internal static void Initialize() { new Thread(() => { while (true) { int CursorTop2 = Console.CursorTop = Console.WindowTop + Console.WindowHeight - 1; Console.Write("*****@*****.** > "); string Command = Console.ReadLine(); Console.SetCursorPosition(0, CursorTop2 - 1); Console.WriteLine(new string(' ', Console.BufferWidth)); Console.SetCursorPosition(0, CursorTop2 - 2); switch (Command) { case "/stats": { if (Resources.Started) { Console.WriteLine(); Console.WriteLine("# " + DateTime.Now.ToString("d") + " ---- STATS ---- " + DateTime.Now.ToString("T") + " #"); Console.WriteLine("# ----------------------------------- #"); Console.WriteLine("# In-Memory Devices # " + ConsolePad.Padding(Resources.Devices.Count.ToString(), 15) + "#"); Console.WriteLine("# In-Memory Accounts # " + ConsolePad.Padding(Resources.Accounts.Count.ToString(), 15) + "#"); Console.WriteLine("# In-Memory Clans # " + ConsolePad.Padding(Resources.Clans.Count.ToString(), 15) + "#"); Console.WriteLine("# In-Memory Duels # " + ConsolePad.Padding(Resources.Duels.DuelBattles.Count.ToString(), 15) + "#"); Console.WriteLine("# In-Memory Duels-Q # " + ConsolePad.Padding(Resources.Duels.WaitingDeviceQueue.Count.ToString(), 15) + "#"); Console.WriteLine("# ----------------------------------- #"); Console.WriteLine("# Incoming-Processors ->" + "#".PadLeft(39 - "# Incoming-Processors ->".Length)); foreach (var processor in Resources.Processor.IncomingThreads) { string line = $"# --- {processor.Count} In Queue"; Console.WriteLine(line + "#".PadLeft(39 - line.Length)); } Console.WriteLine("# Outgoing-Processors ->" + "#".PadLeft(39 - "# Outgoing-Processors ->".Length)); foreach (var processor in Resources.Processor.OutgoingThreads) { string line = $"# --- {processor.Count} In Queue"; Console.WriteLine(line + "#".PadLeft(39 - line.Length)); } Console.WriteLine("# ----------------------------------- #"); } break; } case "/test": { if (Resources.Started) { } break; } case "/clear": { Console.Clear(); break; } case "/exit": case "/shutdown": case "/stop": { EventsHandler.Process(); break; } case "/debug": { string[] Names = LogicDebug.GetListOfCommands(); foreach (string name in Names) { Console.WriteLine("[DEBUG] Logic : " + ConsolePad.Padding(name)); } break; } default: { var players = Resources.Accounts.GetAllPlayers(); LogicDebug.Execute(Command, players); Console.WriteLine(); break; } } } }).Start(); }
/// <summary> /// Initializes a new instance of the <see cref="Parser"/> class. /// </summary> internal static void Initialize() { new Thread(() => { while (true) { int CursorTop2 = Console.CursorTop = Console.WindowTop + Console.WindowHeight - 1; Console.Write("root@localhost > "); string Command = Console.ReadLine(); Console.SetCursorPosition(0, CursorTop2 - 1); Console.WriteLine(new string(' ', Console.BufferWidth)); Console.SetCursorPosition(0, CursorTop2 - 2); switch (Command) { case "/stats": { if (Resources.Started) { Console.WriteLine(); Console.WriteLine("# " + DateTime.Now.ToString("d") + " ---- STATS ---- " + DateTime.Now.ToString("T") + " #"); Console.WriteLine("# ----------------------------------- #"); Console.WriteLine("# In-Memory Players # " + ConsolePad.Padding(Resources.Players.Count.ToString(), 15) + " #"); Console.WriteLine("# In-Memory Clans # " + ConsolePad.Padding(Resources.Clans.Count.ToString(), 15) + " #"); Console.WriteLine("# In-Memory Saea # " + ConsolePad.Padding(Resources.TCPGateway.ReadPool.Pool.Count + " - " + Resources.TCPGateway.WritePool.Pool.Count, 15) + " #"); Console.WriteLine("# ----------------------------------- #"); } break; } case "/test": { if (Resources.Started) { foreach (Player Player in Resources.Players.Values.ToList()) { new Sector_State_Message(Player.GameMode.Device, Player.GameMode).Send(); } } break; } case "/clear": { Console.Clear(); break; } case "/exit": case "/shutdown": case "/stop": { EventsHandler.Process(); break; } case "/debug": { string[] Names = LogicDebug.GetListOfCommands(); for (int i = 0; i < Names.Length; i++) { Console.WriteLine("[DEBUG] Logic : " + ConsolePad.Padding(Names[i])); } break; } default: { LogicDebug.Execute(Command, Resources.Players.Values.ToArray()); Console.WriteLine(); break; } } } }).Start(); }