public void SetTeam(int team) { this.m_team = team; if (team != 0) { if (this.m_parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)this.m_parent; LogicCombatComponent combatComponent = character.GetCombatComponent(); if (combatComponent != null) { if (character.GetCharacterData().IsUnderground()) { combatComponent.SetUndergroundTime(0); } LogicMovementComponent movementComponent = character.GetMovementComponent(); if (movementComponent != null) { movementComponent.SetUnderground(false); } } } } }
public void UpdateHeroHealthToAvatar(int hitpoint) { LogicAvatar avatar = this.m_team == 1 ? this.m_parent.GetLevel().GetHomeOwnerAvatar() : this.m_parent.GetLevel().GetVisitorAvatar(); LogicHeroData data = null; int upgLevel = 0; if (this.m_parent.IsHero()) { LogicCharacter character = (LogicCharacter)this.m_parent; data = (LogicHeroData)character.GetCharacterData(); upgLevel = character.GetUpgradeLevel(); } else if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)this.m_parent; LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent(); if (heroBaseComponent == null) { return; } LogicBuildingData buildingData = building.GetBuildingData(); if (!buildingData.GetShareHeroCombatData()) { return; } LogicCombatComponent combatComponent = building.GetCombatComponent(); if (combatComponent == null || !combatComponent.IsEnabled()) { return; } data = buildingData.GetHeroData(); upgLevel = avatar.GetUnitUpgradeLevel(data); } if (data != null) { int secs = LogicMath.Min(data.GetSecondsToFullHealth(hitpoint, upgLevel), data.GetFullRegenerationTimeSec(upgLevel)); if (avatar != null) { avatar.GetChangeListener().CommodityCountChanged(0, data, secs); avatar.SetHeroHealth(data, secs); } } }
public void UpdatePushBack() { int startSpeed = this.m_pushTime * this.m_pushTime / this.m_pushInitTime; int endSpeed = this.m_pushInitTime - startSpeed; int pushBackX = (startSpeed * this.m_pushBackStartPosition.m_x + endSpeed * this.m_pushBackEndPosition.m_x) / this.m_pushInitTime; int pushBackY = (startSpeed * this.m_pushBackStartPosition.m_y + endSpeed * this.m_pushBackEndPosition.m_y) / this.m_pushInitTime; if (this.m_parent == null || this.m_parent.IsFlying() || this.m_parent.GetParent().GetLevel().GetTileMap().IsPassablePathFinder(pushBackX >> 8, pushBackY >> 8) || this.m_ignorePush) { this.SetPosition(pushBackX, pushBackY); } else { this.m_pushBackStartPosition.m_x = this.m_position.m_x; this.m_pushBackStartPosition.m_y = this.m_position.m_y; this.m_pushBackEndPosition.m_x = this.m_position.m_x; this.m_pushBackEndPosition.m_y = this.m_position.m_y; } this.m_pushTime = LogicMath.Max(this.m_pushTime - 16, 0); if (this.m_pushTime == 0) { LogicGameObject parent = this.m_parent.GetParent(); LogicCombatComponent combatComponent = parent.GetCombatComponent(); if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)parent; if (character.GetCharacterData().GetPickNewTargetAfterPushback() || this.m_ignorePush) { if (combatComponent != null) { combatComponent.ForceNewTarget(); } } } this.m_parent.NewTargetFound(); if (combatComponent != null) { combatComponent.StopAttack(); } this.m_ignorePush = false; } }
public override void Tick() { if (this.m_triggeredByRadius) { LogicLevel level = this.m_parent.GetLevel(); if (level.IsInCombatState()) { if (!this.m_triggered) { if (((level.GetLogicTime().GetTick() / 4) & 7) == 0) { LogicArrayList <LogicComponent> components = this.m_parent.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); for (int i = 0; i < components.Size(); i++) { LogicGameObject gameObject = components[i].GetParent(); if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)gameObject; LogicMovementComponent movementComponent = character.GetMovementComponent(); bool triggerDisabled = false; if (movementComponent != null) { LogicMovementSystem movementSystem = movementComponent.GetMovementSystem(); if (movementSystem != null && movementSystem.IsPushed()) { triggerDisabled = movementSystem.IgnorePush(); } } if (!triggerDisabled && character.GetCharacterData().GetTriggersTraps()) { this.ObjectClose(character); } } } } } } } }
public void ObjectClose(LogicGameObject gameObject) { LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent(); if (hitpointComponent == null || hitpointComponent.GetTeam() != 1) { if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)gameObject; LogicCharacterData data = character.GetCharacterData(); if (data.GetHousingSpace() < this.m_minTriggerHousingLimit) { return; } } LogicCombatComponent combatComponent = gameObject.GetCombatComponent(); if (combatComponent == null || combatComponent.GetUndergroundTime() <= 0) { if ((!gameObject.IsFlying() || this.m_airTrigger) && (gameObject.IsFlying() || this.m_groundTrigger)) { if (this.m_healerTrigger || combatComponent == null || !combatComponent.IsHealer()) { int distanceX = gameObject.GetX() - this.m_parent.GetMidX(); int distanceY = gameObject.GetY() - this.m_parent.GetMidY(); if (LogicMath.Abs(distanceX) <= this.m_triggerRadius && LogicMath.Abs(distanceY) <= this.m_triggerRadius && distanceX * distanceX + distanceY * distanceY < (uint)(this.m_triggerRadius * this.m_triggerRadius)) { this.Trigger(); } } } } } }
public override void Tick() { LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); if (homeOwnerAvatar != null) { this.m_updateAvatarCooldown += 64; if (this.m_updateAvatarCooldown > 1000) { homeOwnerAvatar.UpdateStarBonusLimitCooldown(); homeOwnerAvatar.UpdateLootLimitCooldown(); this.m_updateAvatarCooldown -= 1000; } } if (this.m_parent.IsAlive()) { if (!this.IsEmpty()) { if (this.m_bunkerSearchTime > 0) { this.m_bunkerSearchTime -= 64; } else { bool airTriggered = false; bool groundLocked = false; if (this.m_team == 1) { bool inAirDistance = false; bool inGroundDistance = false; int clanCastleRadius = LogicDataTables.GetGlobals().GetClanCastleRadius(); if (LogicDataTables.GetGlobals().CastleTroopTargetFilter()) { LogicCharacter closestGroundAttacker = this.ClosestAttacker(false); LogicCharacter closestAirAttacker = this.ClosestAttacker(true); if (closestAirAttacker != null) { inAirDistance = closestAirAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } if (closestGroundAttacker != null) { inGroundDistance = closestGroundAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } } else { LogicCharacter closestAttacker = (LogicCharacter)this.m_parent.GetLevel().GetGameObjectManager() .GetClosestGameObject(this.m_parent.GetX(), this.m_parent.GetY(), this.m_filter); if (closestAttacker != null) { inAirDistance = inGroundDistance = closestAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } } groundLocked = !inGroundDistance; airTriggered = inAirDistance; if (!airTriggered && groundLocked) { this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime(); return; } } else { airTriggered = true; } LogicCharacterData spawnData = null; int spawnLevel = -1; for (int i = 0; i < this.GetUnitTypeCount(); i++) { LogicCombatItemData data = this.GetUnitType(i); if (data != null) { int count = this.GetUnitCount(i); if (count > 0) { int upgLevel = this.GetUnitLevel(i); if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { LogicCharacterData characterData = (LogicCharacterData)data; LogicAttackerItemData attackerItemData = characterData.GetAttackerItemData(upgLevel); if (!(airTriggered & groundLocked) || attackerItemData.GetTrackAirTargets(false)) { if (airTriggered | groundLocked || attackerItemData.GetTrackGroundTargets(false)) { this.RemoveUnits(data, upgLevel, 1); spawnData = characterData; spawnLevel = upgLevel; } } } } } if (spawnData != null) { break; } } if (spawnData != null) { LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnData, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); character.GetHitpointComponent().SetTeam(this.m_team); if (character.GetChildTroops() != null) { LogicArrayList <LogicCharacter> childrens = character.GetChildTroops(); for (int i = 0; i < childrens.Size(); i++) { childrens[i].GetHitpointComponent().SetTeam(this.m_team); } } character.SetUpgradeLevel(spawnLevel == -1 ? 0 : spawnLevel); character.SetAllianceUnit(); if (character.GetCharacterData().IsJumper()) { character.GetMovementComponent().EnableJump(3600000); } if (this.m_team == 1) { if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump()) { character.GetMovementComponent().EnableJump(3600000); } if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { character.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING) { character.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent); } } } else { LogicAvatar visitorAvatar = this.m_parent.GetLevel().GetVisitorAvatar(); visitorAvatar.RemoveAllianceUnit(spawnData, spawnLevel); visitorAvatar.GetChangeListener().AllianceUnitRemoved(spawnData, spawnLevel); LogicBattleLog battleLog = this.m_parent.GetLevel().GetBattleLog(); battleLog.IncrementDeployedAllianceUnits(spawnData, 1, spawnLevel); battleLog.SetAllianceUsed(true); } if (this.m_team == 1) { int spawnOffsetX = 0; int spawnOffsetY = 0; switch (this.m_troopSpawnOffset) { case 0: spawnOffsetX = 1; spawnOffsetY = 0; break; case 1: spawnOffsetX = -1; spawnOffsetY = 0; break; case 2: spawnOffsetX = 0; spawnOffsetY = 1; break; case 3: spawnOffsetX = 0; spawnOffsetY = -1; break; } character.SetInitialPosition(this.m_parent.GetMidX() + ((this.m_parent.GetWidthInTiles() << 8) - 128) * spawnOffsetX, this.m_parent.GetMidY() + ((this.m_parent.GetHeightInTiles() << 8) - 128) * spawnOffsetY); if (++this.m_troopSpawnOffset > 3) { this.m_troopSpawnOffset = 0; } } else if (LogicDataTables.GetGlobals().AllowClanCastleDeployOnObstacles()) { int posX = this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128; int posY = this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8); if (LogicGamePlayUtil.GetNearestValidAttackPos(this.m_parent.GetLevel(), posX, posY, out int outputX, out int outputY)) { character.SetInitialPosition(outputX, outputY); } else { character.SetInitialPosition(posX, posY); } } else { character.SetInitialPosition(this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128, this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8)); } this.m_parent.GetGameObjectManager().AddGameObject(character, -1); } this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime(); } } }
public LogicCharacter ClosestAttacker(bool flyingTroop) { LogicGameObjectManager gameObjectManager = this.m_parent.GetLevel().GetGameObjectManagerAt(0); LogicArrayList <LogicGameObject> gameObjects = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER); int closestDistance = 0x7fffffff; LogicCharacter closestCharacter = null; for (int i = 0; i < gameObjects.Size(); i++) { LogicCharacter character = (LogicCharacter)gameObjects[i]; LogicHitpointComponent hitpointComponent = character.GetHitpointComponent(); LogicCombatComponent combatComponent = character.GetCombatComponent(); bool deployTime = combatComponent != null && combatComponent.GetUndergroundTime() > 0; if (!deployTime && (LogicDataTables.GetGlobals().SkeletonOpenClanCastle() || !LogicDataTables.IsSkeleton(character.GetCharacterData()))) { if (hitpointComponent != null) { if (character.IsAlive() && character.IsFlying() == flyingTroop && hitpointComponent.GetTeam() == 0) { int distance = character.GetPosition().GetDistanceSquaredTo(this.m_parent.GetMidX(), this.m_parent.GetMidY()); if (distance < closestDistance) { closestDistance = distance; closestCharacter = character; } } } } } return(closestCharacter); }