コード例 #1
0
        public bool HasEnoughFreeHousingSpace()
        {
            LogicCalendar       calendar        = this.m_level.GetCalendar();
            LogicAvatar         homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();
            LogicUnitProduction unitProduction  = this.m_level.GetGameObjectManagerAt(0).GetUnitProduction();
            LogicDataTable      characterTable  = LogicDataTables.GetTable(LogicDataType.CHARACTER);

            int freeHousingSpace     = unitProduction.GetMaxTrainCount() - (homeOwnerAvatar.GetUnitsTotalCapacity() - unitProduction.GetTotalCount());
            int requiredHousingSpace = 0;

            for (int i = 0; i < characterTable.GetItemCount(); i++)
            {
                LogicCharacterData data = (LogicCharacterData)characterTable.GetItemAt(i);

                if (calendar.IsProductionEnabled(data) && !data.IsSecondaryTroop())
                {
                    int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                    if (count > 0)
                    {
                        requiredHousingSpace += data.GetHousingSpace() * count;
                    }
                }
            }

            if (requiredHousingSpace <= freeHousingSpace)
            {
                LogicUnitProduction spellProduction = this.m_level.GetGameObjectManagerAt(0).GetSpellProduction();
                LogicDataTable      spellTable      = LogicDataTables.GetTable(LogicDataType.SPELL);

                int freeSpellHousingSpace     = spellProduction.GetMaxTrainCount() - (homeOwnerAvatar.GetSpellsTotalCapacity() - spellProduction.GetTotalCount());
                int requiredSpellHousingSpace = 0;

                for (int i = 0; i < spellTable.GetItemCount(); i++)
                {
                    LogicSpellData data = (LogicSpellData)spellTable.GetItemAt(i);

                    if (calendar.IsProductionEnabled(data))
                    {
                        int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                        if (count > 0)
                        {
                            requiredSpellHousingSpace += data.GetHousingSpace() * count;
                        }
                    }
                }

                return(requiredSpellHousingSpace <= freeSpellHousingSpace);
            }

            return(false);
        }
コード例 #2
0
        public void TrainUnits()
        {
            LogicAvatar    homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();
            LogicDataTable characterTable  = LogicDataTables.GetTable(LogicDataType.CHARACTER);
            LogicDataTable spellTable      = LogicDataTables.GetTable(LogicDataType.SPELL);
            LogicArrayList <LogicCombatItemData> productionUnits  = new LogicArrayList <LogicCombatItemData>(characterTable.GetItemCount());
            LogicArrayList <LogicCombatItemData> productionSpells = new LogicArrayList <LogicCombatItemData>(spellTable.GetItemCount());

            for (int i = 0; i < characterTable.GetItemCount(); i++)
            {
                LogicCharacterData data = (LogicCharacterData)characterTable.GetItemAt(i);

                if (this.m_level.GetCalendar().IsProductionEnabled(data) && !data.IsSecondaryTroop())
                {
                    productionUnits.Add(data);
                }
            }

            this.SortProduction(productionUnits);

            for (int i = 0; i < productionUnits.Size(); i++)
            {
                int unitCount = homeOwnerAvatar.GetUnitPresetCount(productionUnits[i], this.m_presetId);

                if (unitCount > 0)
                {
                    this.AddUnitsToQueue(productionUnits[i], unitCount);
                }
            }

            for (int i = 0; i < spellTable.GetItemCount(); i++)
            {
                LogicSpellData data = (LogicSpellData)spellTable.GetItemAt(i);

                if (this.m_level.GetCalendar().IsProductionEnabled(data))
                {
                    productionSpells.Add(data);
                }
            }

            this.SortProduction(productionSpells);

            for (int i = 0; i < productionSpells.Size(); i++)
            {
                int spellCount = homeOwnerAvatar.GetUnitPresetCount(productionSpells[i], this.m_presetId);

                if (spellCount > 0)
                {
                    this.AddUnitsToQueue(productionSpells[i], spellCount);
                }
            }
        }
コード例 #3
0
        public int GetResourceCost(LogicResourceData resourceData)
        {
            int cost = 0;

            LogicAvatar    homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();
            LogicCalendar  calendar        = this.m_level.GetCalendar();
            LogicDataTable table           = LogicDataTables.GetTable(LogicDataType.CHARACTER);

            for (int i = 0; i < table.GetItemCount(); i++)
            {
                LogicCharacterData data = (LogicCharacterData)table.GetItemAt(i);

                if (calendar.IsProductionEnabled(data) && !data.IsSecondaryTroop())
                {
                    int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                    if (count > 0)
                    {
                        if (data.GetTrainingResource() == resourceData)
                        {
                            cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data));
                        }
                    }
                }
            }

            table = LogicDataTables.GetTable(LogicDataType.SPELL);

            for (int i = 0; i < table.GetItemCount(); i++)
            {
                LogicSpellData data = (LogicSpellData)table.GetItemAt(i);

                if (calendar.IsProductionEnabled(data))
                {
                    int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                    if (count > 0)
                    {
                        if (data.GetTrainingResource() == resourceData)
                        {
                            cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data));
                        }
                    }
                }
            }

            return(cost);
        }
コード例 #4
0
        public void SetUnitPresetCount(LogicCombatItemData data, int count)
        {
            LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

            if (homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId) != count)
            {
                homeOwnerAvatar.SetUnitPresetCount(data, this.m_presetId, count);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(3, data, count);
            }
        }