public void RefreshAchievementProgress(LogicClientAvatar avatar, LogicAchievementData data, int value) { if (this.m_level.GetState() != 5) { int currentValue = avatar.GetAchievementProgress(data); int newValue = LogicMath.Min(value, 2000000000); if (currentValue < newValue) { avatar.SetAchievementProgress(data, value); avatar.GetChangeListener().CommodityCountChanged(0, data, newValue); } int tmp = LogicMath.Min(newValue, data.GetActionCount()); if (currentValue < tmp) { LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar(); if (playerAvatar == avatar) { if (tmp == data.GetActionCount()) { this.m_level.GetGameListener().AchievementCompleted(data); } else { this.m_level.GetGameListener().AchievementProgress(data); } } } } }