static int _m_Attack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Logic.Controller.Skill skill = (Logic.Controller.Skill)translator.GetObject(L, 2, typeof(Logic.Controller.Skill)); Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 3, typeof(Logic.Controller.Bio)); Core.Math.Vec3 targetPoint; translator.Get(L, 4, out targetPoint); __cl_gen_to_be_invoked.Attack(skill, target, targetPoint); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_WithinSkillRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Logic.Controller.Entity target = (Logic.Controller.Entity)translator.GetObject(L, 2, typeof(Logic.Controller.Entity)); Logic.Controller.Skill skill = (Logic.Controller.Skill)translator.GetObject(L, 3, typeof(Logic.Controller.Skill)); bool __cl_gen_ret = __cl_gen_to_be_invoked.WithinSkillRange(target, skill); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetSkill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { string id = LuaAPI.lua_tostring(L, 2); Logic.Controller.Skill __cl_gen_ret = __cl_gen_to_be_invoked.GetSkill(id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }