// Update is called once per frame void Update() { print("you fail"); LogiInit.interpolate_color(ref curr_r, ref curr_g, ref curr_b); ChangeMaterial(gameObject, new Color(curr_r, curr_g, curr_b)); }
void FixedUpdate() { //if (IsAttached == true) // { bool dropped = true;// CheckForDrop(); if (dropped == false) { UpdateVelocities(); } if (IsAttached) { LogiInit.interpolate_color(ref curr_r, ref curr_g, ref curr_b); ChangeMaterial(gameObject, new Color(curr_r, curr_g, curr_b)); } // } AddExternalVelocities(); }