コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="T:Chattel.AssetServerWHIP"/> class by opening up a connection to the remote WHIP server.
        /// </summary>
        /// <param name="serverTitle">Server title. Used to provide a visuall handle for this server in the logs.</param>
        /// <param name="host">Host.</param>
        /// <param name="port">Port.</param>
        /// <param name="password">Password.</param>
        public AssetServerWHIP(string serverTitle, string host, int port, string password)
        {
            _serverHandle = serverTitle;

            Host     = host;
            Port     = port;
            Password = password;

            _provider = new RemoteServer(Host, (ushort)Port, Password);
            _provider.Start();             // TODO: this needs to be started when needed, and shutdown after no usage for a period of time.  Noted that the library doesn't like repeated start stops, it seems to not keep up the auth info, so the whole _whipServer instance would need to be scrapped and reinitialized.
            var status = _provider.GetServerStatus();

            LOG.Log(Logging.LogLevel.Info, () => $"[{_serverHandle}] WHIP connection prepared for host {Host}:{Port}\n'{status}'.");
        }
コード例 #2
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        public IEnumerable <LogMessage> GetLogMessagesByJobId(IStorageConnection connection, string jobId, int from = 1, int count = 10)
        {
            var logMessages = new List <LogMessage>();

            try
            {
                int counterValue = GetCounterValue(connection, jobId);
                int toValue      = count > counterValue ? counterValue : count;
                int fromValue    = from <= 0 ? 1 : from;

                foreach (int i in Enumerable.Range(fromValue, toValue))
                {
                    var logMessageHash = connection.GetAllEntriesFromHash(Util.GetKeyName(i, jobId));

                    if (logMessageHash != null && logMessageHash.Any())
                    {
                        var logMessage = SerializationHelper
                                         .Deserialize <LogMessage>(logMessageHash.FirstOrDefault().Value);
                        logMessages.Add(logMessage);
                    }
                }
            }
            catch (Exception ex)
            {
                var logLine = $"Error Read Log Messages. Exception Message = {ex.Message}, StackTrace = {ex.ToString()}";

                HangfireInternalLog.Log(Logging.LogLevel.Error, () => logLine);
                Debug.WriteLine(logLine);
            }

            return(logMessages);
        }
コード例 #3
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        public static void Log(string jobId, LogLevel logLevel, string logMessage)
        {
            try
            {
                if (string.IsNullOrWhiteSpace(jobId))
                {
                    return;
                }

                var item = Util.GetLoggerContextName(jobId);

                if (JobsLoggerFilter.Loggers[item] is LoggerContext loggerContext &&
                    loggerContext.IsEnabled(logLevel))
                {
                    var context = loggerContext.PfContext;

                    using (var connection = context.Storage.GetConnection())
                    {
                        var jobExpirationTimeout = context.Storage.JobExpirationTimeout;

                        loggerContext.SaveLogMessage(connection, jobId, jobExpirationTimeout, logLevel, logMessage);
                    }
                }
            }
            catch (Exception ex)
            {
                var logLine = $"Error Write Log. Exception Message = {ex.Message}, StackTrace = {ex.ToString()}";

                HangfireInternalLog.Log(Logging.LogLevel.Error, () => logLine);
                Trace.WriteLine(logLine);
            }
        }
コード例 #4
0
ファイル: AssetServerCF.cs プロジェクト: kf6kjg/chattel
        /// <summary>
        /// Initializes a new instance of the <see cref="T:Chattel.AssetServerCF"/> class by opening up and warming the connection to CF.
        /// </summary>
        /// <param name="serverTitle">Server title. Used to provide a visuall handle for this server in the logs.</param>
        /// <param name="username">Username.</param>
        /// <param name="apiKey">API key.</param>
        /// <param name="defaultRegion">Default region.</param>
        /// <param name="useInternalUrl">If set to <c>true</c> use internal URL.</param>
        /// <param name="containerPrefix">Container prefix.</param>
        public AssetServerCF(string serverTitle, string username, string apiKey, string defaultRegion, bool useInternalUrl, string containerPrefix)
        {
            _serverHandle = serverTitle;

            Username        = username;
            APIKey          = apiKey;
            DefaultRegion   = defaultRegion;
            UseInternalURL  = useInternalUrl;
            ContainerPrefix = containerPrefix;

            var identity = new CloudIdentity {
                Username = Username, APIKey = APIKey
            };
            var restService = new InWorldz.Data.Assets.Stratus.CoreExt.ExtendedJsonRestServices(DEFAULT_READ_TIMEOUT, DEFAULT_WRITE_TIMEOUT);

            _provider = new InWorldz.Data.Assets.Stratus.CoreExt.ExtendedCloudFilesProvider(identity, DefaultRegion, null, restService);

            //warm up
            _provider.GetAccountHeaders(useInternalUrl: UseInternalURL, region: DefaultRegion);

            LOG.Log(Logging.LogLevel.Info, () => $"[{_serverHandle}] CF connection prepared for region '{DefaultRegion}' and prefix '{ContainerPrefix}' under user '{Username}'.");
        }
コード例 #5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="T:ChattelConfiguration"/> class.
        /// If the localStoragePath is null, empty, or references a folder that doesn't exist or doesn't have write access, the local storage of assets will be disabled.
        /// The serialParallelServerConfigs parameter allows you to specify server groups that should be accessed serially with subgroups that should be accessed in parallel.
        /// Eg. if you have a new server you want to be hit for all operations, but to fallback to whichever of two older servers returns first, then set up a pattern like [ [ primary ], [ second1, second2 ] ].
        /// </summary>
        /// <param name="localStoragePath">Local storage folder path. Folder must exist or caching will be disabled.</param>
        /// <param name="writeCachePath">Path to the write cache file.</param>
        /// <param name="writeCacheRecordCount">Number of entries in the write cache file to support.</param>
        /// <param name="serialParallelServers">Serially-accessed parallel servers.</param>
        public ChattelConfiguration(string localStoragePath, string writeCachePath, uint writeCacheRecordCount, IEnumerable <IEnumerable <IAssetServer> > serialParallelServers)
        {
            // Set up caching
            if (string.IsNullOrWhiteSpace(localStoragePath))
            {
                LOG.Log(Logging.LogLevel.Info, () => $"Local storage path is empty, caching assets disabled.");
            }
            else if (!Directory.Exists(localStoragePath))
            {
                LOG.Log(Logging.LogLevel.Info, () => $"Local storage path folder does not exist, caching assets disabled.");
            }
            else
            {
                LocalStorageFolder = new DirectoryInfo(localStoragePath);
                LOG.Log(Logging.LogLevel.Info, () => $"Local storage of assets enabled at {LocalStorageFolder.FullName}");
            }

            // Set up server handlers
            var serialParallelAssetServers = new List <List <IAssetServer> >();

            SerialParallelAssetServers = serialParallelAssetServers;

            // Copy server handle lists so that the list cannot be changed from outside.
            if (serialParallelServers != null && serialParallelServers.Any())
            {
                if (string.IsNullOrWhiteSpace(writeCachePath) || !LocalStorageEnabled || writeCacheRecordCount <= 0)                   // Write cache only makes sense when there's both a cache AND upstream servers.
                {
                    LOG.Log(Logging.LogLevel.Warn, () => $"Write cache file path is empty, write cache record count is zero, or local storage is disabled. Crash recovery will be compromised.");
                }
                else
                {
                    WriteCacheFile        = new FileInfo(writeCachePath);
                    WriteCacheRecordCount = writeCacheRecordCount;
                    LOG.Log(Logging.LogLevel.Info, () => $"Write cache enabled at {WriteCacheFile.FullName} with {WriteCacheRecordCount} records.");
                }

                foreach (var parallelServers in serialParallelServers)
                {
                    var parallelServerConnectors = new List <IAssetServer>();
                    foreach (var serverConnector in parallelServers)
                    {
                        if (serverConnector != null)
                        {
                            parallelServerConnectors.Add(serverConnector);
                        }
                    }

                    if (parallelServerConnectors.Any())
                    {
                        serialParallelAssetServers.Add(parallelServerConnectors);
                    }
                }
            }
            else
            {
                LOG.Log(Logging.LogLevel.Warn, () => "Servers empty or not specified. No asset servers connectors configured.");
            }
        }
コード例 #6
0
ファイル: WriteCache.cs プロジェクト: kf6kjg/chattel
        /// <summary>
        /// Opens or creates the write cache file. If there are entries in the file that are marked as not uploaded, then
        /// this ctor loads those assets from the local storage and uploads them to the remotes passed in via the ChattelWriter instance.
        /// </summary>
        /// <param name="fileInfo">FileInfo instance for the path where to load or create the write cache file.</param>
        /// <param name="recordCount">Record count to set the write cache to.</param>
        /// <param name="writer">ChattelWriter instance for uploading un-finished assets to on load.</param>
        /// <param name="localStorage">Local storage instace to load unfinished assets from.</param>
        /// <exception cref="T:Chattel.ChattelConfigurationException">Thrown if there are assets marked as needing to be uploaded but the current configuration prevents uploading.</exception>
        public WriteCache(FileInfo fileInfo, uint recordCount, ChattelWriter writer, IChattelLocalStorage localStorage)
        {
            _fileInfo = fileInfo ?? throw new ArgumentNullException(nameof(fileInfo));
            if (recordCount < 2)
            {
                throw new ArgumentOutOfRangeException(nameof(recordCount), "Having less than two record makes no sense and causes errors.");
            }

            // If the file doesn't exist, create it and zero the needed records.
            if (!_fileInfo.Exists)
            {
                LOG.Log(Logging.LogLevel.Info, () => $"Write cache file doesn't exist, creating and formatting file '{_fileInfo.FullName}'");
                Initialize(recordCount);
                _fileInfo.Refresh();
                LOG.Log(Logging.LogLevel.Debug, () => $"Write cache formatting complete.");
            }

            var writeCacheFileRecordCount = (uint)((_fileInfo.Length - WRITE_CACHE_MAGIC_NUMBER.Length) / WriteCacheNode.BYTE_SIZE);

            if (writeCacheFileRecordCount < recordCount)
            {
                // Expand the file.
                Expand(recordCount - writeCacheFileRecordCount);
            }
            else if (writeCacheFileRecordCount > recordCount)
            {
                // For now, use the file size.
                LOG.Log(Logging.LogLevel.Warn, () => $"Write cache not able to be shrunk in this version of Chattel, continuing with old value of {writeCacheFileRecordCount} records instead of requested {recordCount} records.");
                recordCount = writeCacheFileRecordCount;
                // TODO: find a way to shrink the file without losing ANY of the records that have not yet been submitted to an upstream server.
                // Could get difficult in the case of a full file...
            }

            LOG.Log(Logging.LogLevel.Info, () => $"Reading write cache from file '{_fileInfo.FullName}'. Expecting {recordCount} records, found {writeCacheFileRecordCount} records, choosing the larger.");
            _writeCacheNodes = Read(out IEnumerable <WriteCacheNode> assetsToBeSentUpstream).ToArray();
            LOG.Log(Logging.LogLevel.Debug, () => $"Reading write cache complete.");

            if (assetsToBeSentUpstream.Any())
            {
                if (writer == null)
                {
                    throw new ChattelConfigurationException("Write cache indicates assets needing to be sent to remote servers, but there is no asset writer!");
                }

                if (localStorage == null)
                {
                    throw new ChattelConfigurationException("Write cache indicates assets needing to be sent to remote servers, but there no cache to read them from!");
                }

                if (!writer.HasUpstream)
                {
                    throw new ChattelConfigurationException("Write cache indicates assets needing to be sent to remote servers, but there are no remote servers configured!");
                }
            }

            // Send the assets to the remote server. Yes do this in the startup thread: if you can't access the servers, then why continue?
            foreach (var assetCacheNode in assetsToBeSentUpstream)
            {
                LOG.Log(Logging.LogLevel.Debug, () => $"Attempting to remotely store {assetCacheNode.AssetId}.");

                if (localStorage.TryGetAsset(assetCacheNode.AssetId, out var asset))
                {
                    try {
                        writer.PutAssetSync(asset);
                    }
                    catch (AssetExistsException) {
                        // Ignore these.
                        LOG.Log(Logging.LogLevel.Info, () => $"Remote server reports that the asset with ID {assetCacheNode.AssetId} already exists.");
                    }

                    ClearNode(assetCacheNode);
                }
                else
                {
                    LOG.Log(Logging.LogLevel.Warn, () => $"Write cache indicates asset {assetCacheNode.AssetId} has not been sent upstream, but the cache reports that there's no such asset!.");
                }
            }

            // Bootstrap the system.
            GetNextAvailableNode();
        }
コード例 #7
0
        /// <summary>
        /// Gets the asset from the server.
        /// </summary>
        /// <returns>The asset.</returns>
        /// <param name="assetId">Asset identifier.</param>
        /// <param name="handler">Callback delegate to hand the asset to.</param>
        /// <param name="cacheRule">Bitfield controlling how local storage is to be handled when used as a cache for remote servers.</param>
        public void GetAssetAsync(Guid assetId, AssetHandler handler, CacheRule cacheRule)
        {
            // Ask for null, get null.
            if (assetId == Guid.Empty)
            {
                handler(null);
            }

            // TODO: see if https://github.com/Reactive-Extensions/Rx.NET would do a better job, but they have to finish releasing 4.0 first.

            // It might be beneficial to move the listener processsing to another thread, but then you potentially lose parallism across multiple asset IDs.

            StratusAsset result = null;

            while (true)
            {
                // Hit up the local storage first. If there's no upstream then ignore skipread.
                if (!(cacheRule.HasFlag(CacheRule.SkipRead) && _config.SerialParallelAssetServers.Any()) && (_localStorage?.TryGetAsset(assetId, out result) ?? false))
                {
                    handler(result);
                    return;
                }

                var listeners = new Queue <AssetHandler>();
                listeners.Enqueue(handler);                 // Add myself to the new listeners list first thing, assuming, probably wrongly, that the following test is true.  If wrong, meh: this queue gets dropped like an old potato.
                if (_idsBeingFetched.TryAdd(assetId, listeners))
                {
                    // Got to go try the servers now.
                    foreach (var parallelServers in _config.SerialParallelAssetServers)
                    {
                        if (parallelServers.Count() == 1)                           // Optimization: no need to hit up the parallel stuff if there's only 1.
                        {
                            result = parallelServers.First().RequestAssetSync(assetId);
                        }
                        else
                        {
                            result = parallelServers.AsParallel().Select(server => server.RequestAssetSync(assetId)).FirstOrDefault(a => a != null);
                        }

                        if (result != null)
                        {
                            if (!cacheRule.HasFlag(CacheRule.SkipWrite))
                            {
                                _localStorage?.StoreAsset(result);
                            }
                            break;
                        }
                    }

                    // Now to process the listeners.
                    var exceptions = new ConcurrentQueue <Exception>();

                    lock (listeners) {                     // Prevent new listeners from being added.
                        Parallel.ForEach(listeners, waiting_handler => {
                            if (waiting_handler == null)
                            {
                                LOG.Log(Logging.LogLevel.Warn, () => $"Attempted to process a handler for assetId {assetId} that was null!");
                                return;
                            }

                            try {
                                waiting_handler(result);
                            }
                            catch (Exception e) {
                                exceptions.Enqueue(e);
                            }
                        });

                        _idsBeingFetched.TryRemove(assetId, out var trash);
                    }

                    if (exceptions.Count > 0)
                    {
                        LOG.Log(Logging.LogLevel.Error, () => $"Exceptions ({exceptions.Count}) were thrown by handler(s) listening for asset {assetId}", new AggregateException(exceptions));
                    }

                    return;                     // We're done here.
                }

                // See if we can add ourselves to the listener list.
                if (_idsBeingFetched.TryGetValue(assetId, out listeners))
                {
                    // Skiplock: if the lock cannot be taken, move on to the retry because the list is already being emptied.
                    var lockTaken = false;
                    try {
                        Monitor.TryEnter(listeners, ref lockTaken);
                        if (lockTaken)
                        {
                            listeners.Enqueue(handler);
                            return;
                        }
                    }
                    finally {
                        if (lockTaken)
                        {
                            Monitor.Exit(listeners);
                        }
                    }

                    // lock was skipped, therefore that list is already being cleaned out.
                }

                // It's gone already, so let's try again as the asset should be in local storage or we should query the servers again.
                Thread.Sleep(50);
            }
        }
コード例 #8
0
        /// <summary>
        /// Sends the asset to the asset servers.
        /// Throws AssetExistsException or AggregateException.
        /// </summary>
        /// <param name="asset">The asset to store.</param>
        public void PutAssetSync(StratusAsset asset)
        {
            asset = asset ?? throw new ArgumentNullException(nameof(asset));

            if (asset.Id == Guid.Empty)
            {
                throw new ArgumentException("Asset cannot have zero ID.", nameof(asset));
            }

            // Handle parallel calls with the same asset ID.
            var firstLock = new ReaderWriterLockSlim();

            try {
                firstLock.EnterWriteLock();

                var activeLock = _activeWriteLocks.GetOrAdd(asset.Id, firstLock);
                if (firstLock != activeLock)
                {
                    LOG.Log(Logging.LogLevel.Warn, () => $"Another thread already storing asset with ID {asset.Id}, halting this call until the first completes, then just returning.");
                    // There's another thread currently adding this exact ID, so we need to wait on it so that we return when it's actually ready for a GET.
                    activeLock.EnterReadLock();
                    activeLock.ExitReadLock();
                    return;
                }

                // Hit up local storage first.
                if (_localStorage?.TryGetAsset(asset.Id, out var result) ?? false)
                {
                    _activeWriteLocks.TryRemove(asset.Id, out var lockObj);
                    // Lock is cleared in the finally clause.
                    throw new AssetExistsException(asset.Id);
                }

                var            exceptions = new List <Exception>();
                var            success    = false;
                WriteCacheNode activeNode = null;

                // First step: get it in local storage.
                try {
                    _localStorage?.StoreAsset(asset);

                    if (HasUpstream)
                    {
                        // Write to writecache file. In this way if we crash after this point we can recover and send the asset to the servers.
                        activeNode = _writeCache.WriteNode(asset);
                        // If that fails, it'll throw.
                    }
                    else
                    {
                        // Set success if there're no upstream servers. This supports applications that act as asset servers.
                        success = true;
                    }
                }
                catch (WriteCacheFullException e) {
                    LOG.Log(Logging.LogLevel.Warn, () => $"Local cache is full, attempting remote servers before failing.", e);
                    exceptions.Add(e);
                }
                catch (Exception e) {
                    exceptions.Add(e);
                }

                // Got to go try the servers now.
                foreach (var parallelServers in _config.SerialParallelAssetServers)
                {
                    // Remember each iteration of this loop is going through serially accessed blocks of parallel-access servers.
                    // Therefore any failure or problem in one of the blocks means to just continue to the next block.
                    try {
                        if (parallelServers.Count() == 1)
                        {
                            parallelServers.First().StoreAssetSync(asset);
                        }
                        else
                        {
                            var errorBag = new ConcurrentBag <Exception>();

                            Parallel.ForEach(parallelServers, server => {
                                try {
                                    server.StoreAssetSync(asset);
                                }
                                catch (Exception e) {
                                    errorBag.Add(e);
                                }
                            });

                            if (errorBag.Count >= parallelServers.Count())
                            {
                                // If all the servers choked, then pass the buck.
                                throw new AggregateException(errorBag);
                            }
                        }

                        if (activeNode != null)
                        {
                            _writeCache.ClearNode(activeNode);
                        }

                        success = true;
                        break;                         // It was successfully stored in the first bank of parallel servers, don't do the next bank.
                    }
                    catch (AssetException e) {
                        exceptions.Add(e);
                    }
                    catch (AggregateException e) {
                        // Unwind the aggregate one layer.
                        foreach (var ex in e.InnerExceptions)
                        {
                            exceptions.Add(ex);
                        }
                    }
                    catch (Exception e) {
                        exceptions.Add(e);
                    }
                }

                if (!success)
                {
                    throw new AggregateException("Unable to store asset anywhere. See inner exceptions for details.", exceptions);
                }
            }
            finally {
                _activeWriteLocks.TryRemove(asset.Id, out var lockObj);
                firstLock.ExitWriteLock();
            }
        }
コード例 #9
0
        /// <summary>
        /// Requests that an asset be fetched from the folder tree.
        /// </summary>
        /// <returns><c>true</c>, if get asset was found, <c>false</c> otherwise.</returns>
        /// <param name="assetId">Asset identifier.</param>
        /// <param name="asset">The resulting asset.</param>
        public bool TryGetAsset(Guid assetId, out StratusAsset asset)
        {
            if (!_config.LocalStorageEnabled)
            {
                asset = null;
                return(false);
            }

            // Convert the UUID into a path.
            var path = UuidToLocalPath(assetId);

            if (_assetsBeingWritten.TryGetValue(path, out asset))
            {
                LOG.Log(Logging.LogLevel.Debug, () => $"Attempted to read an asset from local storage, but another thread is writing it. Shortcutting read of {path}");
                // Asset is currently being pushed to disk, so might as well return it now since I have it in memory.
                return(true);
            }

            // Attempt to read and return that file.  This needs to handle happening from multiple threads in case a given asset is read from multiple threads at the same time.
            var removeFile = false;

            try {
                using (var stream = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read)) {
                    asset = Serializer.Deserialize <StratusAsset>(stream);
                }
                return(true);
            }
            catch (PathTooLongException e) {
                _config.DisableLocalStorage();
                LOG.Log(Logging.LogLevel.Error, () => "[ASSET_READER] Attempted to read a locally stored asset, but the path was too long for the filesystem. Disabling local storage.", e);
            }
            catch (DirectoryNotFoundException) {
                // Kinda expected if that's an item that's not been stored locally.
            }
            catch (UnauthorizedAccessException e) {
                _config.DisableLocalStorage();
                LOG.Log(Logging.LogLevel.Error, () => "[ASSET_READER] Attempted to read a locally stored asset, but this user is not allowed access. Disabling local storage.", e);
            }
            catch (FileNotFoundException) {
                // Kinda expected if that's an item that's not been stored locally.
            }
            catch (IOException e) {
                // This could be temporary.
                LOG.Log(Logging.LogLevel.Warn, () => "[ASSET_READER] Attempted to read a locally stored asset, but there was an IO error.", e);
            }
            catch (ProtoException e) {
                LOG.Log(Logging.LogLevel.Warn, () => $"[ASSET_READER] Attempted to read a locally stored asset, but there was a protobuf decoding error. Removing the offending local storage file as it is either corrupt or from an older installation: {path}", e);
                removeFile = true;
            }

            if (removeFile)
            {
                try {
                    File.Delete(path);
                    // TODO: at some point the folder tree should be checked for folders that should be removed.
                }
#pragma warning disable RECS0022 // A catch clause that catches System.Exception and has an empty body
                catch {
                    // If there's a delete failure it'll just keep trying as the asset is called for again.
                }
#pragma warning restore RECS0022 // A catch clause that catches System.Exception and has an empty body
            }

            // Nope, no ability to get the asset.
            asset = null;
            return(false);
        }