public void Init(object gameInstance) { var assembly = Assembly.GetExecutingAssembly(); var version = assembly.GetName().Version; // Set up resources that persist outside of sessions ThreadTracker.SetGameThread(); Log.Log("Loading Plugin for SEPC version " + version); try { // Register our compilation symbol state SymbolRegistrar.SetDebugIfDefined(); SymbolRegistrar.SetProfileIfDefined(); // Register our SEPC-managed SessionComponents ComponentRegistrar.AddComponents(assembly); ComponentRegistrar.LoadOnInit(0, assembly); } catch (Exception error) { Log.Error(error); } }
public Session() { // Only load if the steam version has been loaded too. var steamComponent = ReflectionHelper.FindModSessionComponent("GardenConquest", 450540708, "Steam", "GC.Notify"); if (steamComponent == null) { return; } Log.Log("GC steam component found, loading mod."); Log.Trace("Registering session components"); ComponentSession.RegisterComponentGroup((int)Groups.Sessions); //UpdateManager.RegisterSessionComponent(new ServerTestSession()); Log.Trace("Registering entity components"); //UpdateManager.RegisterEntityComponent( // ((e) => { return new EnforcedGrid(e); }), // typeof(MyObjectBuilder_CubeGrid), // RunLocation.Server); //UpdateManager.RegisterEntityComponent( // ((e) => { // return LootCrate.IsLootCrate(e) ? // new LootCrate(e) : // null; // }), // typeof(MyObjectBuilder_CubeGrid), // RunLocation.Server); // Tell the steam code we've loaded successfully. ReflectionHelper.SetInstanceField(steamComponent, "PluginLoaded", true); }
void HandleLoginResponse(BitStream data, ulong senderId) { Log.Entered(); string content = data.ReadString(); Log.Log($"Received Login Response with content '{content}'"); }
void HandleLoginRequest(BitStream data, ulong senderId) { Log.Entered(); string content = data.ReadString(); Log.Log($"Received Login Request from '{senderId}' with content '{content}'"); BitStream stream = new BitStream(); stream.ResetWrite(); stream.WriteString("This is 249er, we read you loud and clear Breaker."); Messenger.SendToPlayer(stream, Session.MessageDomain, (ushort)Messages.MessageType.LoginResponse, senderId); }
public void Init(object gameInstance) { try { var assembly = Assembly.GetExecutingAssembly(); var version = assembly.GetName().Version; Log.Log("Loading Plugin for GC version " + version); // Register our compilation symbol state SymbolRegistrar.SetDebugIfDefined(); SymbolRegistrar.SetProfileIfDefined(); // Register our SEPC-managed SessionComponents ComponentRegistrar.AddComponents(Assembly.GetExecutingAssembly()); ComponentRegistrar.LoadOnInit((int)Session.Groups.Init, Assembly.GetExecutingAssembly()); } catch (Exception error) { Log.Error(error); } }