コード例 #1
0
    //--------------------------------------------------------------------------------------
    //--------------------------------------------------------------------------------------

    private void Update()
    {
        if (!getObj)
        {
            tempPlayerObj = GameObject.Find("PlayerStats(Clone)").GetComponent <Serializer>();
            if (tempPlayerObj != null)
            {
                getObj = true;
            }
        }

        if (!getScreen)
        {
            tempScreenManager = GameObject.Find("ScreenManager").GetComponent <ScreenManagerScript>();
            if (tempScreenManager != null)
            {
                getScreen = true;
            }
        }

        if (!getLog)
        {
            tempLogScript = GameObject.Find("LogManager").GetComponent <LogScript>();
            if (tempLogScript != null)
            {
                getLog = true;
            }
        }
    }
コード例 #2
0
 void Start()
 {
     log  = GetComponent <LogScript>();
     _out = GetComponent <OutputScript>();
     log.AddEvent("====================== Progress Log =======================");
     _out.AddEvent("======================= Output Log ========================");
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     logPanel = GameObject.Find("LogPanel");
     ls       = logPanel.GetComponent <LogScript> ();
     stage    = GameObject.Find("Stage");
     ss       = stage.GetComponent <StageScript> ();
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     GameObject notificationLog = GameObject.FindWithTag("Log");
     //log = notificationLog.GetComponent<NotificationLog>();
     log = notificationLog.GetComponent<LogScript>();
     currentNotification = GetComponent<Text>();
     DontDestroyOnLoad (currentNotification);
 }
コード例 #5
0
 private void Start()
 {
     GameObject player = GameObject.FindWithTag("Player");
     playerC = player.GetComponent<PlayerController>();
     weapon_backpack_controller = player.GetComponent<WeaponBackpackController>();
     GameObject log = GameObject.FindWithTag("Log");
     notification_log = log.GetComponent<LogScript>();
 }
コード例 #6
0
 void Start()
 {
     tex = new Texture2D(width, height);
     GetComponent <Renderer>().material.mainTexture = tex;
     log            = GameObject.Find("LogWindow").GetComponent <LogScript>();
     pinchSlider    = GameObject.Find("PinchSlider");
     pinchSliderHor = GameObject.Find("PinchSliderHor");
     handPlane      = GameObject.Find("HandPlane");
 }
コード例 #7
0
 //private float scrollSize;
 // FIX SCROLL SIZE SOMEHOW
 void Start()
 {
     GameObject SB = GameObject.FindWithTag("Scroll");
     GameObject Log = GameObject.FindWithTag("Log");
     scroll = SB.GetComponent<Scrollbar>();
     log = Log.GetComponent<LogScript>();
     scrollValue =  1f; // very arbitrary value...
     scroll.size = 1f;
     offset = 0; // used for division by 0 purposes
 }
コード例 #8
0
    // Use this for initialization
    void Start()
    {
        StarSystem = GetComponent <StarSystem>();
        menuObj    = GetComponent <PrefabManager>().GetPrefab("Menu");
        menuObj.GetComponentInChildren <MenuController>().ButtonObj = GetComponent <PrefabManager>().GetPrefab("Button");
        menuObj.GetComponentInChildren <MenuController>().TextObj   = GetComponent <PrefabManager>().GetPrefab("Text");

        PageMenuObj = GetComponent <PrefabManager>().GetPrefab("PageMenu");
        PageMenuObj.GetComponentInChildren <PageMenu>().ButtonObj     = GetComponent <PrefabManager>().GetPrefab("Button");
        PageMenuObj.GetComponentInChildren <MenuController>().TextObj = GetComponent <PrefabManager>().GetPrefab("Text");

        TimeController = GetComponent <TimeController>();
        Logger         = StarSystem.Logger;
        //Cursor = StarSystem.Cursor.GetComponent<CursorController>();
    }
コード例 #9
0
    // Use this for initialization
    void Start()
    {
        resources = GameObject.Find("Resources");
        rm        = resources.GetComponent <ResourcesManager> ();
        turns     = GameObject.Find("Turns");
        ts        = turns.GetComponent <TurnsScript> ();
        //earthPanel = GameObject.Find ("EarthPanel");
        //es = earthPanel.GetComponent<ElementScript> ();
        logPanel = GameObject.Find("LogPanel");
        ls       = logPanel.GetComponent <LogScript> ();
        stage    = GameObject.Find("Stage");
        ss       = stage.GetComponent <StageScript> ();

        buildingSelection = -1;
    }
コード例 #10
0
ファイル: GameManager.cs プロジェクト: Stending/Room25
    // Use this for initialization
    void Start()
    {
        CreateAlert(AlertType.DEBUT);
        audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManager>();
        audioManager.ChangeMusic(1);
        //GameObject.FindGameObjectWithTag("Canvas").GetComponent<CanvasScript>().SetInGameMode();
        gameInfos = GameObject.FindGameObjectWithTag("GameInfos").GetComponent<GameInfosScript>();
        client = GameObject.FindGameObjectWithTag("Client").GetComponent<ClientScript>();
        client.gameManager = this;
        complex.InitializeComplex(gameInfos.gridCode, gameInfos.players, gameInfos.nbJoueursTotal);
        actualPlayer = complex.players[gameInfos.idJoueur];
        LoadEvents();
        log = GameObject.FindGameObjectWithTag("Log").GetComponent<LogScript>();

       
        log.transform.SetParent(logPanel.transform);
        

        if (gameInfos.players[gameInfos.idJoueur].Role == Role.GUARDIAN)
            revealGuardianButton.gameObject.SetActive(true);
        else
            revealGuardianButton.gameObject.SetActive(false);
        WaitForFirstRoomToLookDirection(1, 1, 1, 1);
    }
コード例 #11
0
 void Start()
 {
     log  = GetComponent <LogScript>();
     _out = GetComponent <OutputScript>();
 }
コード例 #12
0
    private void Start()
    {
        camera = GameObject.FindGameObjectWithTag("MainCamera"); //Find the camera
        CamControl = camera.GetComponent<CameraController>();
        hud = GameObject.FindGameObjectWithTag("HUD");
        player = GameObject.FindGameObjectWithTag("Player");

        GameObject notificationLog = GameObject.FindWithTag("Log");
        Log = notificationLog.GetComponent<LogScript>();

        movement_controller = GetComponent<MovementController>();
        weapon_backpack_controller = GetComponent<WeaponBackpackController>();
        healthController = GetComponent<HealthController>();
        RB = GetComponent<Rigidbody>();

        Flashlight = GetComponentInChildren<FlashlightController>();  //Attach the flashlight
        Particles = GetComponentsInChildren<ParticleSystem>();       //Attach the powerfists
        SetPowerfists(false);

        Drop = false;
        TrackFace = true;
        this.toggle_movement = false;

        ScreenSize = new Vector3(Screen.width, Screen.height);

        doubleTapCountdown = 0;
        //doubleTapCounts = new int[4];
        doubleTapCount = 0;
        //resetDoubleTapCount();
        dashDirection = new Vector2(0, 0);
        //dashCooldownCountdown = 0;
        this.isDashing = false;
        dashForceCurrent = 1;
        dashStartTime = 0;
        isStunned = false;
        stunCountdown = 0;
        SetStunElectricity(false);

        //currentFloor = 0;
        dialogueLevel = 0;
        deepestLevelVisited = 0;
        currLevel = 0;
        level = 0;

        defense = 1f;
    }