/** * @brief Send a game log to log server. * * @param logId Log Id. * @param detailId Detail Id. * @param pcSeq PCSeq. * @param logDataDic Log data dictionary. */ public static void SendGameLog(int logId, int detailId, string pcSeq, Dictionary <string, object> logDataDic) { Log.Debug("[Log] SendGameLog logId:" + logId + ", detailId:" + detailId + ", pcSeq:" + pcSeq + ", logDataDic:" + logDataDic); LogImpl.SendGameLog(logId, detailId, pcSeq, logDataDic); }