コード例 #1
0
        public static byte[] Compile(byte[] byteCode, string entryPoint = "main")
        {
            LogEmitter.Apply(LogLevel.Information, "[Start Compile Vertex Shader]");

            var result = SharpDX.D3DCompiler.ShaderBytecode.Compile(byteCode, entryPoint, "vs_5_0",
                                                                    ShaderFlags);

            if (result.Message != null)
            {
                var messages = result.Message.Split('\n');

                foreach (var message in messages)
                {
                    if (message == "")
                    {
                        continue;
                    }

                    LogEmitter.Apply(LogLevel.Warning, "[Vertex Shader Message = {0}]", message);
                }
            }

            LogEmitter.Apply(LogLevel.Information, "[Finish Compile Vertex Shader]");

            LogEmitter.Assert(result.HasErrors == false, LogLevel.Error, "[Compile Vertex Shader Failed]");

            return(result);
        }
コード例 #2
0
ファイル: GpuSwapChain.cs プロジェクト: muGouDan/GalDesigner
        public GpuSwapChain(
            IntPtr handle,
            Size <int> size,
            GpuPixelFormat pixelFormat,
            GpuDevice device)
        {
            //size property
            Size        = size;
            PixelFormat = pixelFormat;
            GpuDevice   = device;

            //get factory
            using (var factory = GpuDevice.Adapter.Adapter.GetParent <SharpDX.DXGI.Factory>())
            {
                //set swapchain desc
                var swapChainDesc = new SharpDX.DXGI.SwapChainDescription()
                {
                    BufferCount     = 1,
                    Flags           = SharpDX.DXGI.SwapChainFlags.None,
                    IsWindowed      = true,
                    ModeDescription = new SharpDX.DXGI.ModeDescription()
                    {
                        Format           = GpuConvert.ToPixelFormat(PixelFormat),
                        Height           = Size.Height,
                        Width            = Size.Width,
                        RefreshRate      = new SharpDX.DXGI.Rational(60, 1),
                        Scaling          = SharpDX.DXGI.DisplayModeScaling.Unspecified,
                        ScanlineOrdering = SharpDX.DXGI.DisplayModeScanlineOrder.Unspecified
                    },
                    OutputHandle      = handle,
                    SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                    SwapEffect        = SharpDX.DXGI.SwapEffect.Discard,
                    Usage             = SharpDX.DXGI.Usage.RenderTargetOutput
                };

                mSwapChain = new SharpDX.DXGI.SwapChain(factory, GpuDevice.Device, swapChainDesc);

                //report error, if create swapchain failed
                LogEmitter.Assert(mSwapChain != null, LogLevel.Error,
                                  "[Create SwapChain Failed] [Width = {0}] [Height = {1}] [Format = {2}]", Size.Width, Size.Height, PixelFormat);

                RenderTarget = new GpuRenderTarget(GpuDevice, this);
            }
        }