// Use this for initialization void Start() { _locomotionBehaviors = LocomotionController.GetComponents <MonoBehaviour>(); AddLabel("Input Handler"); _toggleAvatarTouch = SetupToggle <TeleportInputHandler, TeleportInputHandlerAvatarTouch>("Avatar Touch"); _toggleGenericHMD = SetupToggle <TeleportInputHandler, TeleportInputHandlerHMD>("Generic HMD"); AddLabel("Aim Handler"); _toggleLaser = SetupToggle <TeleportAimHandler, TeleportAimHandlerLaser>("Laser"); _toggleParabolic = SetupToggle <TeleportAimHandler, TeleportAimHandlerParabolic>("Parabolic"); AddLabel("Target Handler"); _toggleNavMesh = SetupToggle <TeleportTargetHandler, TeleportTargetHandlerNavMesh>("Nav Mesh"); _toggleTeleportNode = SetupToggle <TeleportTargetHandler, TeleportTargetHandlerNode>("Teleport Node"); _toggleGeometry = SetupToggle <TeleportTargetHandler, TeleportTargetHandlerPhysical>("Geometry"); AddLabel("Orientation Handler"); _toggle360 = SetupToggle <TeleportOrientationHandler, TeleportOrientationHandler360>("360"); _toggleHMD = SetupToggle <TeleportOrientationHandler, TeleportOrientationHandlerHMD>("HMD"); _toggleThumbstickRelative = SetupToggle <TeleportOrientationHandler, TeleportOrientationHandlerThumbstick>("Thumbstick Head Relative", TeleportOrientationHandler.OrientationModes.HeadRelative); _toggleThumbstickForward = SetupToggle <TeleportOrientationHandler, TeleportOrientationHandlerThumbstick>("Thumbstick Forward Facing", TeleportOrientationHandler.OrientationModes.ForwardFacing); AddLabel("Transition"); _toggleInstant = SetupToggle <TeleportTransition, TeleportTransitionInstant>("Instant"); _toggleBlink = SetupToggle <TeleportTransition, TeleportTransitionBlink>("Blink"); _toggleWarp = SetupToggle <TeleportTransition, TeleportTransitionWarp>("Warp (no orientation)"); AddLabel("Enable Linear Motion During Teleport States"); _teleportController = LocomotionController.GetComponent <LocomotionTeleport>(); _toggleLinearMotionReady = SetupToggle("Ready State Motion", ToggleReadyStateMotion); _toggleLinearMotionAim = SetupToggle("Aim State Motion", ToggleAimStateMotion); _toggleLinearMotionPreTeleport = SetupToggle("PreTeleport State Motion", TogglePreTeleportStateMotion); _toggleLinearMotionPostTeleport = SetupToggle("PostTeleport State Motion", TogglePostTeleportStateMotion); AddLabel("Enable Rotation During Teleport States"); _teleportController = LocomotionController.GetComponent <LocomotionTeleport>(); _toggleRotationReady = SetupToggle("Ready State Rotation", ToggleReadyStateRotation); _toggleRotationAim = SetupToggle("Aim State Rotation", ToggleAimStateRotation); _toggleRotationPreTeleport = SetupToggle("PreTeleport State Rotation", TogglePreTeleportStateRotation); _toggleRotationPostTeleport = SetupToggle("PostTeleport State Rotation", TogglePostTeleportStateRotation); ToggleTemplate.SetActive(false); LabelTemplate.SetActive(false); }