void Update() { LockstepManager.Visualize(); if (Input.GetKeyDown(KeyCode.Space)) { LSAgent temp = controller.CreateAgent(AgentCode.Minion); //temp.Body.Parent = agent.Body; } }
public static void Initialize() { if (Loaded == false) { LSDatabase database = LSFSettingsManager.GetSettings().Database; _currentDatabase = database; Loaded = true; LockstepManager.Setup(); } Terrain = GameObject.FindObjectOfType <Terrain> (); }
void Start() { LockstepManager.Initialize(); AgentController controller = AgentController.Create(); for (int i = 0; i < 256; i++) { controller.CreateAgent(AgentCode.Footman); } PlayerManager.AddAgentController(controller); }
public override void OnInspectorGUI() { AllAgentCodes = (AgentCode[])Enum.GetValues(typeof(AgentCode)); TitleStyle.fontStyle = FontStyle.Bold; LockstepManager Target = (LockstepManager)target; EditorGUI.BeginChangeCheck(); Target.SelectionRing = (GameObject)EditorGUILayout.ObjectField("Selection Ring Object", Target.SelectionRing, typeof(GameObject), false); #region AgentObjects ShowAgentObjects = EditorGUILayout.Foldout(ShowAgentObjects, "Spawnable Agents"); if (ShowAgentObjects) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); EditorGUILayout.BeginVertical(); if (Target.AgentObjects.Length != AllAgentCodes.Length) { Array.Resize(ref Target.AgentObjects, AllAgentCodes.Length); } for (int i = 0; i < AllAgentCodes.Length; i++) { GameObject go = (GameObject)EditorGUILayout.ObjectField( AllAgentNames [i], Target.AgentObjects [i], typeof(GameObject), false); if (go != null && go.GetComponent <LSAgent> () == null) { Debug.LogError(go + " does not have the LSAgent component attached and cannot be created."); continue; } Target.AgentObjects [i] = go; } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } #endregion if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); //EditorUtility.SetDirty (target); } }
protected override void OnLateSimulate() { if (ReplayManager.IsPlayingBack) { if (!FrameManager.CanAdvanceFrame) { long newHash = LockstepManager.GetStateHash(); if (newHash != ReplayManager.CurrentReplay.hash) { Debug.Log("Desynced!"); } else { Debug.Log("Synced!"); } } } }
void Start() { LockstepManager.Initialize(); GridManager.Generate(); const int count = 32; for (int i = -count; i < count; i++) { for (int j = -count; j < count; j++) { if (i * i + j * j < 16) { continue; } if (LSUtility.GetRandom(2) == 0) { Vector2d pos = new Vector2d(i, j); GridManager.GetNode(pos.x, pos.y).Unwalkable = true; Instantiate(TestWall).GetComponent <LSBody>().Initialize(pos); } } } /*LSBody wall = Instantiate (TestWall).GetComponent<LSBody> (); * wall.Initialize (new Vector2d (-32 + 14, 0)); * for (long i = wall.XMin; i <= wall.XMax; i+= FixedMath.One) { * for (long j = wall.YMin; j <= wall.YMax; j+= FixedMath.One) { * GridManager.GetNode (i, j).Unwalkable = true; * } * }*/ GridManager.Initialize(); controller = AgentController.Create(); for (int i = 0; i < 256; i++) { agent = controller.CreateAgent(AgentCode.Minion); } PlayerManager.AddAgentController(controller); }
void FixedUpdate() { LockstepManager.Simulate(); }
private void Awake() { _instance = this; }
void Update() { LockstepManager.Visualize(); }