public void searchCollection() //is called when clicking on an empty slot is the deck { currentCardSlot = EventSystem.current.currentSelectedGameObject; //the GameObject that was clicked on (the empty slot that was clicked on) slottolock = currentCardSlot.GetComponent <LockedSlot> (); if (slottolock.isslotlocked == true) { return; } showCollection(); }
public void Draw(SpriteBatch b) { if (IsJojaMember) { Rectangle BackgroundDestination = new Rectangle(Padding, Padding, RelativeBounds.Width - Padding * 2, RelativeBounds.Height - Padding * 2).GetOffseted(TopLeftScreenPosition); b.Draw(TextureHelpers.JojaCDForm, BackgroundDestination, new Rectangle(0, 0, TextureHelpers.JojaCDForm.Width, TextureHelpers.JojaCDForm.Height - 16), Color.White); string Text = "You Traitor!"; SpriteFont Font = Game1.smallFont; Vector2 TextSize = Font.MeasureString(Text) * 2; int JojaSuxDestinationSize = 128; int BoxPadding = 32; int BoxWidth = Math.Max((int)TextSize.X, JojaSuxDestinationSize) + BoxPadding * 2; int BoxHeight = (int)TextSize.Y + BoxPadding * 2 + JojaSuxDestinationSize - JojaSuxDestinationSize / 8; Rectangle BoxDestination = new Rectangle((RelativeBounds.Width - BoxWidth) / 2, (RelativeBounds.Height - BoxHeight) / 2, BoxWidth, BoxHeight).GetOffseted(TopLeftScreenPosition); DrawHelpers.DrawBox(b, BoxDestination); Vector2 TextDestination = new Vector2(BoxDestination.X + (BoxDestination.Width - TextSize.X) / 2, BoxDestination.Y + BoxPadding); b.DrawString(Font, Text, TextDestination, Color.Black, 0f, Vector2.Zero, 2f, SpriteEffects.None, 1f); Rectangle JojaSuxSourcePosition = new Rectangle(258, 640, 32, 32); Rectangle JojaSuxDestination = new Rectangle(BoxDestination.X + (BoxDestination.Width - JojaSuxDestinationSize) / 2, BoxDestination.Bottom - BoxPadding - JojaSuxDestinationSize, JojaSuxDestinationSize, JojaSuxDestinationSize); b.Draw(Game1.mouseCursors, JojaSuxDestination, JojaSuxSourcePosition, Color.White); } else { // Draw room names foreach (KeyValuePair <BundleRoom, Rectangle> RoomHeader in RoomHeaderPositions) { bool IsCompleted = RoomHeader.Key.IsCompleted; Rectangle Position = RoomHeader.Value.GetOffseted(TopLeftScreenPosition); DrawHelpers.DrawBox(b, Position); string Text = RoomHeader.Key.DisplayName; Vector2 Size = RoomHeaderFont.MeasureString(Text) * RoomHeaderScale; b.DrawString(RoomHeaderFont, Text, new Vector2(Position.X + (Position.Width - Size.X) / 2, Position.Y + (Position.Height - Size.Y) / 2), IsCompleted ? Color.Green : Color.Black, 0f, Vector2.Zero, RoomHeaderScale, SpriteEffects.None, 1f); if (IsCompleted) { Rectangle CheckMarkDestination = new Rectangle(Position.Right - SlotSize / 6 - CheckMark.Width * CheckMarkScale, Position.Bottom - SlotSize / 6 - CheckMark.Height * CheckMarkScale, CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale); b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White); } } // Draw the backgrounds of each slot foreach (Rectangle LockedSlot in LockedSlotPositions) { b.Draw(Game1.menuTexture, LockedSlot.GetOffseted(TopLeftScreenPosition), new Rectangle(64, 896, 64, 64), Color.White); } foreach (KeyValuePair <BundleItem, Rectangle> ItemSlot in ItemSlotPositions) { Rectangle TexturePosition; if (ItemSlot.Key.IsCompleted) { TexturePosition = SlotDarkBackground; } else { Object Item = ItemPlaceholders[ItemSlot.Key]; if (Item.Stack == 0) { TexturePosition = SlotLightBackground; } else if (Item.Stack == ItemSlot.Key.Quantity) { TexturePosition = SlotDarkBackground; } else { TexturePosition = SlotMediumBackground; } } b.Draw(TextureHelpers.JunimoNoteTexture, ItemSlot.Value.GetOffseted(TopLeftScreenPosition), TexturePosition, Color.White); } foreach (KeyValuePair <BundleTask, Rectangle> TaskHeader in TaskHeaderPositions) { Rectangle TexturePosition = SlotMediumBackground; if (TaskHeader.Key.IsCompleted) { TexturePosition = SlotDarkBackground; } b.Draw(TextureHelpers.JunimoNoteTexture, TaskHeader.Value.GetOffseted(TopLeftScreenPosition), TexturePosition, Color.White); } // Draw the Task headers foreach (KeyValuePair <BundleTask, Rectangle> TaskHeader in TaskHeaderPositions) { bool IsCompleted = TaskHeader.Key.IsCompleted; // Draw a thin yellow border if mouse is hovering this slot bool IsHovered = TaskHeader.Key == HoveredBundleTask; if (IsHovered) { Rectangle Destination = TaskHeader.Value.GetOffseted(TopLeftScreenPosition); Color HighlightColor = Color.Yellow; Texture2D Highlight = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor); b.Draw(Highlight, Destination, Color.White * 0.25f); int BorderThickness = Destination.Width / 16; DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor); } Rectangle Slot = TaskHeader.Value; Rectangle ScaledSlot = new Rectangle(Slot.X + Slot.Width / 6, Slot.Y + Slot.Height / 6, Slot.Width - Slot.Width / 3, Slot.Height - Slot.Height / 3); Rectangle SourceIconPosition = IsCompleted ? TaskHeader.Key.SpriteSmallIconOpenedPosition : TaskHeader.Key.SpriteSmallIconClosedPosition; b.Draw(TextureHelpers.JunimoNoteTexture, ScaledSlot.GetOffseted(TopLeftScreenPosition), SourceIconPosition, Color.White); if (IsCompleted) { Rectangle CheckMarkDestination = new Rectangle(Slot.Right - 1 - CheckMark.Width * CheckMarkScale, Slot.Bottom - 1 - CheckMark.Height * CheckMarkScale, CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale).GetOffseted(TopLeftScreenPosition); b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White); } } // Draw the items of each slot foreach (KeyValuePair <BundleItem, Rectangle> ItemSlot in ItemSlotPositions) { Rectangle Destination = ItemSlot.Value.GetOffseted(TopLeftScreenPosition); Object CurrentItem; if (!ItemPlaceholders.TryGetValue(ItemSlot.Key, out CurrentItem)) { CurrentItem = ItemSlot.Key.ToObject(); } bool IsCompleted = ItemSlot.Key.IsCompleted; // Draw a thin yellow border if mouse is hovering this slot bool IsHovered = ItemSlot.Key == HoveredBundleItem; if (IsHovered) { Color HighlightColor = Color.Yellow; Texture2D Highlight = TextureHelpers.GetSolidColorTexture(Game1.graphics.GraphicsDevice, HighlightColor); b.Draw(Highlight, Destination, Color.White * 0.25f); int BorderThickness = Destination.Width / 16; DrawHelpers.DrawBorder(b, Destination, BorderThickness, HighlightColor); } float IconScale = IsHovered ? 1.25f : 1.0f; Color Overlay = CurrentItem.Stack == 0 || IsCompleted ? Color.White * 0.30f : Color.White; bool DrawQuantity = CurrentItem.Stack > 0 && !IsCompleted && ItemSlot.Key.Quantity > 1; DrawHelpers.DrawItem(b, Destination, CurrentItem, DrawQuantity, true, IconScale, 1.0f, Overlay, CurrentItem.Stack >= ItemSlot.Key.Quantity ? Color.Green : Color.White); if (IsCompleted) { Rectangle CheckMarkDestination = new Rectangle(Destination.Right - 1 - CheckMark.Width * CheckMarkScale, Destination.Bottom - 1 - CheckMark.Height * CheckMarkScale, CheckMark.Width * CheckMarkScale, CheckMark.Height * CheckMarkScale); b.Draw(TextureHelpers.PlayerStatusList, CheckMarkDestination, CheckMark, Color.White); } } } }