void SetInitialReferences() { Instance = this; lockeshootMaster = GetComponent <LockeShootMaster>(); }
void SetInitialReferences() { lockeShootMaster = GetComponent <LockeShootMaster>(); player_Master = GetComponent <Player_Master>(); }
void SetInitialReferences() { lockeShootMaster = GetComponent <LockeShootMaster>(); mytransform = transform; lockeShootMaster.IsLockeShootLoaded = true; }