private void Start() { _lockOn = FindObjectOfType <Lock_On>(); target.x = _lockOn.targetX; target.y = _lockOn.targetY; rb = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { score = FindObjectOfType <ScoreScript>(); curHealth = health; _lockOn = FindObjectOfType <Lock_On>(); _targeted = FindObjectOfType <IsTargeted>(); }
// Use this for initialization void Awake() { firePoint = transform.Find("FirePoint"); if (firePoint == null) { Debug.LogError("FirePoint not found. Check inspector."); } _lockOn = FindObjectOfType <Lock_On>(); }
// Use this for initialization void Start() { _sm = FindObjectOfType <SoundManager>(); _world = FindObjectOfType <World>(); _score = FindObjectOfType <ScoreScript>(); curHealth = health; _lockOn = FindObjectOfType <Lock_On>(); _targeted = FindObjectOfType <IsTargeted>(); _wood = FindObjectOfType <WoodScript>(); _stone = FindObjectOfType <StoneScript>(); if (_score.scoreValue > 10) { health = (health * 2); if (_score.scoreValue > 20) { health = (health + 40); if (_score.scoreValue > 50) { health = (health * 2); } } } }
private void Start() { lockOn = FindObjectOfType <Lock_On>(); weapon = FindObjectOfType <Weapon>(); }