private void Awake() { audioSource = GetComponent <AudioSource>(); playerInput = GetComponent <PlayerInput>(); Camera = Camera.main; m_Rigidbody = GetComponent <Rigidbody>(); m_Animator = GetComponent <Animator>(); m_Armature = transform.Find("Megaman_Armature"); eventArgs = new LockOnEventArgs(); }
protected virtual void OnLockOnChanged(LockOnEventArgs e) { e.lockedOn = lockedOn; e.lockedEnemy = lockedEnemy; LockOnChanged?.Invoke(this, e); }
private void OnLockOnChanged(object sender, LockOnEventArgs e) { LockedTarget = e.lockedEnemy; TargetLocked = e.lockedOn; }