// Use this for initialization void Start () { UnityChan = GameObject.FindGameObjectWithTag("Normal") ; CandyRockStar = GameObject.FindGameObjectWithTag("Candy"); LockOn = GetComponent<LockON>(); CandyRockStar.SetActive(false); anim = GetComponent<Animator>(); UnityAvatar = Resources.Load("unitychan", typeof (Avatar)) as Avatar; CandyAvatar = Resources.Load("CandyRockStar", typeof(Avatar)) as Avatar; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); body = GetComponent <Rigidbody> (); m_Character = GetComponent <ThirdPersonCharacter>(); lockOn = GetComponent <LockON>(); Lazers = GameObject.FindGameObjectsWithTag("Lazer"); foreach (GameObject lz in Lazers) { lz.SetActive(false); } PlayerAvatar = anim.GetComponent <Avatar> (); }