protected override void OnStop() { Locator.Get <IDeviceController>().Stop(); Locator.Get <IFilterManager>().Dispose(); Locator.Get <IDatabase>().Shutdown(); Locator.Clear(); }
protected override void OnStop() { foreach (var contract in contracts) { StopDiscoverServiceByType(contract.ContractType); } Locator.Clear(); }
// Use this for initialization void Start() { Locator.Clear(); SceneManager.LoadScene("Scenes/Game"); }
protected override void OnStop() { Locator.Get <IDatabase>().Shutdown(); Locator.Clear(); }
protected override void OnStop() { Locator.Clear(); }