// Helper function private void ConnectToGameServer(uZone.InstanceProcess instance) { LogManager.General.Log("Connecting player '" + name + "' to " + gameInstance); var ip = instance.node.publicAddress; var port = instance.port; // Connect player to server Lobby.RPC("ConnectToGameServer", peer, ip, port); // Update location location.ip = ip; location.port = port; LocationsDB.SetLocation(accountId, location, null); }