public DamageEventArgument( LocationObjectBearing _locationObjectBearing, GameObject _invokee, GameObject[] _targets, Focuser _focuser, EnviromentFrame _frame, double _amount, DamageType _damageType, bool _trueDamage = false) : base(_locationObjectBearing, _invokee, _targets, _focuser, _frame) { SetValues(_amount, _damageType, _trueDamage); }
public EnviromentSelectionFrame(LocationObjectBearing _location, Character _player, I_Inspectable[] _selectables = null) : base(_location, _player, new List<GameAction>()) { Selectables = _selectables; }