void updateTourListOnAdd(string name) { GameObject newSchedule = Instantiate(ListItemPrefab) as GameObject; LocationListItem controller = newSchedule.GetComponent <LocationListItem>(); controller.Name.text = name; newSchedule.transform.parent = ContentPanel.transform; newSchedule.transform.localScale = Vector3.one; }
void createTourList() { foreach (string s in tours) { GameObject newSchedule = Instantiate(ListItemPrefab) as GameObject; LocationListItem controller = newSchedule.GetComponent <LocationListItem>(); controller.Name.text = s; newSchedule.transform.parent = ContentPanel.transform; newSchedule.transform.localScale = Vector3.one; } toursDisplayed = true; }
// GET: Location public ActionResult Index(LocationListItem name, string search) { var userId = Guid.Parse(User.Identity.GetUserId()); var service = new LocationService(userId); var model = service.GetLocations(); if (search != null) { return(View(model.Where(x => x.TaggingLocation.StartsWith(search, StringComparison.OrdinalIgnoreCase) || search == null).ToList())); } else { return(View(model)); } }
public IHttpActionResult Put(LocationListItem model) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var service = CreateLocationService(); if (!service.UpdateLocation(model)) { return(InternalServerError()); } return(Ok()); }
public bool UpdateLocation(LocationListItem model) { using (var ctx = new ApplicationDbContext()) { var entity = ctx .Locations .Single(e => e.Id == model.Id); entity.MetroArea = model.MetroArea; entity.Name = model.Name; entity.Country = model.Country; entity.HistoryId = model.HistoryId; entity.GameId = model.GameId; return(ctx.SaveChanges() == 1); } }
void createTourListFromDictionary() { singleton = Singleton.Instance(); string currentTourName = singleton.getTourName(); PSLocationArraySingleton s = PSLocationArraySingleton.Instance(); Dictionary <string, ArrayList> toursLocations = s.getToursLocationDictionary(); locations = toursLocations[currentTourName]; foreach (string location in locations) { GameObject newSchedule = Instantiate(ListItemPrefab) as GameObject; LocationListItem controller = newSchedule.GetComponent <LocationListItem>(); controller.Name.text = location; newSchedule.transform.parent = ContentPanel.transform; newSchedule.transform.localScale = Vector3.one; } locationsDisplayed = true; }
public List <LocationListItem> GetLocationsByCharacterId(int gameId) { List <LocationListItem> result = new List <LocationListItem>(); using (var ctx = new ApplicationDbContext()) { var query = ctx.Characters .Single(e => e.CharacterId == gameId); foreach (Location l in query.ListOfLocations) { LocationListItem e = new LocationListItem(); e.Country = l.Country; e.GameId = l.GameId; e.HistoryId = l.HistoryId; e.Id = l.Id; e.MetroArea = l.MetroArea; e.Name = l.Name; result.Add(e); } return(result); } }