void Start() { _placeGeneration = GameObject.Find("GenerationManager").GetComponent <PlaceGeneration>(); _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); XCoordsOfGreenMob = new int[_placeGeneration.XCoordsOfGreenMobs.Length]; YCoordsOfGreenMob = new int[_placeGeneration.YCoordsOfGreenMobs.Length]; XCoordsOfRedMob = new int[_placeGeneration.XCoordsOfRedMobs.Length]; YCoordsOfRedMob = new int[_placeGeneration.YCoordsOfRedMobs.Length]; for (int i = 0; i < _placeGeneration.XCoordsOfGreenMobs.Length; i++) { XCoordsOfGreenMob[i] = _placeGeneration.XCoordsOfGreenMobs[i]; YCoordsOfGreenMob[i] = _placeGeneration.YCoordsOfGreenMobs[i]; } for (int i = 0; i < _placeGeneration.XCoordsOfRedMobs.Length; i++) { XCoordsOfRedMob[i] = _placeGeneration.XCoordsOfRedMobs[i]; YCoordsOfRedMob[i] = _placeGeneration.YCoordsOfRedMobs[i]; } Creation(); }
void Start() { _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); _seeker = GetComponent <Seeker>(); _timeManager = GameObject.Find(NameOfTimeManager).GetComponent <TimeManager>(); _timeToBreeding = 15f; _waters = GameObject.FindGameObjectsWithTag("Water"); _foods = GameObject.FindGameObjectsWithTag("Food"); _greenMobs = GameObject.FindGameObjectsWithTag("GreenMob"); for (int i = 0; i < _greenMobs.Length; i++) { if (_greenMobs[i].name == gameObject.name) { _greenMobs[i] = null; _greenMobs = _greenMobs.Where(x => x != null).ToArray(); } } _waterNeeds = GetComponent <WaterNeeds>(); _foodNeeds = GetComponent <FoodNeeds>(); _timeToStuck = 0f; _changePlace = new Vector3(0f, 0f, 0f); _way = WayPoint.Choose; }
public void Process_CreatesLocationWithCorrectWaterDepth(int shoreLineAggression, double expected) { //Arrange _dataProcessingParams.GpsRoundPrecision = 4; _dataProcessingParams.LocGeneratorRuns = 1; _dataProcessingParams.LocGeneratorShoreLineAggression = shoreLineAggression; var locationGenerator = new LocationGenerator(_dataProcessingParams, CreateLogger()); _data.LocationSettings.Shoreline1 = new List <Shoreline>() { new Shoreline() { GpsLat = 66.84595M, GpsLng = 23.9710M }, new Shoreline() { GpsLat = 66.84590M, GpsLng = 23.9710M } }; var createdLat = 66.84595M; var createdLng = 23.9710M; //Act locationGenerator.Process(_data); var actual = _data.Rows.First(x => x.GpsLat == createdLat && x.GpsLng == createdLng).WaterDepth; //Assert actual.Should().Be(expected); }
void Start() { _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); _path = GetComponent <AstarPath>(); AstarData data = _path.data; GridGraph gg = data.gridGraph; gg.center = new Vector3((-(_locationGenerator.LongOfGrassBlock) / 2 + ((_locationGenerator.LongOfGrassBlock * _locationGenerator.Size) / 2)), +(_locationGenerator.HeightOfGrassBlock) / 2 - ((_locationGenerator.HeightOfGrassBlock * _locationGenerator.Size) / 2), 0); // gg.width = _locationGenerator.Size * (int) _locationGenerator.HeightOfGrassBlock / 2 * 10; // gg.depth = _locationGenerator.Size * (int)_locationGenerator.LongOfGrassBlock / 2 * 10; // gg.nodeSize = 0.5f; float _long = _locationGenerator.LongOfGrassBlock * 10; float _height = _locationGenerator.HeightOfGrassBlock * 10; float constitution = 1 / NodeSize; gg.SetDimensions( _locationGenerator.Size * (int)_long / 10 * (int)constitution, //TODO реализовать через nodeSize _locationGenerator.Size * (int)_height / 10 * (int)constitution, NodeSize); _path.Scan(); }
void Start() { _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); CreateNumberOfCoords(); CreateRandomPlaces(XCoordsOfWater, YCoordsOfWater); CreateRandomPlaces(XCoordsOfFood, YCoordsOfFood); CreateRandomPlaces(XCoordsOfPartsOfRadio, YCoordsOfPartsOfRadio); CreateRandomPlaces(XCoordsOfGreenMobs, YCoordsOfGreenMobs); CreateRandomPlaces(XCoordsOfRedMobs, YCoordsOfRedMobs); }
private void Awake() { if (instance == null) { instance = this; } else if (instance == this) { Destroy(gameObject); } }
// Here are choosen the locations. private static Vector2[] GetLocations() { var locGenerator = new LocationGenerator(numberOfLocations, maxPos); var locations = locGenerator.CircularLocations(); //var locations = locGenerator.TwoCirclesLocations(1f / 15); //var locations = locGenerator.RandomLocations(); return(locations); }
public override void Launch() { Debug.Log(LogExtension.Bold("[UnitSystem][Launch]")); _groundPlane = LocationGenerator.Generate(); _units = new List <UnitBase>(); _unitPoolSize = Defaults.UnitPoolSize; for (var i = 0; i < _unitPoolSize; i++) { SpawnUnit(); } }
public void Process_CreatesOnlyUniqueLocations() { //Arrange _dataProcessingParams.GpsRoundPrecision = 4; _dataProcessingParams.LocGeneratorRuns = 4; _dataProcessingParams.LocGeneratorShoreLineAggression = 6; var locationGenerator = new LocationGenerator(_dataProcessingParams, CreateLogger()); //Act locationGenerator.Process(_data); var actual = _data.Rows; //Assert actual.Should().OnlyHaveUniqueItems(); }
void Start() { _sizeOfFoodBlock = 1.3f; _placeGeneration = GameObject.Find("GenerationManager").GetComponent <PlaceGeneration>(); _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); XCoordsOfFood = new int[_placeGeneration.XCoordsOfFood.Length]; YCoordsOfFood = new int[_placeGeneration.YCoordsOfFood.Length]; for (int i = 0; i < _placeGeneration.XCoordsOfFood.Length; i++) { XCoordsOfFood[i] = _placeGeneration.XCoordsOfFood[i]; YCoordsOfFood[i] = _placeGeneration.YCoordsOfFood[i]; } Creation(); }
// Use this for initialization void Start() { _placeGeneration = GameObject.Find("GenerationManager").GetComponent <PlaceGeneration>(); _locationGenerator = GameObject.Find("GenerationManager").GetComponent <LocationGenerator>(); XCoordsOfPartsOfRadio = new int[_placeGeneration.XCoordsOfPartsOfRadio.Length]; YCoordsOfPartsOfRadio = new int[_placeGeneration.YCoordsOfPartsOfRadio.Length]; for (int i = 0; i < XCoordsOfPartsOfRadio.Length; i++) { XCoordsOfPartsOfRadio[i] = _placeGeneration.XCoordsOfPartsOfRadio[i]; YCoordsOfPartsOfRadio[i] = _placeGeneration.YCoordsOfPartsOfRadio[i]; } Creation(); }
public void Process_CreatesMissingLocation() { //Arrange _dataProcessingParams.GpsRoundPrecision = 4; _dataProcessingParams.LocGeneratorRuns = 1; _dataProcessingParams.LocGeneratorShoreLineAggression = 6; var locationGenerator = new LocationGenerator(_dataProcessingParams, CreateLogger()); var expectedLat = 66.84595M; var expectedLng = 23.9710M; var expectedDepth = 1.5; //Act locationGenerator.Process(_data); var actual = _data.Rows.Any(x => x.GpsLat == expectedLat && x.GpsLng == expectedLng && x.WaterDepth == expectedDepth); //Assert actual.Should().BeTrue(); }
void Start() { _locationGenerator = GameObject.Find(NameOfGenerationManager).GetComponent <LocationGenerator>(); _timeManager = GameObject.Find(NameOfTimeManager).GetComponent <TimeManager>(); _foodHave = _locationGenerator.Rand.Next(StartFoodMin, StartFoodMax); }
void Start() { _locationGenerator = GameObject.Find(NameOfGenerationManager).GetComponent <LocationGenerator>(); _waterHave = _locationGenerator.Rand.Next(StartWaterMin, StartWaterMax); }