// Use this for initialization void Start() { LocationDb mLocationDb = new LocationDb(); //Add Data mLocationDb.addData(new LocationEntity("0", "AR", "0.001", "0.007")); mLocationDb.addData(new LocationEntity("1", "AR", "0.002", "0.006")); mLocationDb.addData(new LocationEntity("2", "AR", "0.003", "0.005")); mLocationDb.addData(new LocationEntity("3", "AR", "0.004", "0.004")); mLocationDb.addData(new LocationEntity("4", "AR", "0.005", "0.003")); mLocationDb.addData(new LocationEntity("5", "AR", "0.006", "0.002")); mLocationDb.addData(new LocationEntity("6", "AR", "0.007", "0.001")); mLocationDb.close(); //Fetch All Data LocationDb mLocationDb2 = new LocationDb(); System.Data.IDataReader reader = mLocationDb2.getAllData(); int fieldCount = reader.FieldCount; List <LocationEntity> myList = new List <LocationEntity>(); while (reader.Read()) { LocationEntity entity = new LocationEntity(reader[0].ToString(), reader[1].ToString(), reader[2].ToString(), reader[3].ToString(), reader[4].ToString()); Debug.Log("id: " + entity._id); myList.Add(entity); } }
private void Start() { LocationDb mLocationDb = new LocationDb(); //Add Data mLocationDb.addData(new LocationEntity("SPHERE 1", "5.000", "5.000")); mLocationDb.addData(new LocationEntity("SPHERE 2", "4.000", "4.000")); mLocationDb.addData(new LocationEntity("SPHERE 3", "3.000", "3.000")); mLocationDb.addData(new LocationEntity("SPHERE 4", "2.000", "2.000")); mLocationDb.addData(new LocationEntity("SPHERE 5", "1.000", "1.000")); mLocationDb.addData(new LocationEntity("SPHERE 6", "0.000", "0.000")); mLocationDb.Close(); //Fetch All Data LocationDb mLocationDb2 = new LocationDb(); IDataReader reader = mLocationDb2.GetAllData(); int fieldCount = reader.FieldCount; List <LocationEntity> myList = new List <LocationEntity>(); while (reader.Read()) { LocationEntity entity = new LocationEntity(Convert.ToInt32(reader[0]), reader[1].ToString(), reader[2].ToString(), reader[3].ToString(), reader[4].ToString()); Debug.Log("id: " + entity.Id); myList.Add(entity); Instantiate(GameObject.CreatePrimitive(PrimitiveType.Sphere), new Vector3((float)Convert.ToDouble(entity.Lat), (float)Convert.ToDouble(entity.Lon), 0), Quaternion.identity); } }