private void EvolutionAge() { location.Change((int)playerAge); location.CastleUP((int)playerAge, playerCasleLVL); UnitsController.instance.UnitEvolution(false); CannonController.instance.ChangeCannon(false); AchivmentsController.instance.GainAchivmentForEvolution((int)playerAge); evolution++; if (evolution == 6) //проверка на то, пройдены ли все этапы эволюции { AchivmentsController.instance.ThePinnacleOfEvolution(); } }