public void JiggleInHouse() { if (Location.Y > HomeLocation.Y) { CurrentTarget = HomeLocation.Add(0, -0.5m); NextDirection = Direction.Up; } else { CurrentTarget = HomeLocation.Add(0, 0.5m); NextDirection = Direction.Down; } }
public BigCloudSprite(Texture2D texture, Vector2 pos) : base(texture) { //add the location Location.Add(new Vector2(100, 50)); Location.Add(new Vector2(300, 50)); Location.Add(new Vector2(500, 50)); }
public void KeepInBounds(decimal x, decimal y) { if (Location.IsOutOfBounds(x, y, out var dx, out var dy)) { Location = Location.Add(dx, dy); } }
private void MoveChar_Click(object sender, EventArgs e) { Location CL = Client.CC.CHR.LoadLocation(); CL.Add(2.5F, 2.5F, Client.CC.CHR.GetVar("WalkMode") == 2 ? 2.5F : 0); Client.CC.CHR.Move(CL); }
public Location GetChaseTarget(PacMan pacMan, Location blinky) { var pacCell = pacMan.Location.Cell; blinky = blinky.Cell; switch (Colour) { case GhostColour.Red: return(pacCell); case GhostColour.Pink: return(pacCell .Move(pacMan.Direction) .Move(pacMan.Direction) .Move(pacMan.Direction) .Move(pacMan.Direction)); case GhostColour.Cyan: var newCell = pacCell .Move(pacMan.Direction) .Move(pacMan.Direction); var dx = newCell.X - blinky.X; var dy = newCell.Y - blinky.Y; return(blinky.Add(2 * dx, 2 * dy)); case GhostColour.Orange: return(Location.Cell.DistanceTo(pacCell) < 64 ? ScatterTarget : pacCell); default: return(Location.Cell); } }
private void splitContainer1_Panel1_MouseMove(object sender, MouseEventArgs e) { if (mouseDown && DragDropEnable) { Location = Location.Add(new Point(e.X, e.Y).Substract(offestPosition)); } }
public bool SaveEntertainment() { string newid = string.Empty; bool success = false; Group entertainment = new Group() { name = _entertainmentModel.Name, @class = "TV", lights = ListLights.Select(x => x.Light.Id).ToList(), type = "Entertainment" }; success = _bridge.CreateObject(entertainment); if (success) { Location loc = new Location(); newid = _bridge.LastCommandMessages.LastSuccess.value; foreach (EntertainmentLight el in ListLights) { loc.Add(el.Light.Id, el.Location); } success = success && _bridge.SetEntertrainementLightLocation(newid, loc); } return(success); }
private void SetMovementWithVectors(Location[] vectors, Location fromLoc) { for (int i = 0; i < vectors.Length; i++) { Location checkLoc = fromLoc.Add(vectors[i]); while (checkLoc.IsValid()) { if (board[checkLoc.row, checkLoc.column].isEmpty) { SetMovement(fromLoc, checkLoc); checkLoc = checkLoc.Add(vectors[i]); } else if (board[checkLoc.row, checkLoc.column].unit.player == board[fromLoc.row, fromLoc.column].unit.player) { SetGuardMovement(fromLoc, checkLoc); break; } else//is not friendly { SetMovement(fromLoc, checkLoc); break; } } } }
public BigHillSprite(Texture2D texture, Vector2 pos) : base(texture) { //add the location //Location.Add(new Vector2(150, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height)); //Location.Add(new Vector2(250, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height)); Location.Add(pos); }
public SmallBushSprite(Texture2D texture, Vector2 pos) : base(texture) { //add the location Location.Add(new Vector2(550, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height)); Location.Add(new Vector2(450, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height)); Location.Add(new Vector2(500, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height)); }
public SmallCloudSprite(Texture2D texture, Vector2 pos) : base(texture) { //add the location //Location.Add(new Vector2(200, 50)); //Location.Add(new Vector2(400, 50)); //Location.Add(new Vector2(600, 50)); Location.Add(pos); }
public void KeepInBounds(decimal width, decimal height) { if (Location.IsOutOfBounds(width, height, out var dx, out var dy)) { Location = Location.Add(dx, dy); NextTarget = NextTarget.Add(dx, dy); CurrentTarget = CurrentTarget.Add(dx, dy); } }
public void Initialize(Location location, Random random, int[] args, bool isLoading) { var obj = Builder.Build(PositionExpression.Generate(location, random)); if (!isLoading || obj.IsStatic) { location.Add(obj); } }
public void Initialize(Location location, Random random, int[] args, bool isLoading) { GameObject.Position = PositionExpression.Generate(location, random); if (!isLoading || GameObject.IsStatic) { location.Add(GameObject); } }
private Point GetRandomDirection(IWorld readonlyWorld) { var directions = new[] { new Point(1, 0), new Point(-1, 0), new Point(0, 1), new Point(0, -1) } .Where(d => !readonlyWorld.GetObjectsAt(Location.Add(d)).Any()) .Concat(new[] { new Point(0, 0), }) .ToList(); return(directions[random.Next(directions.Count)]); }
public void Translate(Vector3D offset) { if (isReadOnly) { throw new InvalidOperationException("This map cannot be modified because it is read-only"); } Location = Location.Add(offset); }
public IEnumerable <IMove> GetAvailableMovesFrom(Board board, MovesLog movesLog, Location from) { var pawn = board.GetPieceAt <Pawn>(from); return(GetPossibleMoveDirections(pawn, from) .Select(d => from.Add(d)) .TakeWhile(l => !board.ContainsPieceAt(l)) .Select(l => CreateMove(from, l))); }
private void Animation_SpecialFrameEntered(object sender, EventArgs e) { // Each tile is 15x18 int dx = FacingDirection == FacingDirection.Left ? -1 : 1; // Check if we should turn around now // System.Drawing.Rectangle checkBounds = new System.Drawing.Rectangle( Location.Add(new Point(dx * GridSize.Width, 0)), new Size(1, 3) ); if (!Scene.CheckGridRegionFree(checkBounds)) { Location = Location.Add(new Point(dx, 0)); SetWalkingDirection(FacingDirection == FacingDirection.Left ? FacingDirection.Right : FacingDirection.Left); return; } // Space is free, now check whether we need an elevation change, prioritize upwards changes // System.Drawing.Rectangle floorUpCheckBounds = new System.Drawing.Rectangle( Location.Add(new Point(dx, GridSize.Height - 1)), new Size(1, 1) ); if (!Scene.CheckGridRegionFree(floorUpCheckBounds)) { // Elevate up // Location = Location.Add(new Point(dx, -1)); return; } // Now check downwards // System.Drawing.Rectangle floorMissingCheckBounds = new System.Drawing.Rectangle( Location.Add(new Point(dx, GridSize.Height)), new Size(1, 1) ); System.Drawing.Rectangle floorDownCheckBounds = new System.Drawing.Rectangle( Location.Add(new Point(dx, GridSize.Height + 1)), new Size(1, 1) ); if (Scene.CheckGridRegionFree(floorMissingCheckBounds) && !Scene.CheckGridRegionFree(floorDownCheckBounds)) { // Lower junkbot // Location = Location.Add(new Point(dx, 1)); return; } Location = Location.Add(new Point(dx, 0)); }
public void Load(SegmentEntities entities, XElement element, Version version) { foreach (var spawnElement in element.Elements("spawn")) { var type = spawnElement.Attribute("type"); var spawner = default(Spawner); if (type != null) { switch ((string)type) { case "LocationSpawner": spawner = new LocationSpawner(spawnElement); break; case "RegionSpawner": spawner = new RegionSpawner(spawnElement); break; } } if (spawner != null) { foreach (var entryElement in spawnElement.Elements("entry")) { var entry = new SpawnEntry(entryElement); var entity = default(Entity); var entityName = (string)entryElement.Attribute("entity"); if (!String.IsNullOrEmpty(entityName)) { entity = entities.FirstOrDefault( e => String.Equals(e.Name, entityName, StringComparison.Ordinal)); } entry.Entity = entity; if (entry.Entity != null) { spawner.Entries.Add(entry); } else { throw new Exception($"Unable to load spawn entry '{entityName}'."); } } if (spawner is LocationSpawner locationSpawner) { Location.Add(locationSpawner); } else if (spawner is RegionSpawner regionSpawner) { Region.Add(regionSpawner); } } } }
private IEnumerable <IMove> GetRegularTakeMoves(Board board, Location from) { var piece = board.GetPieceAt <Pawn>(from); return(piece .TakeDirections .Select(d => from.Add(d)) .Where(l => board.IsPieceOfColorAt(l, piece.Color.GetOpposite())) .Select(l => CreateMove(from, l))); }
private IEnumerable <Location> GetAvailableMoveLocations(Board board, Location from) { var piece = board.GetPieceAt(from); return(piece .MoveDirections .Select(d => from.Add(d)) .Where(board.IsWithinBoard) .Where(l => !board.IsPieceOfColorAt(l, piece.Color))); }
public SmallHillSprite(Texture2D texture, Vector2 pos) : base(texture) { //Location = new ArrayList //{ //add the location //new Vector2(50, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height), //new Vector2(100, Sprint1Main.Game.GraphicsDevice.Viewport.Height - texture.Height) //}; Location.Add(pos); }
public override void Act(IWorld world) { if (world.Cursor == Location) { world.RemoveObject(this); } else { var destination = GetDirection(world); Destination = Location.Add(destination); } }
public void UpdatePosition(Rectangle rectangle) { Velocity.Add(Acceleration); Velocity.Limit(MaxSpeed); Location.Add(Velocity); //CheckEdges(rectangle.Width, rectangle.Height, rectangle.Left, rectangle.Top); UpdateRectangle(); Acceleration.Multiply(0); }
/// <summary> /// Returns GetInterceptLocation, but adds an offset incase we want to account for 'attackRange' or something. Also returns timeToImpact /// </summary> /// <param name="source"></param> /// <param name="target"></param> /// <param name="offset"></param> /// <returns></returns> public static Location GetInterceptLocation(GameObject source, GameObject target, int offset, out int timeToImpact) { Location interceptLocation = GetInterceptLocation(source, target, out timeToImpact); if (interceptLocation == target.GetLocation()) { return(interceptLocation); } else { return(interceptLocation.Add((GetDirection(target) * offset).GetIntLocation())); } }
/// <summary> /// 真上向きAirのGraphicsPathを返します /// </summary> /// <returns></returns> protected virtual GraphicsPath GetAirPath(Point drawLocation) { GraphicsPath graphicsPath = new GraphicsPath(); PointF baseLocation = Location.Add(-drawLocation.X, -drawLocation.Y); PointF topCenter = baseLocation.AddX(Width / 2f).AddY(borderWidth).Add(drawOffset); PointF topRight = topCenter.AddX(Width / 2f - (Size - 1) * widthRatio).AddY(airHeight - airLineHeight - borderWidth); PointF topLeft = topCenter.AddX(-(Width / 2f - (Size - 1) * widthRatio)).AddY(airHeight - airLineHeight - borderWidth); PointF bottomCenter = topCenter.AddY(airLineHeight - borderWidth); PointF bottomRight = topRight.AddY(airLineHeight - borderWidth); PointF bottomLeft = topLeft.AddY(airLineHeight - borderWidth); graphicsPath.AddLines(new PointF[] { topCenter, topRight, bottomRight, bottomCenter, bottomLeft, topLeft }); graphicsPath.CloseFigure(); return(graphicsPath); }
private static IEnumerable <Location> GetAvailablesMovesInDirection(Board board, Location from, Location direction) { var piece = board.GetPieceAt(from); var location = from.Add(direction); var isBlockedByOtherPiece = false; while (board.IsWithinBoard(location) && !board.IsPieceOfColorAt(location, piece.Color) && !isBlockedByOtherPiece) { yield return(location); isBlockedByOtherPiece = board.ContainsPieceAt(location); location = location.Add(direction); } }
private IEnumerable <IMove> GetPassingPawnTakeMoves(Board board, MovesLog movesLog, Location from) { if (!PassingPawnCanBeTaken(board, movesLog, from)) { return(NoMoves); } var lastMove = movesLog.LastMove.Move; var opponentMovingDirection = Math.Sign((lastMove.To - lastMove.From).Row); var passedLocationByPawn = lastMove.To.AddRows(-opponentMovingDirection); var pawn = board.GetPieceAt <Pawn>(from); var takeLocations = pawn.TakeDirections.Select(d => from.Add(d)); return(takeLocations .Where(l => l == passedLocationByPawn) .Select(l => new PassedPawnTakeMove(from, l))); }
/// <summary> /// Обновление сил, скоростей и координат /// </summary> public virtual void Update(Sandbox sb, float dt) { var PrevLocation = Location; //приращение скорости Velocity = Velocity.Add(Acceleration, dt * dt); //приращение координаты Location = Location.Add(Velocity); //мы ударились о другую частицу? var cell = sb[X, Y]; if (cell != null && cell != this) { //остаемся на месте, обрабатываем столкновение Location = PrevLocation; OnCollision(sb, cell); } }
public override object Execute() { int capacity; string location_name, room_name; Location location; Room room; location_name = split_command[1]; capacity = Int32.Parse(split_command[2]); room_name = split_command[3]; room = new Room(room_name, capacity); location = new Location(location_name); location.Add(room); base.server_library.AddLocation(location); return(null); }