コード例 #1
0
    private static SkillModifiedValue CreateSmv(float startValue, ModificationStrategy strategy, Type skillType, LocString benefitsDescription)
    {
        SkillModifiedValue smv = new SkillModifiedValue(startValue, strategy, skillType, benefitsDescription);

        SkillModifiedValueManager.AddSkillBenefit(Localizer.Do("You"), smv);
        return(smv);
    }
コード例 #2
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        public static void Cut(User user)
        {
            try
            {
                UserSession userSession = WorldEditManager.GetUserSession(user);
                WorldRange  region      = userSession.Selection;

                WorldEditCommand command = new CopyCommand(user);
                if (command.Invoke(region))
                {
                    user.Player.MsgLoc($"Copy done in {command.ElapsedMilliseconds}ms.");
                    command = new SetCommand(user, "Empty");
                    if (command.Invoke(region))
                    {
                        user.Player.MsgLoc($"{command.BlocksChanged} blocks cleared in {command.ElapsedMilliseconds}ms.");
                    }
                }
            }
            catch (WorldEditCommandException e)
            {
                user.Player.ErrorLocStr(e.Message);
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #3
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 private void Add(Dictionary <Vector3i, WorldEditBlock> list, WorldEditBlock worldEditBlock)
 {
     if (!list.TryAdd(worldEditBlock.Position, worldEditBlock))
     {
         Log.WriteLine(Localizer.Do($"Unable add {worldEditBlock.Position} to {list}"));
     }
 }
コード例 #4
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        public TooltipSection MinablesTooltip(TooltipContext context)
        {
            var myHardness        = this.Tier.GetCurrentValue(context.Player.User);
            var minableBlockTypes = Block.BlockTypesWithAttribute(typeof(Minable)).Select(x => new KeyValuePair <Type, float>(x, Block.Get <Minable>(x).Hardness)).ToList();

            if (!minableBlockTypes.Any())
            {
                return(null);
            }

            var allBlocks = AllItems.OfType <BlockItem>();

            var resList = new List <LocString>();

            minableBlockTypes.OrderBy(item => item.Value).ForEach(x =>
            {
                var targetItem = allBlocks.FirstOrDefault(item => item.OriginType == x.Key);
                var hitCount   = (int)Math.Ceiling(x.Value / myHardness);
                if (targetItem != null)
                {
                    resList.Add(Localizer.Do($"{Localizer.Do($"{targetItem.UILink()}: {hitCount}")} {Localizer.Plural("hit", hitCount)}"));
                }
            });

            return(new TooltipSection(Localizer.DoStr("Can mine"), resList.FoldoutListLoc("item", context.Origin)));
        }
コード例 #5
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        public static void Replace(User user, string pTypeNames)
        {
            try
            {
                string[] splitted = pTypeNames.Trim().Split(',');
                string   toFind   = splitted[0].ToLower().Replace(" ", "");

                string toReplace = string.Empty;

                if (splitted.Length >= 2)
                {
                    toReplace = splitted[1].Trim().ToLower().Replace(" ", "");
                }

                ReplaceCommand command = new ReplaceCommand(user, toFind, toReplace);
                if (command.Invoke())
                {
                    user.Player.MsgLoc($"{command.BlocksChanged} blocks changed.");
                }
            }
            catch (WorldEditCommandException e)
            {
                user.Player.ErrorLocStr(e.Message);
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #6
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        private static void FetchWhitelist(string url, Action <List <string>, Exception> callback)
        {
            List <string> result = null;

            ThreadPool.QueueUserWorkItem(ar =>
            {
                Exception exception = null;
                try
                {
                    var webRequest     = WebRequest.Create(url);
                    webRequest.Timeout = 10000;
                    using (var response = webRequest.GetResponse())
                    {
                        using (var responseStream = response.GetResponseStream())
                        {
                            using (var streamReader = new StreamReader(responseStream))
                                result = new List <string>(streamReader
                                                           .ReadToEnd()
                                                           .Split(new[] { "\r\n", "\r", "\n" }, StringSplitOptions.None));
                        }
                    }
                }
                catch (Exception ex)
                {
                    Log.WriteErrorLine(Localizer.Do(FormattableStringFactory.Create("{0} Error when fetching whitelist: {1} {2}", LogTag, url, (object)ex.Message)));
                    exception = ex;
                }
                callback(result, exception);
            });
        }
コード例 #7
0
        public override InteractResult OnActRight(InteractionContext context)
        {
            try
            {
                if (context.BlockPosition == null || !context.BlockPosition.HasValue)
                {
                    return(InteractResult.Success);
                }

                Vector3i pos = context.BlockPosition.Value;

                pos.X = pos.X < 0 ? pos.X + Shared.Voxel.World.VoxelSize.X : pos.X;
                pos.Z = pos.Z < 0 ? pos.Z + Shared.Voxel.World.VoxelSize.Z : pos.Z;

                pos.X = pos.X % Shared.Voxel.World.VoxelSize.X;
                pos.Z = pos.Z % Shared.Voxel.World.VoxelSize.Z;

                UserSession userSession = WorldEditManager.GetUserSession(context.Player.User);
                userSession.SetSecondPosition(pos);

                context.Player.MsgLoc($"Second Position set to ({pos.x}, {pos.y}, {pos.z})");
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
            return(InteractResult.NoOp);
        }
コード例 #8
0
ファイル: BedObjects.cs プロジェクト: mattbalmer/eco-server
        /// <summary>Return a warning text if there's any sleeping user on this bed</summary>
        public LocString BedPickupConfirmation()
        {
            // Try to get a sleeping player on this bes
            var sleepingPlayer = this.Parent.UsingPlayers.Select(p => p.Target as Player).Where(p => SleepManager.Obj.IsPlayerAsleep(p.User)).FirstOrDefault();

            // return a confirmation text if there's a sleeping user
            return(sleepingPlayer != null?Localizer.Do($"Are you sure you want to remove {sleepingPlayer.User.UILink()}'s bed while they are sleeping in it? This is generally considered quite rude and uncouth.") : LocString.Empty);
        }
コード例 #9
0
        public TooltipSection OilTooltip(Player player)
        {
            var   layer = WorldLayerManager.GetLayer(LayerNames.Oil);
            var   pos   = player.User.Position.XZi;
            float value = 0.0f;

            layer.ForRadius(layer.WorldPosToLayerPos(pos), PumpJackObject.Radius, (x, val) => value += val);
            return(new TooltipSection(Localizer.Do("Oil Amount"), new LocString(Text.Num(value))));
        }
コード例 #10
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 public void ActionPerformed(GameAction action)
 {
     try {
         ActionAsync(action).Wait();
     }
     catch (Exception e)
     {
         Log.WriteLine(Localizer.Do($"[CHAT-RELAY] Error capturing GameAction {e.ToString()}"));
     }
 }
コード例 #11
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        // Hit to unclaim
        public override InteractResult OnActLeft(InteractionContext context)
        {
            Vector2i?position = ClaimingUtils.GetClaimingPosition(context);
            Player   player   = context.Player;


            if (!position.HasValue)
            {
                return(InteractResult.NoOp);
            }
            var plot = PropertyManager.GetPlot(position.Value);
            var deed = plot?.Deed;

            if (deed == null)
            {
                return(ErrorAlreadyPublic);
            }

            // shift + click
            if (context.Modifier == InteractionModifier.Shift)
            {
                var nearbyDeeds = PropertyManager.ConnectedDeeds(player.User, position.Value)?.Distinct();
                if (nearbyDeeds != null && nearbyDeeds.Count() > 0)
                {
                    ClaimingUtils.ChangeWithDialog(player, nearbyDeeds, position.Value);
                }
                else
                {
                    return(ErrorNoNearby);
                }
                return(InteractResult.NoOp);
            }

            // ctrl + click
            else if (context.Modifier == InteractionModifier.Ctrl)
            {
                DeleteWithDialog(player, deed);
                return(InteractResult.NoOp); //
            }

            // regular click
            else
            {
                var deedsAfterUnclaim = deed.GetContiguousPartsWithAlterations(null, new List <Vector2i> {
                    position.Value
                });
                if (deedsAfterUnclaim.Count > 1)
                {
                    this.ConfirmUnclaim(player, Localizer.Do($"Unclaiming this plot will split {deed.Name} into {deedsAfterUnclaim.Count()} because property must be contiguous on a deed. Do you want to continue?"), position.Value);
                    return(InteractResult.NoOp);
                }
                var result = (InteractResult)PropertyManager.TryUnclaim(new GameActionPack(), player.User, player.User.Inventory, position.Value, autoPerform: true);
                return(result);
            }
        }
コード例 #12
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 public static void RmWand(User user)
 {
     try
     {
         user.Inventory.TryRemoveItems(WorldEditManager.GetWandItemStack());
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #13
0
ファイル: Crossing.cs プロジェクト: hinshun/crossing
        public void Initialize()
        {
            string steam2discord = File.ReadAllText("/app/Mods/Crossing/steam2discord.json");

            SteamToDiscord = JsonConvert.DeserializeObject <Dictionary <string, string> >(steam2discord);
            Log.WriteLine(Localizer.Do($"Found {SteamToDiscord.Count} in SteamToDiscord"));

            string discord2steam = File.ReadAllText("/app/Mods/Crossing/discord2steam.json");

            DiscordToSteam = JsonConvert.DeserializeObject <Dictionary <string, string> >(discord2steam);
            Log.WriteLine(Localizer.Do($"Found {DiscordToSteam.Count} in DiscordToSteam"));
        }
コード例 #14
0
        public static void Undo(User user, int count = 1)
        {
            try
            {
                UserSession userSession = WorldEditManager.GetUserSession(user);
                if (userSession.ExecutingCommand != null && userSession.ExecutingCommand.IsRunning)
                {
                    throw new WorldEditCommandException("You can't use undo right now!");                                                                                                 //TODO: Probably need to rework that and impliment aborting
                }
                if (count > userSession.ExecutedCommands.Count)
                {
                    count = userSession.ExecutedCommands.Count;
                }
                if (count.Equals(0))
                {
                    throw new WorldEditCommandException("Nothing to undo");
                }

                for (int i = 1; i <= count; i++)
                {
                    if (userSession.ExecutedCommands.TryPop(out WorldEditCommand command))
                    {
                        userSession.ExecutingCommand = command;
                        if (command.Undo())
                        {
                            if (count.Equals(1))
                            {
                                user.Player.MsgLoc($"Undo done.");
                                break;
                            }
                            else
                            {
                                user.Player.MsgLoc($"Undo {i}/{count} done.");
                            }
                        }
                        userSession.ExecutingCommand = null;
                    }
                    else
                    {
                        throw new WorldEditCommandException("Nothing to undo");
                    }
                }
            }
            catch (WorldEditCommandException e)
            {
                user.Player.ErrorLocStr(e.Message);
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #15
0
        public static void Reset(User user)
        {
            try
            {
                UserSession session = WorldEditManager.GetUserSession(user);
                session.ResetSelection();

                user.Player.MsgLoc($"WorldEdit: Positions reset");
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #16
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 public static async void DeleteWithDialog(Player player, Deed deed)
 {
     try
     {
         if (await player?.ConfirmBox(Localizer.Do($"Do you wish to completely unclaim {deed?.MarkedUpName}?")))
         {
             deed?.DeleteDeed(player);
         }
     }
     catch (Exception e)
     {
         Log.WriteException(e);
     }
 }
コード例 #17
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        public static void Distr(User user, string type = "brief", string fileName = null)
        {
            type = type.Replace(" ", "").Trim();
            if (type.Contains("brief"))
            {
                type = "brief";
            }
            if (type.Contains("detail"))
            {
                type = "detail";
            }
            switch (type)
            {
            case "brief":
            case "b":
                type = "brief";
                break;

            case "detail":
            case "d":
                type = "detail";
                break;

            default:
                type = "brief";
                break;
            }
            if (!string.IsNullOrEmpty(fileName))
            {
                fileName = fileName.Replace(" ", string.Empty).Trim();
            }

            try
            {
                WorldEditCommand command = new DistrCommand(user, type, fileName);
                if (command.Invoke())
                {
                    //Output done in he command
                }
            }
            catch (WorldEditCommandException e)
            {
                user.Player.ErrorLocStr(e.Message);
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #18
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        public string GetEcopediaData(Player player, EcopediaPage page)
        {
            var i         = 0;
            var penalties = HousingCalculation.OccupancyPenalties;

            if (penalties == null)
            {
                return(string.Empty);
            }
            var list = penalties.Skip(1).Take(penalties.Count() - 2)
                       .Select(x => $"{Text.PluralLocStr(Localizer.DoStr("Occupant"), "Occupants", i++)}: {Text.StyledPercent(x)}")
                       .Append(Localizer.Do($"{penalties.Count() - 1} or more Occupants: {Text.StyledPercent(penalties.Last())}"));

            return(list.MakeListLoc($"Occupancy Penalties:", false));
        }
コード例 #19
0
ファイル: Utils.cs プロジェクト: notten/REY-Mod
 /// <summary>
 /// This Method should override the CreateLevelUpAction() Method of Skills that can be superskilled.
 /// Just place the Example code in the code of superskillable Skills.
 /// </summary>
 /// <example>
 /// <code>
 ///public override IAtomicAction CreateLevelUpAction(Player player)
 ///{
 ///    return SkillUtils.SuperSkillLevelUp(this, player);
 ///}
 /// </code>
 /// </example>
 /// <seealso cref="Skill.CreateLevelUpAction(Player)"/>
 /// <param name="skill"></param>
 /// <param name="player"></param>
 /// <returns></returns>
 public static IAtomicAction SuperSkillLevelUp(Skill skill, Player player)
 {
     if (skill.Level != 5)
     {
         return(SimpleAtomicAction.NoOp);
     }
     if (SkillUtils.SuperSkillCount(player.User) >= REYmodSettings.Obj.Config.Maxsuperskills)
     {
         return(new FailedAtomicAction(Localizer.Do("You already have enough SuperSkills " + SkillUtils.SuperSkillCount(player.User) + "/" + REYmodSettings.Obj.Config.Maxsuperskills)));
     }
     if (CheckSuperskillConfirmation(player.User))
     {
         superskillconfirmed.Remove(player.User.ID);
         return(SimpleAtomicAction.NoOp);
     }
     SkillUtils.ShowSuperSkillInfo(player);
     return(new FailedAtomicAction(Localizer.Do("You need to confirm first")));
 }
コード例 #20
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        public static void Selclaim(User user)
        {
            try
            {
                Vector3i    pos      = user.Position.Round;
                Vector2i    claimPos = PlotUtil.NearestPlotPosInWorld(pos.XZ);
                UserSession session  = WorldEditManager.GetUserSession(user);

                session.SetFirstPosition(claimPos.X_Z(pos.Y - 1));
                session.SetSecondPosition(WorldEditUtils.SecondPlotPos(claimPos).X_Z(pos.Y - 1));

                user.Player.MsgLoc($"First Position set to {session.Selection.min}");
                user.Player.MsgLoc($"Second Position set to {session.Selection.max}");
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }
コード例 #21
0
 public static void Grow(User user)
 {
     try
     {
         WorldEditCommand command = new GrowCommand(user);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"Grow done.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #22
0
 public static void Shift(User user, string directionAndAmount = "1")
 {
     try
     {
         SelectionCommand command = SelectionCommand.ShiftCommand(user, directionAndAmount);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"Shifted selection {command.amount} {command.direction}");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #23
0
 public static void Rotate(User user, int degrees = 90)
 {
     try
     {
         WorldEditCommand command = new RotateCommand(user, degrees);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"Rotation in clipboard done.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #24
0
 public static void Paste(User user)
 {
     try
     {
         WorldEditCommand command = new PasteCommand(user);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"Paste done in {command.ElapsedMilliseconds}ms.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #25
0
ファイル: Isabelle.cs プロジェクト: hinshun/crossing
        public async Task InitializeAsync(DiscordSocketClient discord)
        {
            _client                  = discord;
            _client.Log             += LogAsync;
            _client.Ready           += ReadyAsync;
            _client.MessageReceived += MessageReceivedAsync;

            try
            {
                await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("ISABELLE_TOKEN"));

                await _client.StartAsync();

                Log.WriteLine(Localizer.Do($"[ISABELLE] Succesfully logged in to Discord"));
            } catch (Exception e)
            {
                Log.WriteLine(Localizer.Do($"[ISABELLE] Error logging in to Discord {e.ToString()}"));
            }
        }
コード例 #26
0
 public static void Delete(User user)
 {
     try
     {
         SetCommand command = new SetCommand(user, "Empty");
         if (command.Invoke())
         {
             user.Player.MsgLoc($"{command.BlocksChanged} blocks cleared in {command.ElapsedMilliseconds}ms.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #27
0
 public static void Export(User user, string fileName)
 {
     try
     {
         WorldEditCommand command = new ExportCommand(user, fileName);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"Export done in {command.ElapsedMilliseconds}ms.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #28
0
 public static void Up(User user, int count = 1)
 {
     try
     {
         WorldEditCommand command = new UpCommand(user, count);
         if (command.Invoke())
         {
             //Silence?
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #29
0
 public static void Move(User user, string directionAndAmount = "1")
 {
     try
     {
         MoveCommand command = new MoveCommand(user, directionAndAmount);
         if (command.Invoke())
         {
             user.Player.MsgLoc($"{command.BlocksChanged} blocks moved.");
         }
     }
     catch (WorldEditCommandException e)
     {
         user.Player.ErrorLocStr(e.Message);
     }
     catch (Exception e)
     {
         Log.WriteError(Localizer.Do($"{e}"));
     }
 }
コード例 #30
0
        public static void SetPos2(User user)
        {
            try
            {
                Vector3 pos = user.Position;
                pos.X = pos.X < 0 ? pos.X + Shared.Voxel.World.VoxelSize.X : pos.X;
                pos.Z = pos.Z < 0 ? pos.Z + Shared.Voxel.World.VoxelSize.Z : pos.Z;
                pos.X = pos.X % Shared.Voxel.World.VoxelSize.X;
                pos.Z = pos.Z % Shared.Voxel.World.VoxelSize.Z;

                UserSession session = WorldEditManager.GetUserSession(user);
                session.SetSecondPosition(pos.Round);

                user.Player.MsgLoc($"Second Position set to {pos}");
            }
            catch (Exception e)
            {
                Log.WriteError(Localizer.Do($"{e}"));
            }
        }