public void unload() { (Game1.player.CurrentTool as FishingRod).castingEndFunction(-1); (Game1.player.CurrentTool as FishingRod).doneFishing(Game1.player); Game1.player.TemporaryItem = null; Game1.player.currentLocation = Game1.currentLocation; Game1.player.completelyStopAnimatingOrDoingAction(); Game1.player.forceCanMove(); Game1.player.faceDirection(2); content.Unload(); content.Dispose(); content = null; }