/// <summary> /// Load the valid XAssets for the Localize XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of Localize XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { List <GameXAsset> results = new List <GameXAsset>(); XAssetPool pool = instance.Reader.ReadStruct <XAssetPool>(instance.Game.DBAssetPools + (Index * Marshal.SizeOf <XAssetPool>())); Entries = pool.Pool; ElementSize = pool.ItemSize; PoolSize = (uint)pool.ItemCount; if (IsValidPool(Name, ElementSize, Marshal.SizeOf <LocalizeEntry>()) == false) { return(results); } Dictionary <string, string> entries = new Dictionary <string, string>(); for (int i = 0; i < PoolSize; i++) { LocalizeEntry header = instance.Reader.ReadStruct <LocalizeEntry>(Entries + (i * ElementSize)); if (IsNullXAsset(header.Name)) { continue; } string key = instance.Reader.ReadNullTerminatedString(header.Name).ToUpper(); if (entries.TryGetValue(key, out string _)) { continue; } string value = instance.Reader.ReadNullTerminatedString(header.Value, nullCheck: true); entries.Add(key, value); Console.WriteLine($"Exported {Name} {key}"); } string path = Path.Combine(instance.ExportPath, "localize.json"); Directory.CreateDirectory(Path.GetDirectoryName(path)); using (StreamWriter file = File.CreateText(path)) { file.Write(JsonConvert.SerializeObject(entries, Formatting.Indented)); } return(results); }
/// <summary> /// Load the valid XAssets for the Localize XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of Localize XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { Entries = instance.Reader.ReadStruct <long>(instance.Game.DBAssetPools + (Marshal.SizeOf <DBAssetPool>() * Index)); PoolSize = instance.Reader.ReadStruct <int>(instance.Game.DBAssetPoolSizes + (Marshal.SizeOf <DBAssetPoolSize>() * Index)); Dictionary <string, string> entries = new Dictionary <string, string>(); Console.WriteLine(PoolSize); for (int i = 0; i < PoolSize; i++) { LocalizeEntry header = instance.Reader.ReadStruct <LocalizeEntry>(Entries + Marshal.SizeOf <DBAssetPool>() + (i * Marshal.SizeOf <LocalizeEntry>())); if (IsNullXAsset(header.Name)) { continue; } string key = instance.Reader.ReadNullTerminatedString(header.Name).ToUpper(); if (entries.TryGetValue(key, out string _)) { continue; } string value = instance.Reader.ReadNullTerminatedString(header.Value); entries.Add(key, value); Console.WriteLine($"Exported {Name} {key}"); } string path = Path.Combine(instance.ExportPath, "localize.json"); Directory.CreateDirectory(Path.GetDirectoryName(path)); using (StreamWriter file = File.CreateText(path)) { file.Write(JsonConvert.SerializeObject(entries, Formatting.Indented)); } return(new List <GameXAsset>()); }