コード例 #1
0
        protected void init(SVGAsset image, string caption, string tooltip)
        {
            Icon.vectorGraphics = image;
            Text.SetText("-");

            if (Control.Settings.ColorHardpointsBack)
            {
                if (uicolor != UIColor.Custom)
                {
                    backcolor = LazySingletonBehavior <UIManager> .Instance.UIColorRefs.GetUIColor(uicolor);
                }
                else
                {
                    backcolor = color;
                }

                backcolor.a = Control.Settings.HardpointBackAlpha;
                if (BackImage != null)
                {
                    BackImage.color = backcolor;
                }
            }

            SetIconColor();
            SetTextColor();
            SetTooltip(caption, tooltip);
            Show();
        }
コード例 #2
0
ファイル: CombatLog.cs プロジェクト: vengefire/IRTweaks
        public static bool ChatListViewItem_SetData_Prefix(ChatListViewItem __instance, ChatMessage message,
                                                           LocalizableText ____chatMessage)
        {
            string expandedSender = message.SenderName.Replace("&gt;", ">");

            expandedSender = expandedSender.Replace("&lt;", "<");
            string senderText = $"{expandedSender}";

            Mod.Log.Debug($"Message senderName: '{message.SenderName}'  expandedSender: '{expandedSender}'  senderText: '{senderText}'");

            string messageColor    = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.whiteHalf);
            string expandedMessage = message.Message.Replace("&gt;", ">");

            expandedMessage = expandedMessage.Replace("&lt;", "<");
            string messageText = $"<{messageColor}>{expandedMessage}</color>";

            Mod.Log.Debug($"Message text: '{expandedMessage}'");

            Localize.Text translatedText = new Localize.Text("<size=-3>" + senderText + " " + messageText + "</size>");
            ____chatMessage.text = translatedText.ToString();

            DOTweenAnimation componentInChildren = ____chatMessage.GetComponentInChildren <DOTweenAnimation>();

            if (componentInChildren != null)
            {
                componentInChildren.delay = 50;
                componentInChildren.CreateTween();
                componentInChildren.DOPlay();
            }

            return(false);
        }
コード例 #3
0
        private static DialogueContent BuildContent(CastDef castDef, List <string> quips)
        {
            string quip          = quips[Mod.Random.Next(0, quips.Count)];
            string localizedQuip = new Localize.Text(quip).ToString();

            return(Coordinator.BuildDialogueContent(castDef, localizedQuip, Color.white));
        }
 static void Postfix(CombatHUDFireButton __instance, CombatHUDFireButton.FireMode value)
 {
     if (__instance.gameObject != null)
     {
         if (__instance.gameObject.name == ModConsts.ChargeFB_GO_ID)
         {
             string localText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Label_Melee_Type_Charge]).ToString();
             __instance.FireText.SetText(localText, new object[] { });
         }
         else if (__instance.gameObject.name == ModConsts.KickFB_GO_ID)
         {
             string localText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Label_Melee_Type_Kick]).ToString();
             __instance.FireText.SetText(localText, new object[] { });
         }
         else if (__instance.gameObject.name == ModConsts.PhysicalWeaponFB_GO_ID)
         {
             string localText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Label_Melee_Type_Physical_Weapon]).ToString();
             __instance.FireText.SetText(localText, new object[] { });
         }
         else if (__instance.gameObject.name == ModConsts.PunchFB_GO_ID)
         {
             string localText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Label_Melee_Type_Punch]).ToString();
             __instance.FireText.SetText(localText, new object[] { });
         }
     }
 }
コード例 #5
0
        private static void Postfix(CombatHUDWeaponSlot __instance, ICombatant target, Weapon ___displayedWeapon, CombatHUD ___HUD)
        {
            if (__instance == null || ___displayedWeapon == null || ___HUD.SelectedActor == null || target == null)
            {
                return;
            }

            Mod.Log.Trace?.Write("CHUDWS:SHC - entered.");

            Traverse AddToolTipDetailMethod = Traverse.Create(__instance).Method("AddToolTipDetail",
                                                                                 new Type[] { typeof(string), typeof(int) });

            AbstractActor attacker  = __instance.DisplayedWeapon.parent;
            string        cacheKey  = StraightTonnageCalculator.CacheKey(attacker, target);
            bool          keyExists = ModState.CachedComparisonMods.TryGetValue(cacheKey, out int modifier);

            if (!keyExists)
            {
                modifier = StraightTonnageCalculator.Modifier(attacker, target);
                ModState.CachedComparisonMods.Add(cacheKey, modifier);
            }

            string localText = new Localize.Text(Mod.LocalizedText.Label[ModText.LT_AttackModSizeDelta]).ToString();

            AddToolTipDetailMethod.GetValue(new object[] { localText, modifier });
        }
コード例 #6
0
        // Generates a random quip and publishes it
        public static void PublishQuip(AbstractActor source, List <string> quips)
        {
            string quip          = quips[Mod.Random.Next(0, quips.Count)];
            string localizedQuip = new Localize.Text(quip).ToString();

            CastDef         castDef = Coordinator.CreateCast(source);
            DialogueContent content = Coordinator.BuildDialogueContent(castDef, localizedQuip, Color.white);

            Mod.Log.Info?.Write($"Publishing quip: {localizedQuip} with portrait: {castDef.defaultEmotePortrait.portraitAssetPath}");
            source.Combat.MessageCenter.PublishMessage(new CustomDialogMessage(source, content, 3));
        }
コード例 #7
0
        // Generates a random quip and publishes it
        public static void PublishQuip(AbstractActor source, List <string> quips)
        {
            string quip          = quips[Mod.Random.Next(0, quips.Count)];
            string localizedQuip = new Localize.Text(quip).ToString();

            CastDef         castDef = Coordinator.CreateCast(source);
            DialogueContent content = new DialogueContent(
                localizedQuip, Color.white, castDef.id, null, null, DialogCameraDistance.Medium, DialogCameraHeight.Default, 0
                );

            content.ContractInitialize(source.Combat);
            source.Combat.MessageCenter.PublishMessage(new CustomDialogMessage(source, content, 3));
        }
コード例 #8
0
        protected virtual void SetTooltip(string caption, string text)
        {
            if (Tooltip == null)
            {
                return;
            }

            var loctext = new Text(text);
            var captest = new Text(caption);

            var desc = new BaseDescriptionDef("hardpoint", captest.ToString(), loctext.ToString(),
                                              HPInfo == null ? "" : HPInfo.WeaponCategory.Icon);

            Tooltip.SetDefaultStateData(TooltipUtilities.GetStateDataFromObject(desc));
        }
コード例 #9
0
        static bool Prefix(SGBarracksRosterList __instance, LocalizableText ___mechWarriorCount)
        {
            if (ModState.SimGameState == null)
            {
                return(true);                               // Only patch if we're in SimGame
            }
            int usedBerths = CrewHelper.UsedBerths(ModState.SimGameState.PilotRoster);

            Mod.Log.Debug?.Write($"Berths => used: {usedBerths}  available: {ModState.SimGameState.GetMaxMechWarriors()}");

            string text = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Berths_Used],
                                            new object[] { usedBerths, ModState.SimGameState.GetMaxMechWarriors() }).ToString();

            ___mechWarriorCount.SetText(text);

            return(false);
        }
コード例 #10
0
ファイル: MapHelper.cs プロジェクト: Mhburg/LowVisibility
            public string UILabel()
            {
                // Parse light
                string lightLabel;

                if (isDay)
                {
                    lightLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_LIGHT_BRIGHT];
                }
                else if (isDim)
                {
                    lightLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_LIGHT_DIM];
                }
                else
                {
                    lightLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_LIGHT_DARK];
                }
                lightLabel = new Localize.Text(lightLabel).ToString();

                // Parse weather
                string weatherLabel = null;

                if (hasHeavyFog)
                {
                    weatherLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_FOG_HEAVY];
                }
                else if (hasLightFog)
                {
                    weatherLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_FOG_LIGHT];
                }
                else if (hasSnow)
                {
                    weatherLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_SNOW];
                }
                else if (hasRain)
                {
                    weatherLabel = Mod.Config.LocalizedText[ModConfig.LT_MAP_RAIN];
                }
                if (weatherLabel != null)
                {
                    weatherLabel = new Localize.Text(weatherLabel).ToString();
                }

                return(weatherLabel == null ? lightLabel : lightLabel + ", " + weatherLabel);
            }
コード例 #11
0
            // Copied from OnMechLabDrop() but with inplace replacing of parts removed
            public static bool Prefix(
                MechLabLocationWidget __instance,
                MechLabPanel ___mechLab,
                Localize.Text ____dropErrorMessage,
                PointerEventData eventData,
                MechLabDropTargetType addToType)
            {
                return(_harmonyManager.PrefixLogExceptions(() =>
                {
                    if (!___mechLab.Initialized)
                    {
                        return;
                    }

                    if (___mechLab.DragItem == null)
                    {
                        return;
                    }

                    IMechLabDraggableItem dragItem = ___mechLab.DragItem;
                    bool flag = __instance.ValidateAdd(dragItem.ComponentRef);
                    if (!flag)
                    {
                        ___mechLab.ShowDropErrorMessage(____dropErrorMessage);
                        ___mechLab.OnDrop(eventData);
                        return;
                    }

                    bool clearOriginalItem = __instance.OnAddItem(dragItem, true);
                    if (__instance.Sim != null)
                    {
                        WorkOrderEntry_InstallComponent subEntry =
                            __instance.Sim.CreateComponentInstallWorkOrder(___mechLab.baseWorkOrder.MechID,
                                                                           dragItem.ComponentRef, __instance.loadout.Location, dragItem.MountedLocation);
                        ___mechLab.baseWorkOrder.AddSubEntry(subEntry);
                    }

                    dragItem.MountedLocation = __instance.loadout.Location;
                    ___mechLab.ClearDragItem(clearOriginalItem);
                    __instance.RefreshHardpointData();
                    ___mechLab.ValidateLoadout(false);
                }));
            }
コード例 #12
0
        private static void ChatListViewItem_SetData(ChatListViewItem __instance, ChatMessage message,
                                                     LocalizableText ____chatMessage)
        {
            string expandedSender = message.SenderName.Replace("&gt;", ">");

            expandedSender = expandedSender.Replace("&lt;", "<");
            string senderText = $"{expandedSender}";

            Mod.Log.Debug($"Message senderName: '{message.SenderName}'  expandedSender: '{expandedSender}'  senderText: '{senderText}'");

            string messageColor    = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.whiteHalf);
            string expandedMessage = message.Message.Replace("&gt;", ">");

            expandedMessage = expandedMessage.Replace("&lt;", "<");
            string messageText = $"<{messageColor}>{expandedMessage}</color>";

            Mod.Log.Debug($"Message text: '{expandedMessage}'");

            Localize.Text translatedText = new Localize.Text("<size=-3>" + senderText + " " + messageText + "</size>");
            ____chatMessage.text = translatedText.ToString();
        }
コード例 #13
0
        private static void Postfix(CombatHUDWeaponSlot __instance, ICombatant target, Weapon ___displayedWeapon, CombatHUD ___HUD)
        {
            if (__instance == null || ___displayedWeapon == null || ___HUD.SelectedActor == null || target == null)
            {
                return;
            }

            Mod.Log.Trace?.Write("CHUDWS:SHC - entered.");

            AbstractActor attacker = __instance.DisplayedWeapon.parent;
            Traverse      AddToolTipDetailMethod = Traverse.Create(__instance).Method("AddToolTipDetail",
                                                                                      new Type[] { typeof(string), typeof(int) });

            if (target is AbstractActor targetActor && __instance.DisplayedWeapon != null)
            {
                float   magnitude     = (attacker.CurrentPosition - target.CurrentPosition).magnitude;
                EWState attackerState = new EWState(attacker);
                EWState targetState   = new EWState(targetActor);

                // If we can't see the target, apply the No Visuals penalty
                bool canSpotTarget    = VisualLockHelper.CanSpotTarget(attacker, attacker.CurrentPosition, target, target.CurrentPosition, target.CurrentRotation, attacker.Combat.LOS);
                int  mimeticMod       = targetState.MimeticAttackMod(attackerState);
                int  eyeballAttackMod = canSpotTarget ? mimeticMod : Mod.Config.Attack.NoVisualsPenalty;

                // Zoom applies independently of visibility (request from Harkonnen)
                LineOfFireLevel lofLevel;
                Vector3         attackPosition = ___HUD.SelectionHandler.ActiveState.PreviewPos;
                if (Vector3.Distance(attacker.CurrentPosition, attackPosition) > 0.1f)
                {
                    Vector3 vector;
                    lofLevel = attacker.Combat.LOS.GetLineOfFire(attacker, attackPosition, target, target.CurrentPosition, target.CurrentRotation, out vector);
                }
                else
                {
                    lofLevel = attacker.VisibilityCache.VisibilityToTarget(target).LineOfFireLevel;
                }

                int zoomVisionMod = attackerState.GetZoomVisionAttackMod(__instance.DisplayedWeapon, magnitude);
                int zoomAttackMod = attackerState.HasZoomVisionToTarget(__instance.DisplayedWeapon, magnitude, lofLevel) ? zoomVisionMod - mimeticMod : Mod.Config.Attack.NoVisualsPenalty;
                Mod.Log.Debug?.Write($"  Visual attack == eyeball: {eyeballAttackMod} mimetic: {mimeticMod} zoomAtack: {zoomAttackMod}");

                bool hasVisualAttack = (eyeballAttackMod < Mod.Config.Attack.NoVisualsPenalty || zoomAttackMod < Mod.Config.Attack.NoVisualsPenalty);

                // Sensor attack bucket.  Sensors always fallback, so roll everything up and cap
                int narcAttackMod      = targetState.NarcAttackMod(attackerState);
                int tagAttackMod       = targetState.TagAttackMod(attackerState);
                int ecmShieldAttackMod = targetState.ECMAttackMod(attackerState);
                int stealthAttackMod   = targetState.StealthAttackMod(attackerState, __instance.DisplayedWeapon, magnitude);
                Mod.Log.Debug?.Write($"  Sensor attack penalties == narc: {narcAttackMod}  tag: {tagAttackMod}  ecmShield: {ecmShieldAttackMod}  stealth: {stealthAttackMod}");

                bool hasSensorAttack  = SensorLockHelper.CalculateSharedLock(targetActor, attacker) > SensorScanType.NoInfo;
                int  sensorsAttackMod = Mod.Config.Attack.NoSensorsPenalty;
                if (hasSensorAttack)
                {
                    sensorsAttackMod  = 0;
                    sensorsAttackMod -= narcAttackMod;
                    sensorsAttackMod -= tagAttackMod;
                    sensorsAttackMod += ecmShieldAttackMod;
                    sensorsAttackMod += stealthAttackMod;
                }
                if (sensorsAttackMod > Mod.Config.Attack.NoSensorsPenalty)
                {
                    Mod.Log.Debug?.Write($"  Rollup of penalties {sensorsAttackMod} is > than NoSensors, defaulting to {Mod.Config.Attack.NoSensorsPenalty} ");
                    hasSensorAttack = false;
                }

                // Check firing blind
                if (!hasVisualAttack && !hasSensorAttack)
                {
                    string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_FIRING_BLIND]).ToString();
                    AddToolTipDetailMethod.GetValue(new object[] { localText, Mod.Config.Attack.FiringBlindPenalty });
                }
                else
                {
                    // Visual attacks
                    if (!hasVisualAttack)
                    {
                        string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_NO_VISUALS]).ToString();
                        AddToolTipDetailMethod.GetValue(new object[] { localText, Mod.Config.Attack.NoVisualsPenalty });
                    }
                    else
                    {
                        // If the zoom + mimetic is better than eyeball, use that. Otherwise, we're using the good ol mk.1 eyeball
                        if (zoomAttackMod < eyeballAttackMod)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_ZOOM_VISION]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, zoomVisionMod });
                        }

                        if (mimeticMod != 0)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_MIMETIC]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, mimeticMod });
                        }
                    }

                    if (attackerState.HasHeatVisionToTarget(__instance.DisplayedWeapon, magnitude))
                    {
                        int    heatAttackMod = attackerState.GetHeatVisionAttackMod(targetActor, magnitude, __instance.DisplayedWeapon);
                        string localText     = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_HEAT_VISION]).ToString();
                        AddToolTipDetailMethod.GetValue(new object[] { localText, heatAttackMod });
                    }

                    if (!hasSensorAttack)
                    {
                        string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_NO_SENSORS]).ToString();
                        AddToolTipDetailMethod.GetValue(new object[] { localText, Mod.Config.Attack.NoSensorsPenalty });
                    }
                    else
                    {
                        if (ecmShieldAttackMod != 0)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_ECM_SHEILD]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, ecmShieldAttackMod });
                        }
                        if (narcAttackMod != 0)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_NARCED]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, narcAttackMod });
                        }
                        if (tagAttackMod != 0)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_TAGGED]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, tagAttackMod });
                        }
                        if (stealthAttackMod != 0)
                        {
                            string localText = new Localize.Text(Mod.Config.LocalizedText[ModConfig.LT_ATTACK_STEALTH]).ToString();
                            AddToolTipDetailMethod.GetValue(new object[] { localText, stealthAttackMod });
                        }
                    }
                }
            }
        }
コード例 #14
0
 public virtual void SetText(string txt)
 {
     Text.SetText(txt);
 }
コード例 #15
0
 public virtual void SetText(int n)
 {
     Text.SetText(n.ToString());
 }
コード例 #16
0
        static void Postfix(SGBarracksRosterSlot __instance, Pilot ___pilot,
                            GameObject ___AbilitiesObject, LocalizableText ___callsign, Image ___portrait,
                            SVGImage ___roninIcon, SVGImage ___veteranIcon,
                            LocalizableText ___expertise, HBSTooltip ___ExpertiseTooltip)
        {
            if (ModState.SimGameState == null)
            {
                return;                                // Only patch if we're in SimGame
            }
            if (___pilot == null)
            {
                return;
            }
            Mod.Log.Debug?.Write($"POST Calling refresh for pilot: {___pilot.Name}");

            CrewDetails details = ModState.GetCrewDetails(___pilot.pilotDef);

            // Find the common GameObjects we need to manipulate
            GameObject portraitOverride = GetOrCreateProfileOverride(___portrait);

            if (details.IsAerospaceCrew || details.IsMechTechCrew || details.IsMedTechCrew || details.IsVehicleCrew)
            {
                portraitOverride.SetActive(true);
            }
            else
            {
                portraitOverride.SetActive(false);
            }

            GameObject crewBlock = GetOrCreateCrewBlock(___portrait.gameObject);

            if (details.IsAerospaceCrew || details.IsMechTechCrew || details.IsMedTechCrew)
            {
                crewBlock.SetActive(true);
            }
            else
            {
                crewBlock.SetActive(false);
            }

            GameObject mwStats = ___portrait.transform.parent.parent.gameObject.FindFirstChildNamed(ModConsts.GO_HBS_Profile_Stats_Block);

            if (details.IsAerospaceCrew || details.IsMechTechCrew || details.IsMedTechCrew)
            {
                mwStats.SetActive(false);
            }
            else
            {
                mwStats.SetActive(true);
            }

            GameObject layoutTitleGO  = __instance.GameObject.FindFirstChildNamed(ModConsts.GO_HBS_Profile_Layout_Title);
            Image      layoutTitleImg = layoutTitleGO.GetComponent <Image>();

            if (details.IsAerospaceCrew)
            {
                Mod.Log.Debug?.Write($"  -- pilot is Aerospace crew");
                layoutTitleImg.color = Mod.Config.Crew.AerospaceColor;

                ___portrait.gameObject.SetActive(false);
                ___AbilitiesObject.SetActive(false);
                ___roninIcon.gameObject.SetActive(false);
                ___veteranIcon.gameObject.SetActive(false);

                // Set the portrait icon
                SVGAsset icon = ModState.SimGameState.DataManager.GetObjectOfType <SVGAsset>(Mod.Config.Icons.CrewPortrait_Aerospace, BattleTechResourceType.SVGAsset);
                if (icon == null)
                {
                    Mod.Log.Warn?.Write($"ERROR READING ICON: {Mod.Config.Icons.CrewPortrait_Aerospace}");
                }
                SVGImage image = portraitOverride.GetComponentInChildren <SVGImage>();
                image.vectorGraphics = icon;

                // Set the crew size
                LocalizableText[] texts = crewBlock.GetComponentsInChildren <LocalizableText>();

                LocalizableText lt1      = texts[0];
                string          sizeText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Size],
                                                             new object[] { details.SizeLabel, details.Size }).ToString();
                lt1.SetText(sizeText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt1.fontSize    = 16f;
                lt1.fontSizeMin = 16f;
                lt1.fontSizeMax = 16f;

                LocalizableText lt2       = texts[1];
                string          skillText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Skill_Aerospace_Points],
                                                              new object[] { details.Value }).ToString();
                lt2.SetText(skillText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt2.fontSize    = 16f;
                lt2.fontSizeMin = 16f;
                lt2.fontSizeMax = 16f;

                // Set the expertise of the crew
                ___expertise.color = Color.white;
                ___expertise.SetText(details.ExpertiseLabel);
            }
            else if (details.IsMechTechCrew)
            {
                Mod.Log.Debug?.Write($"  -- pilot is Mechtech crew");
                layoutTitleImg.color = Mod.Config.Crew.MechTechCrewColor;

                ___portrait.gameObject.SetActive(false);
                ___AbilitiesObject.SetActive(false);
                ___roninIcon.gameObject.SetActive(false);
                ___veteranIcon.gameObject.SetActive(false);

                // Set the portrait icon
                SVGAsset icon = ModState.SimGameState.DataManager.GetObjectOfType <SVGAsset>(Mod.Config.Icons.CrewPortrait_MechTech, BattleTechResourceType.SVGAsset);
                if (icon == null)
                {
                    Mod.Log.Warn?.Write($"ERROR READING ICON: {Mod.Config.Icons.CrewPortrait_MechTech}");
                }
                SVGImage image = portraitOverride.GetComponentInChildren <SVGImage>();
                image.vectorGraphics = icon;

                // Set the crew size
                LocalizableText[] texts = crewBlock.GetComponentsInChildren <LocalizableText>();

                LocalizableText lt1      = texts[0];
                string          sizeText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Size],
                                                             new object[] { details.SizeLabel, details.Size }).ToString();
                lt1.SetText(sizeText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt1.fontSize    = 16f;
                lt1.fontSizeMin = 16f;
                lt1.fontSizeMax = 16f;

                LocalizableText lt2       = texts[1];
                string          skillText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Skill_MechTech_Points],
                                                              new object[] { details.Value }).ToString();
                lt2.SetText(skillText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt2.fontSize    = 16f;
                lt2.fontSizeMin = 16f;
                lt2.fontSizeMax = 16f;

                // Set the expertise of the crew
                ___expertise.color = Color.white;
                ___expertise.SetText(details.ExpertiseLabel);
            }
            else if (details.IsMedTechCrew)
            {
                Mod.Log.Debug?.Write($"  -- pilot is Medtech crew");
                layoutTitleImg.color = Mod.Config.Crew.MedTechCrewColor;

                ___portrait.gameObject.SetActive(false);
                ___AbilitiesObject.SetActive(false);
                ___roninIcon.gameObject.SetActive(false);
                ___veteranIcon.gameObject.SetActive(false);

                // Set the portrait icon
                SVGAsset icon = ModState.SimGameState.DataManager.GetObjectOfType <SVGAsset>(Mod.Config.Icons.CrewPortrait_MedTech, BattleTechResourceType.SVGAsset);
                if (icon == null)
                {
                    Mod.Log.Warn?.Write($"ERROR READING ICON: {Mod.Config.Icons.CrewPortrait_MedTech}");
                }
                SVGImage image = portraitOverride.GetComponentInChildren <SVGImage>();
                image.vectorGraphics = icon;

                // Set the crew size
                LocalizableText[] texts = crewBlock.GetComponentsInChildren <LocalizableText>();

                LocalizableText lt1      = texts[0];
                string          sizeText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Size],
                                                             new object[] { details.SizeLabel, details.Size }).ToString();
                lt1.SetText(sizeText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt1.fontSize    = 16f;
                lt1.fontSizeMin = 16f;
                lt1.fontSizeMax = 16f;

                LocalizableText lt2       = texts[1];
                string          skillText = new Localize.Text(Mod.LocalizedText.Labels[ModText.LT_Skill_MedTech_Points],
                                                              new object[] { details.Value }).ToString();
                lt2.SetText(skillText);

                // Force the font size here, otherwise the right hand panel isn't correct
                lt2.fontSize    = 16f;
                lt2.fontSizeMin = 16f;
                lt2.fontSizeMax = 16f;

                // Set the expertise of the crew
                ___expertise.color = Color.white;
                ___expertise.SetText(details.ExpertiseLabel);
            }
            else if (details.IsVehicleCrew)
            {
                Mod.Log.Debug?.Write($"  -- pilot is Vehicle crew");
                layoutTitleImg.color = Mod.Config.Crew.VehicleCrewColor;

                ___portrait.gameObject.SetActive(false);
                ___roninIcon.gameObject.SetActive(false);

                ___callsign.SetText("VCREW: " + ___pilot.Callsign);

                // Set the portrait icon
                SVGAsset icon = ModState.SimGameState.DataManager.GetObjectOfType <SVGAsset>(Mod.Config.Icons.CrewPortrait_Vehicle, BattleTechResourceType.SVGAsset);
                if (icon == null)
                {
                    Mod.Log.Warn?.Write($"ERROR READING ICON: {Mod.Config.Icons.CrewPortrait_Vehicle}");
                }
                SVGImage image = portraitOverride.GetComponentInChildren <SVGImage>();
                image.vectorGraphics = icon;

                ___expertise.color = Color.white;
            }
            else
            {
                Mod.Log.Debug?.Write($"  -- pilot is Mechwarrior");
                ___portrait.gameObject.SetActive(true);
            }

            Mod.Log.Debug?.Write($"LayoutTitleImg color set to: {layoutTitleImg.color}");
        }