コード例 #1
0
    private void Awake()
    {
        //Setting whether to use system language first. If it is on, then setting current language has no effect.
        LocalizationSupport.UseSystemLanguage = UseSystemLanguage;

        /*
         * if (Language.CompareTo ("English") == 0 || Language.CompareTo ("German") == 0) {
         *
         * } else {
         *      Language = "English";
         * }*/

        LocalizationSupport.CurrentLanguage = LocalizationSupport.StringToLanguage(Language);


        string originalPath = LocalizationSupport.StringsXMLPath;

        try
        {
            LocalizationSupport.StringsXMLPath = Path.GetFileNameWithoutExtension(StringsXmlResource);
        }
        catch (Exception)
        {
            Debug.LogError("Localization Configuration: Strings XML Path string is invalid!");
        }

        if ((!LocalizationSupport.StringsLoaded) || (originalPath != StringsXmlResource))
        {
            LocalizationSupport.LoadStrings();
        }
    }
コード例 #2
0
    //****** Here is how you change language at runtime. ******
    //Alternatively, you can setup language settings for the whole game in editor using LocalizationSupportSetup prefab (refer to the second demo scene).
    private void UpdateLanguage()
    {
        //First set whether to overwrite any language setting with system language.
        LocalizationSupport.UseSystemLanguage = autodetectToggle.isOn;

        //Set the language you want. Has no effect if UseSystemLanguage is on.
        LocalizationSupport.CurrentLanguage = LocalizationSupport.StringToLanguage(languages[currentLanguage]);

        //Reload the level to apply changes to UI. Note LocalizationSupport.GetString(string) will work without reloading the scene.
        Application.LoadLevel(0);
    }