public void ClearLocalization() { CurrentPoFileLanguage = ""; LocalizationFields.Clear(); PoFilesMap.Clear(); OnLocalizationUpdated(); }
/// <summary> /// Set power up name in label by hovering icons /// </summary> /// <param name="field"> Desired field </param> public void SetPowerUpName(string sentence) { try { LocalizationFields field = (LocalizationFields)Enum.Parse(typeof(LocalizationFields), sentence); powerUpNameLabel.text = LocalizationController.Instance.GetWord(field); } catch (Exception ex) { throw ex; } }
/// <summary> /// Define ball velocity /// </summary> /// <param name="moveFaster"> Is to move faster ? </param> private void Define(bool moveFaster) { try { Ball[] balls = FindObjectsOfType <Ball>(); if (balls.Length != 0) { foreach (Ball ball in balls) { float moveSpeed = ball.MoveSpeed; float rotationDegree = ball.MinMaxRotationDegree.x; if (moveFaster) { if (moveSpeed < ball.MinMaxMoveSpeed.y) { moveSpeed += 100f; } if (rotationDegree < ball.MinMaxRotationDegree.y) { rotationDegree *= 2; } } else { if (moveSpeed > ball.MinMaxMoveSpeed.x) { moveSpeed -= 100f; } if (rotationDegree > ball.MinMaxRotationDegree.x) { rotationDegree /= 2; } } ball.MoveSpeed = moveSpeed; ball.RotationDegree = rotationDegree; ball.Velocity = (ball.Velocity.normalized * Time.fixedDeltaTime * ball.MoveSpeed); } Vector2Int minMaxScore = new Vector2Int(moveFaster ? 5000 : 1000, moveFaster ? 10000 : 5000); LocalizationFields field = (moveFaster ? LocalizationFields.powerups_fasterball : LocalizationFields.powerups_slowerball); GameSessionController.Instance.AddToScore(UnityEngine.Random.Range(minMaxScore.x, minMaxScore.y)); GameSessionController.Instance.ShowPowerUpName(LocalizationController.Instance.GetWord(field)); } } catch (Exception ex) { throw ex; } }
public void SetLocalizationByPoFile(string poFileLanguage) { LocalizationFields.Clear(); CurrentPoFileLanguage = poFileLanguage; PoFile poFile = PoFilesMap[poFileLanguage]; foreach (LocalizationField field in poFile.LocalizationFields) { AddFields(field); } OnLocalizationUpdated(); }
/// <summary> /// Get translated word by field /// </summary> /// <param name="field"> Desired field </param> /// <returns> Translated word </returns> public string GetWord(LocalizationFields field) { try { string[] keys = field.ToString().Split('_'); return(dictionary[keys[0]][keys[1]]); } catch (Exception ex) { Debug.LogFormat("{0}\n{1}", ex.Message, field); return(string.Empty); } }
/// <summary> /// Sizes the paddle /// </summary> /// <param name="toExpand"> Is to expand the paddle ? </param> private void Resize(bool toExpand) { try { if (paddle != null) { paddle.DefinePaddleSize(toExpand); Vector2Int minMaxScore = new Vector2Int(toExpand ? 100 : 10000, toExpand ? 500 : 30000); LocalizationFields field = (toExpand ? LocalizationFields.powerups_expandpaddle : LocalizationFields.powerups_shrinkpaddle); GameSessionController.Instance.AddToScore(UnityEngine.Random.Range(minMaxScore.x, minMaxScore.y)); GameSessionController.Instance.ShowPowerUpName(LocalizationController.Instance.GetWord(field)); } } catch (Exception ex) { throw ex; } }
/// <summary> /// Get translation by direction /// </summary> /// <param name="direction"> Desired direction </param> private static void GetTranslation(Enumerators.Directions direction) { if (direction != Enumerators.Directions.None) { LocalizationFields field = LocalizationFields.powerups_onehitblock; switch (direction) { case Enumerators.Directions.Down: field = LocalizationFields.powerups_pullblocksdown; break; case Enumerators.Directions.Up: field = LocalizationFields.powerups_pullblocksup; break; case Enumerators.Directions.Left: field = LocalizationFields.powerups_pullblocksleft; break; case Enumerators.Directions.Right: field = LocalizationFields.powerups_pullblocksright; break; default: break; } GameSessionController.Instance.ShowPowerUpName(LocalizationController.Instance.GetWord(field)); } }
/// <summary> /// Define ball size /// </summary> /// <param name="makeBigger"> Is to make it bigger ? </param> private void Define(bool makeBigger) { try { Ball[] balls = FindObjectsOfType <Ball>(); if (balls.Length != 0) { foreach (Ball ball in balls) { Vector3 newLocalScale = ball.transform.localScale; if (makeBigger) { if (newLocalScale.x < ball.MinMaxLocalScale.y) { newLocalScale *= 2f; } } else { if (newLocalScale.x > ball.MinMaxLocalScale.x) { newLocalScale /= 2f; } } ball.transform.localScale = newLocalScale; } Vector2Int minMaxScore = new Vector2Int(makeBigger ? 0 : 1000, makeBigger ? 1000 : 5000); LocalizationFields field = (makeBigger ? LocalizationFields.powerups_biggerball : LocalizationFields.powerups_smallerball); GameSessionController.Instance.AddToScore(UnityEngine.Random.Range(minMaxScore.x, minMaxScore.y)); GameSessionController.Instance.ShowPowerUpName(LocalizationController.Instance.GetWord(field)); } } catch (Exception ex) { throw ex; } }
public void ShrinkLocalization(LocalizationFieldStatus fieldStatus) { LocalizationFields.ShrinkFieldsByStatus(fieldStatus); OnLocalizationUpdated(); }
public void AddFields(LocalizationField outField) { LocalizationFields.Add(outField); }