private IEnumerator DialogueCoroutine(LocalizationDataId ID, bool showWalkieTalkie, bool showSubtitles) { while (IsPlayingAudio()) { yield return(null); } isPlayingAudio = true; yield return(TimeEngine.Wait(0.2f)); if (showSubtitles) { widget.DisplaySentence(ID, 2.2f, showWalkieTalkie); } if (showWalkieTalkie && showSubtitles) // give time for walkietalkie sound { yield return(TimeEngine.Wait(0.2f)); } audioManager.PlayDialogue(ID, () => OnStopPlaying()); while (IsPlayingAudio()) { yield return(null); } if (showSubtitles) { widget.Clear(); } yield return(TimeEngine.Wait(0.2f)); }
public static LocalizationData GetPhraseCategoryData(PhraseDataCategory cat) { LocalizationDataId loc = LocalizationDataId.UI_None; switch (cat) { case PhraseDataCategory.Question: loc = LocalizationDataId.UI_Phrases_Questions; break; case PhraseDataCategory.Reply: loc = LocalizationDataId.UI_Phrases_Replies; break; case PhraseDataCategory.Greetings: loc = LocalizationDataId.UI_Phrases_Greetings; break; case PhraseDataCategory.Year: loc = LocalizationDataId.UI_Phrases_Years; break; case PhraseDataCategory.Sentence: loc = LocalizationDataId.UI_Phrases_Sentences; break; case PhraseDataCategory.Expression: loc = LocalizationDataId.UI_Phrases_Expressions; break; } return(GetLocalizationData(loc)); }
/// <summary> /// Mood selected. [1,5] /// </summary> /// <param name="_mood"></param> public void MoodSelected(int _mood) { if (selectedAlready) { return; } selectedAlready = true; LogManager.I.LogMood(_mood); AudioManager.I.PlaySound(Sfx.UIButtonClick); LocalizationDataId locID = LocalizationDataId.Mood_Answer_SoSo; switch (_mood) { case 1: locID = LocalizationDataId.Mood_Answer_VerySad; break; case 2: locID = LocalizationDataId.Mood_Answer_Sad; break; case 3: locID = LocalizationDataId.Mood_Answer_SoSo; break; case 4: locID = LocalizationDataId.Mood_Answer_Happy; break; case 5: locID = LocalizationDataId.Mood_Answer_VeryHappy; break; } KeeperManager.I.PlayDialogue(locID, _callback: exitScene); }
public AssessmentAudioManager(IAudioManager audioManager, ISubtitlesWidget widget, LocalizationDataId gameDescription) { this.audioManager = audioManager; this.widget = widget; this.gameDescription = gameDescription; }
void Complete() { if (outcomeStarted) { return; } outcomeStarted = true; int starsScore = game.StarsScore; if (starsScore > 3) { starsScore = 3; } game.Context.GetStarsWidget().Show(starsScore); LocalizationDataId locID = LocalizationDataId.Keeper_Result_0_Bones; switch (starsScore) { case 0: locID = LocalizationDataId.Keeper_Result_0_Bones; break; case 1: locID = new[] { LocalizationDataId.Keeper_Result_1_Bones_1, LocalizationDataId.Keeper_Result_1_Bones_2, LocalizationDataId.Keeper_Result_1_Bones_3 }.GetRandom(); break; case 2: locID = new[] { LocalizationDataId.Keeper_Result_2_Bones_1, LocalizationDataId.Keeper_Result_2_Bones_2, LocalizationDataId.Keeper_Result_2_Bones_3 }.GetRandom(); break; case 3: locID = new[] { LocalizationDataId.Keeper_Result_3_Bones_1, LocalizationDataId.Keeper_Result_3_Bones_2, LocalizationDataId.Keeper_Result_3_Bones_3 }.GetRandom(); break; } game.Context.GetAudioManager().PlayDialogue(locID); game.Context.GetOverlayWidget().Initialize(false, false, false); }
private IEnumerator PlayDialog_Coroutine(LocalizationDataId dialog) { while (MakeFriendsGame.Instance.SpokenWords < 2) { yield return(null); } AudioManager.PlayDialogue(dialog); }
public void Show(LocalizationDataId locId) { gameObject.SetActive(true); stepTween?.Kill(); GetComponent <RectTransform>().anchoredPosition.SetY(-1000); stepTween = GetComponent <RectTransform>().DOAnchorPosY(-230, 1f).SetEase(Ease.OutBack).SetDelay(2f).Play(); nativeMessage.SetText(LocalizationManager.GetNative(locId)); learningMessage.SetText(LocalizationManager.GetHelp(locId)); }
private void PlayRandomAssessmentDialog() { var data = new LocalizationDataId[3]; data[0] = LocalizationDataId.Assessment_Start_1; data[1] = LocalizationDataId.Assessment_Start_2; data[2] = LocalizationDataId.Assessment_Start_3; var n = Random.Range(0, data.Length); KeeperManager.I.PlayDialogue(data[n], true, true); }
public void ShowSentenceAndWord(Action callback, LocalizationDataId SentenceId, LL_WordData wordData) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); TitleGO.GetComponent <TextRender>().SetSentence(SentenceId); //AudioManager.I.PlayDialog(SentenceId); SetWord(wordData.DrawingCharForLivingLetter, wordData); Show(true); }
public void ShowSentence(Action callback, LocalizationDataId SentenceId) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); LocalizationData row = LocalizationManager.GetLocalizationData(SentenceId); TitleGO.GetComponent <TextRender>().SetText(row.LearningText, LanguageUse.Learning); KeeperManager.I.PlayDialogue(SentenceId); Show(true); }
public void ShowSentence(Action callback, LocalizationDataId SentenceId) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); LocalizationData row = LocalizationManager.GetLocalizationData(SentenceId); TitleGO.GetComponent <TextRender>().isArabic = true; TitleGO.GetComponent <TextRender>().text = row.Arabic; AudioManager.I.PlayDialogue(SentenceId); Show(true); }
public void ShowSentence(Action callback, LocalizationDataId sentenceId, Sprite image2show) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); if (image2show != null) { TutorialImageGO.GetComponent <Image>().sprite = image2show; TutorialImageGO.SetActive(true); } TitleGO.GetComponent <TextRender>().SetText(LocalizationManager.GetLearning(sentenceId), LanguageUse.Learning); KeeperManager.I.PlayDialogue(sentenceId); Show(true); }
private void OnTriggerEnter(Collider other) { var isAtMaxJourneyPosition = AppManager.I.Player.IsAtMaxJourneyPosition(); if (other.gameObject.CompareTag("Player") && isAtMaxJourneyPosition && stageNumber > 1 && AppManager.I.Player.MaxJourneyPosition.LearningBlock == 1 && AppManager.I.Player.MaxJourneyPosition.PlaySession == 1 && !dialoguePlayed) { var data = new LocalizationDataId[7]; data[2] = LocalizationDataId.Map_Intro_Map2; data[3] = LocalizationDataId.Map_Intro_Map3; data[4] = LocalizationDataId.Map_Intro_Map4; data[5] = LocalizationDataId.Map_Intro_Map5; data[6] = LocalizationDataId.Map_Intro_Map6; KeeperManager.I.PlayDialog(data[stageNumber], true, true); dialoguePlayed = true; } }
public void ShowSentence(Action callback, LocalizationDataId sentenceId, Sprite image2show) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); if (image2show != null) { TutorialImageGO.GetComponent <Image>().sprite = image2show; TutorialImageGO.SetActive(true); } TitleGO.GetComponent <TextRender>().isArabic = true; TitleGO.GetComponent <TextRender>().text = LocalizationManager.GetTranslation(sentenceId); AudioManager.I.PlayDialogue(sentenceId); Show(true); }
private bool CheckNewUnlockPhaseAt(FirstContactPhase phase, LocalizationDataId localizationDataId) { UnlockPhaseIfReachedJourneyPosition(phase); bool isPhaseToBeCompleted = IsPhaseToBeCompleted(phase); if (isPhaseToBeCompleted) { KeeperManager.I.PlayDialogue(localizationDataId, true, true, () => { _stageMapsManager.SetUIActivationByContactPhase(phase, true); StartCoroutine(TutorialHintClickCO(_stageMapsManager.GetGameObjectByContactPhase(phase).transform, _stageMapsManager.UICamera)); }); return(true); } else if (IsPhaseUnlocked(phase)) { _stageMapsManager.SetUIActivationByContactPhase(phase, true); } return(false); }
/// <summary> /// Now dialougues are just ignored if there's already some audio playing. /// </summary> /// <param name="ID"> Statement to play/display</param> private IEnumerator DialogueCoroutine(LocalizationDataId ID, bool showWalkieTalkie, bool showSubtitles) { yield return(Wait.For(0.2f)); var audioTicket = ticket.LockHighPriority(); bool playing = false; if (ticket.IsHighPriorityTicketValid(audioTicket)) { // Can Play Audio playing = true; if (showSubtitles) { widget.DisplaySentence(ID, 2.2f, showWalkieTalkie); } if (showWalkieTalkie && showSubtitles) // give time for walkietalkie sound { yield return(Wait.For(0.2f)); } audioManager.PlayDialogue(ID, () => { playing = false; }); while (playing) { yield return(null); } if (showSubtitles) { widget.Clear(); } yield return(Wait.For(0.2f)); } ticket.UnlockHighPriorityTicket(audioTicket); }
public void ShowSentenceWithMark(Action callback, LocalizationDataId sentenceId, bool result, Sprite image2show) { ResetContents(); currentCallback = callback; ButtonGO.gameObject.SetActive(callback != null); MarkOK.SetActive(result); MarkKO.SetActive(!result); if (image2show != null) { TutorialImageGO.GetComponent <Image>().sprite = image2show; TutorialImageGO.SetActive(true); } TitleGO.GetComponent <TextRender>().SetSentence(sentenceId); AudioManager.I.PlayDialogue(sentenceId); Show(true); }
public static LocalizationData GetLocalizationData(LocalizationDataId id) { return(AppManager.I.DB.GetLocalizationDataById(id.ToString())); }
public static string GetHelp(LocalizationDataId id) { return(GetLocalizationData(id).HelpText); }
public static string GetLearning(LocalizationDataId id) { return(GetLocalizationData(id).GetLearningText(CurrentPlayerGender)); }
public static string GetNative(LocalizationDataId id) { return(GetLocalizationData(id).GetNativeText()); }
public void SetTitleSentence(LocalizationDataId SentenceId) { TitleGO.GetComponent <TextRender>().SetSentence(SentenceId); }
public void SetMessage(LocalizationDataId SentenceId) { MessageTextGO.GetComponent <TextRender>().SetSentence(SentenceId); }
public void PlayDialogue(LocalizationDataId id, bool isKeeper = true, bool autoClose = true, Action _callback = null, KeeperMode keeperMode = KeeperMode.Default) { PlayDialogue(LocalizationManager.GetLocalizationData(id), isKeeper, autoClose, _callback, keeperMode); }
public void PlayDialogue(LocalizationDataId id, KeeperMode keeperMode) { PlayDialogue(LocalizationManager.GetLocalizationData(id), true, true, null, keeperMode); }
public IAudioSource PlayDialogue(LocalizationDataId id, System.Action callback, bool clearPreviousCallback = false) { return(PlayDialogue(LocalizationManager.GetLocalizationData(id), callback, clearPreviousCallback)); }
/// <summary> /// Activate view elements if SentenceId != "" and display sentence. /// </summary> public void DisplayDialogue(LocalizationDataId _sentenceId, float fillPeriod = 2, bool _isKeeper = false, Action _callback = null) { var data = LocalizationManager.GetLocalizationData(_sentenceId); DisplayDialogue(data, fillPeriod, _isKeeper, _callback); }
public static LocalizationData GetWordCategoryData(WordDataCategory cat) { LocalizationDataId locId = (LocalizationDataId)Enum.Parse(typeof(LocalizationDataId), $"UI_WordCat_{cat}"); return(GetLocalizationData(locId)); }
public static LocalizationData GetPhraseCategoryData(PhraseDataCategory cat) { LocalizationDataId locId = (LocalizationDataId)Enum.Parse(typeof(LocalizationDataId), $"UI_Phrases_{cat}"); return(GetLocalizationData(locId)); }
public IAudioSource PlayDialogue(LocalizationDataId id) { return(PlayDialogue(LocalizationManager.GetLocalizationData(id))); }