コード例 #1
0
ファイル: LOC.cs プロジェクト: BeCarefulPillar/Tower-WarsT
    public static string Str(int id, params object[] args)
    {
        string val = "";

        if (id == 0)
        {
            return(val);
        }
        val = LocalizationCsvData.text(id);
        if (args != null && args.Length != 0)
        {
            val = string.Format(val, args);
        }
        return(val);
    }
コード例 #2
0
    public void LoadCsv()
    {
#if UNITY_EDITOR && !HOT_FIX_TEST
        LocalizationCsvData.Read("Assets/Build/Localization/Localization_" + CurrentLanguage.ToString());
        //LocalizationPatchCsvData.Read(GameConfig.GetCurrentCsvTargetPath() + "LocalizationPatch");
#elif HOT_FIX_TEST
        LocalizationCsvData.Deserialize("LocalizationBin/Localization_" + CurrentLanguage.ToString(), true);
        LocalizationPatchCsvData.Deserialize("CsvBin/LocalizationPatch", true);
#else
        LocalizationCsvData.Deserialize("LocalizationBin/Localization_" + CurrentLanguage.ToString(), true);
        LocalizationPatchCsvData.Deserialize("CsvBin/LocalizationPatch", true);
#endif
        // apply localization path for different ship
        //      for(int i = 0; i < LocalizationPatchCsvData.Data.Count; i++) {
        //          if(LocalizationPatchCsvData.Data[i].Source > 0 && LocalizationPatchCsvData.Data[i].Target > 0) {
        //              LocalizationCsvData.Data[LocalizationPatchCsvData.Data[i].Source] = new LocalizationRecord{_ID = LocalizationPatchCsvData.Data[i].Source, _VALUE = LocalizationPatchCsvData.Data[i].Source, text = LocalizationCsvData.Data[LocalizationPatchCsvData.Data[i].Target].text};
        //          }
        //      }
    }