コード例 #1
0
ファイル: ShellView.xaml.cs プロジェクト: uk959595/ffxivapp
        /// <summary>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MetroWindowContentRendered(object sender, EventArgs e)
        {
            if (this.IsRendered)
            {
                return;
            }

            this.IsRendered = true;

            if (string.IsNullOrWhiteSpace(Settings.Default.UILanguage))
            {
                Settings.Default.UILanguage = Settings.Default.GameLanguage;
            }
            else
            {
                LocaleHelper.Update(Settings.Default.Culture);
            }

            DispatcherHelper.Invoke(
                delegate {
                Initializer.LoadAvailableSources();
                Initializer.LoadAvailablePlugins();
                Initializer.CheckUpdates();
                Initializer.SetGlobals();

                Initializer.StartMemoryWorkers();
            });

            Initializer.GetHomePlugin();
            Initializer.UpdatePluginConstants();
        }
コード例 #2
0
ファイル: Plugin.cs プロジェクト: teast/ffxivapp-plugin-parse
        public TabItem CreateTab()
        {
            this.Locale = LocaleHelper.Update(Constants.CultureInfo);
            var content = new ShellView();
            // TODO: Loaded event not needed?, content.Loaded += ShellViewModel.Loaded;
            var tabItem = new TabItem {
                Header  = this.Name,
                Content = content
            };

            // do your gui stuff here
            EventSubscriber.Subscribe();

            // content gives you access to the base xaml
            return(tabItem);
        }
コード例 #3
0
        private void InitDone(object sender, EventArgs e)
        {
            if (this.IsRendered)
            {
                return;
            }

            this.IsRendered = true;

            this.ShellViewTC = this.FindControl <TabControl>("ShellViewTC");
            this.PluginsTC   = this.FindControl <TabControl>("PluginsTC");

            if (string.IsNullOrWhiteSpace(Settings.Default.UILanguage))
            {
                Settings.Default.UILanguage = Settings.Default.GameLanguage;
            }
            else
            {
                LocaleHelper.Update(Settings.Default.Culture);
            }

            DispatcherHelper.Invoke(
                delegate {
                Initializer.LoadAvailablePlugins();
                Initializer.CheckUpdates();
                Initializer.SetGlobals();

                Initializer.StartMemoryWorkers();

                /* TODO: Network
                 * if (Settings.Default.EnableNetworkReading && !Initializer.NetworkWorking) {
                 *  Initializer.StartNetworkWorker();
                 * }
                 */
            });

            Initializer.GetHomePlugin();
            Initializer.UpdatePluginConstants();
        }
コード例 #4
0
        /// <summary>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MetroWindowContentRendered(object sender, EventArgs e)
        {
            if (IsRendered)
            {
                return;
            }
            IsRendered = true;

            #region GUI Finalization

            if (String.IsNullOrWhiteSpace(Settings.Default.UILanguage))
            {
                Settings.Default.UILanguage = Settings.Default.GameLanguage;
            }
            else
            {
                LocaleHelper.Update(Settings.Default.Culture);
            }

            DispatcherHelper.Invoke(delegate
            {
                Initializer.LoadAvailableSources();
                Initializer.LoadAvailablePlugins();
                Initializer.CheckUpdates();
                Initializer.SetGlobals();

                Initializer.StartMemoryWorkers();
                if (Settings.Default.EnableNetworkReading && !Initializer.NetworkWorking)
                {
                    Initializer.StartNetworkWorker();
                }
            });

            Initializer.GetHomePlugin();
            Initializer.UpdatePluginConstants();

            #endregion
        }
コード例 #5
0
ファイル: ShellView.xaml.cs プロジェクト: Surye/ffxivapp
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private void MetroWindowLoaded(object sender, RoutedEventArgs e)
        {
            View.Topmost = Settings.Default.TopMost;

            LocaleHelper.Update(Settings.Default.Culture);
            ThemeHelper.ChangeTheme(Settings.Default.Theme, null);

            #region GUI Finalization

            Initializer.LoadAvailableSources();
            Initializer.LoadAvailablePlugins();
            Initializer.CheckUpdates();
            Initializer.SetGlobals();
            Initializer.SetSignatures();
            Initializer.StartMemoryWorkers();
            Initializer.GetHomePlugin();
            Initializer.UpdatePluginConstants();

            #endregion

            AppViewModel.Instance.NotifyIcon.Text = "FFXIVAPP";
            AppViewModel.Instance.NotifyIcon.ContextMenu.MenuItems[0].Enabled = false;
            AppBootstrapper.Instance.ProcessDetachCheckTimer.Enabled          = true;
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: teast/ffxivapp
 static void Main(string[] args)
 {
     LocaleHelper.Update(Settings.Default.Culture);
     BuildAvaloniaApp().Start <ShellView>(); //(() => new MainWindowViewModel());
 }
コード例 #7
0
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private static void SettingsPropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            Logging.Log(Logger, $"PropertyChanged : {e.PropertyName}");
            try {
                switch (e.PropertyName)
                {
                case "CharacterName":
                    Constants.CharacterName = Settings.Default.CharacterName;
                    break;

                case "GameLanguage":
                    Constants.GameLanguage = Settings.Default.GameLanguage;
                    break;

                case "UILanguage":
                    if (AppViewModel.Instance.UILanguages.Any(ui => ui.Language == Settings.Default.UILanguage))
                    {
                        UILanguage uiLanguage = AppViewModel.Instance.UILanguages.First(ui => ui.Language == Settings.Default.UILanguage);
                        Constants.CultureInfo = Settings.Default.Culture = uiLanguage.CultureInfo;
                        LocaleHelper.Update(Settings.Default.Culture);
                    }

                    break;

                case "ServerName":
                    Constants.ServerName = Settings.Default.ServerName;
                    break;

                case "EnableNLog":
                    Common.Constants.EnableNLog = Constants.EnableNLog = Settings.Default.EnableNLog;
                    break;

                case "EnableNetworkReading":
                    Common.Constants.EnableNetworkReading = Constants.EnableNetworkReading = Settings.Default.EnableNetworkReading;
                    if (Settings.Default.EnableNetworkReading)
                    {
                        if (!Initializer.NetworkWorking && Constants.IsOpen)
                        {
                            Initializer.StartNetworkWorker();
                        }
                    }
                    else
                    {
                        Initializer.StopNetworkWorker();
                    }

                    break;

                case "NetworkUseWinPCap":
                    if (Initializer.NetworkWorking)
                    {
                        Initializer.RefreshNetworkWorker();
                    }

                    break;

                case "EnableHelpLabels":
                    Constants.EnableHelpLabels = Settings.Default.EnableHelpLabels;
                    break;

                case "Theme":
                    Constants.Theme = Settings.Default.Theme;
                    break;

                case "UIScale":
                    Constants.UIScale = Settings.Default.UIScale;
                    break;

                case "TopMost":
                    if (ShellView.View != null)
                    {
                        ShellView.View.Topmost = Settings.Default.TopMost;
                    }

                    break;

                case "DefaultAudioDevice":
                    if (Settings.Default.DefaultAudioDevice == "System Default")
                    {
                        Common.Constants.DefaultAudioDevice = Guid.Empty;
                    }
                    else
                    {
                        foreach (DirectSoundDeviceInfo audioDevice in AvailableAudioDevices.Where(device => device.Guid != Guid.Empty))
                        {
                            if (audioDevice.Description == Settings.Default.DefaultAudioDevice)
                            {
                                Common.Constants.DefaultAudioDevice = audioDevice.Guid;
                            }
                        }
                    }

                    break;
                }
            }
            catch (Exception ex) {
                Logging.Log(Logger, new LogItem(ex, true));
            }
        }
コード例 #8
0
ファイル: App.cs プロジェクト: ciel712/ffxivapp
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private static void SettingsPropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            Logging.Log(Logger, String.Format("PropertyChanged : {0}", e.PropertyName));
            try
            {
                switch (e.PropertyName)
                {
                case "CharacterName":
                    Constants.CharacterName = Settings.Default.CharacterName;
                    break;

                case "FirstName":
                    Initializer.SetCharacter();
                    break;

                case "LastName":
                    Initializer.SetCharacter();
                    break;

                case "GameLanguage":
                    Constants.GameLanguage = Settings.Default.GameLanguage;
                    var lang        = Settings.Default.GameLanguage.ToLower();
                    var cultureInfo = new CultureInfo("en");
                    switch (lang)
                    {
                    case "japanese":
                        cultureInfo = new CultureInfo("ja");
                        break;

                    case "german":
                        cultureInfo = new CultureInfo("de");
                        break;

                    case "french":
                        cultureInfo = new CultureInfo("fr");
                        break;
                    }
                    Constants.CultureInfo = Settings.Default.Culture = cultureInfo;
                    LocaleHelper.Update(Settings.Default.Culture);
                    break;

                case "ServerName":
                    Constants.ServerName = Settings.Default.ServerName;
                    break;

                case "EnableNLog":
                    Common.Constants.EnableNLog = Constants.EnableNLog = Settings.Default.EnableNLog;
                    break;

                case "EnableHelpLabels":
                    Constants.EnableHelpLabels = Settings.Default.EnableHelpLabels;
                    break;

                case "Theme":
                    Constants.Theme = Settings.Default.Theme;
                    break;

                case "UIScale":
                    Constants.UIScale = Settings.Default.UIScale;
                    break;

                case "TopMost":
                    if (ShellView.View != null)
                    {
                        ShellView.View.Topmost = Settings.Default.TopMost;
                    }
                    break;

                case "DefaultAudioDevice":
                    if (Settings.Default.DefaultAudioDevice == "System Default")
                    {
                        Common.Constants.DefaultAudioDevice = Guid.Empty;
                    }
                    else
                    {
                        foreach (var audioDevice in AvailableAudioDevices.Where(device => device.Guid != Guid.Empty))
                        {
                            if (audioDevice.Description == Settings.Default.DefaultAudioDevice)
                            {
                                Common.Constants.DefaultAudioDevice = audioDevice.Guid;
                            }
                        }
                    }
                    break;
                }
            }
            catch (Exception ex)
            {
            }
        }
コード例 #9
0
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private static void SettingsPropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            Logging.Log(Logger, $"PropertyChanged : {e.PropertyName}");
            try {
                switch (e.PropertyName)
                {
                case "CharacterName":
                    Constants.CharacterName = Settings.Default.CharacterName;
                    break;

                case "GameLanguage":
                    Constants.GameLanguage = Settings.Default.GameLanguage;
                    break;

                case "UILanguage":
                    if (AppViewModel.Instance.UILanguages.Any(ui => ui.Language == Settings.Default.UILanguage))
                    {
                        UILanguage uiLanguage = AppViewModel.Instance.UILanguages.First(ui => ui.Language == Settings.Default.UILanguage);
                        Constants.CultureInfo = Settings.Default.Culture = uiLanguage.CultureInfo;
                        LocaleHelper.Update(Settings.Default.Culture);
                    }

                    break;

                case "ServerName":
                    Constants.ServerName = Settings.Default.ServerName;
                    break;

                case "EnableNLog":
                    Common.Constants.EnableNLog = Constants.EnableNLog = Settings.Default.EnableNLog;
                    break;

                case "EnableNetworkReading":
                    /* TODO: Network
                     * Common.Constants.EnableNetworkReading = Constants.EnableNetworkReading = Settings.Default.EnableNetworkReading;
                     * if (Settings.Default.EnableNetworkReading) {
                     *  if (!Initializer.NetworkWorking && Constants.IsOpen) {
                     *      Initializer.StartNetworkWorker();
                     *  }
                     * }
                     * else {
                     *  Initializer.StopNetworkWorker();
                     * }
                     */
                    break;

                case "NetworkUseWinPCap":
                    /* TODO: Network
                     * if (Initializer.NetworkWorking) {
                     *  Initializer.RefreshNetworkWorker();
                     * }
                     */
                    break;

                case "EnableHelpLabels":
                    Constants.EnableHelpLabels = Settings.Default.EnableHelpLabels;
                    break;

                case "Theme":
                    Constants.Theme = Settings.Default.Theme;
                    break;

                case "UIScale":
                    Constants.UIScale = Settings.Default.UIScale;
                    break;

                case "DefaultAudioDevice":
                    /*  TODO: Audio
                     * if (Settings.Default.DefaultAudioDevice == "System Default") {
                     *  Common.Constants.DefaultAudioDevice = Guid.Empty;
                     * }
                     * else {
                     *  foreach (DirectSoundDeviceInfo audioDevice in AvailableAudioDevices.Where(device => device.Guid != Guid.Empty)) {
                     *      if (audioDevice.Description == Settings.Default.DefaultAudioDevice) {
                     *          Common.Constants.DefaultAudioDevice = audioDevice.Guid;
                     *      }
                     *  }
                     * }
                     */
                    break;

                case nameof(SettingModel.Top):
                case nameof(SettingModel.Left):
                {
                    var iX = (int)ShellView.View.Position.X;
                    var iY = (int)ShellView.View.Position.Y;
                    if (iX != Settings.Default.Left || iY != Settings.Default.Top)
                    {
                        ShellView.View.Position = new Avalonia.Point(Settings.Default.Left, Settings.Default.Top);
                    }
                    break;
                }
                }
            }
            catch (Exception ex) {
                Logging.Log(Logger, new LogItem(ex, true));
            }
        }