コード例 #1
0
ファイル: ResmgrNative.cs プロジェクト: Gaopest/fightclub
    //检查版本信息
    public void BeginInit(string remotoURL, Action<Exception> onInit, IEnumerable<string> groups, int taskcount = 1, bool checkRemote = true)
    {
        this.remoteurl = remotoURL;
        this.taskCount = taskcount;
        verLocal = new LocalVersion();

        Action<Exception> onInitRemote = (err) =>
            {
                if (err != null)
                {
                    onInit(err);
                    return;
                }
                Debug.Log("(ver)onInitRemote");
                //检查需更新的列表
                int addcount = 0;
                int updatecount = 0;
                verLocal.ver = this.verRemote.ver;
                foreach (var g in groups)
                {
                    if (verLocal.groups.ContainsKey(g) == false)
                    {
                        if (verRemote.groups.ContainsKey(g) == false)
                        {
                            Debug.LogWarning("group:" + g + " 在服务器和本地均不存在");
                            continue;
                        }
                        else
                        {
                            verLocal.groups[g] = new LocalVersion.VerInfo(g, "", 0);
                        }
                    }
                    verLocal.groups[g].groupfilecount = this.verRemote.groups[g].filecount;
                    verLocal.groups[g].grouphash = this.verRemote.groups[g].hash;
                    verLocal.groups[g].listverid = this.verRemote.ver;
                    //Debug.Log("check groups=====================>" + g);
                    foreach (var f in verRemote.groups[g].files)
                    {
                        //Debug.Log("check files=====>" + f.Key);

                        if (verLocal.groups[g].listfiles.ContainsKey(f.Key))
                        {

                            var fl = verLocal.groups[g].listfiles[f.Key];
                            if (fl.hash != f.Value.hash || fl.size != f.Value.length)
                            {
                                // fl.state |= LocalVersion.ResState.ResState_NeedUpdate;
                                fl.needupdate = true;
                                updatecount++;
                                Debug.Log("(ver)update:" + f.Key);
                            }
                        }
                        else
                        {
                            Debug.Log("(ver)add:" + f.Key);
                            verLocal.groups[g].listfiles[f.Key] = new LocalVersion.ResInfo(g, f.Key, f.Value.hash, f.Value.length);
                            verLocal.groups[g].listfiles[f.Key].state = LocalVersion.ResState.ResState_UseRemote;
                            verLocal.groups[g].listfiles[f.Key].needupdate = true;
                            addcount++;
                        }
                    }
                }
                Debug.Log("(ver)addcount:" + addcount + ",updatecount:" + updatecount);
                verLocal.Save(groups);
                onInit(null);
            };
        Action onInitLocal = () =>
            {

                Debug.Log("(ver)onInitLocal");
                //此处仅完成本地资源检查,如果需要服务器同步,调用BeginCheckRemote
                if (!checkRemote)
                {
                    onInit(null);
                }
                else
                {
                    //taskState.Clear();
                    verRemote = new RemoteVersion();
                    verRemote.BeginInit(onInitRemote, groups);
                }
            };
        verLocal.BeginInit(onInitLocal, groups);

        //01先尝试从存储位置初始化Verinfo,没有则从Streaming assets 初始化本地Verinfo
        //02从服务器下载总的资料
        //03完成后回调
    }