private void ModifyLanguange() { LocalAccountStorage.Get().localLanguage = (int)SelectLanguage; LanguageDataProvider.Get().LoadLanguage(SelectLanguage); ReFreshLanguage(); LocalStorageSystem.Get().SaveLocalAccount(); SetPage(); }
public void Load(LocalStorageSystem manager) { music = manager.GetInt() > 0; sound = manager.GetInt() > 0; effectLevel = manager.GetInt(); fightOption = manager.GetInt(); ip = manager.GetString(); }
public void Save(LocalStorageSystem manager) { manager.PutInt(music ? 1 : 0); manager.PutInt(sound ? 1 : 0); manager.PutInt(effectLevel); manager.PutInt(fightOption); manager.PutString(ip); }
public void Load(LocalStorageSystem manager) { account = manager.GetString(); name = manager.GetString(); icon = manager.GetString(); singleCurrentLevel = manager.GetString(); guideFightLevel = manager.GetString(); timeStamp = manager.GetLong(); regtimeStamp = manager.GetLong(); localLanguage = manager.GetInt(); regtimeSaveFile = manager.GetLong(); }
public void Save(LocalStorageSystem manager) { manager.PutString(account); manager.PutString(name); manager.PutString(icon); manager.PutString(singleCurrentLevel); manager.PutString(guideFightLevel); manager.PutLong(timeStamp); manager.PutLong(regtimeStamp); manager.PutInt(localLanguage); manager.PutLong(regtimeSaveFile); }
/// <summary> /// 生成本地账号 /// </summary> /// <returns>The local account.</returns> public string GenerateLocalAccount(bool forceChange = false) { #if !SERVER localAccount = SystemInfo.deviceUniqueIdentifier; if (forceChange) { int rand = UnityEngine.Random.Range(0, 10000); localAccount = localAccount + "__force__" + rand.ToString(); } LocalAccountStorage.Get().account = localAccount; LocalStorageSystem.Get().NeedSaveToDisk(); #endif return(localAccount); }
public void Load(LocalStorageSystem manager) { Levelfails = manager.GetInt(); LevelID = manager.GetInt(); }
public void Save(LocalStorageSystem manager) { manager.PutInt(Levelfails); manager.PutInt(LevelID); }