public void Construct(StarSystemController targetStarSystem, SignalDispatcher signalDispatcher, LocalPlayerManager localPlayerManager) { _targetStarSystem = targetStarSystem; _signalDispatcher = signalDispatcher; _localPlayerManager = localPlayerManager; GetComponentsInChildren <Text>()[0].text = _targetStarSystem.StarName; StarSystemData sysData = _targetStarSystem.GetComponent <StarSystemData>(); GetComponentsInChildren <Text>()[1].text = sysData.OrigX + ", " + sysData.OrigY; GetComponentsInChildren <Text>()[2].text = "Harvard Class " + sysData.StarClass.Split('h')[1].ToUpper(); if (sysData.IsDataKnown) { GetComponentsInChildren <Text>()[3].text = "Planets: " + (sysData.PlanetsUnknown ? "More than " : "") + sysData.PlanetsKnown.ToString(); GetComponentsInChildren <Text>()[4].text = "Gravity: " + sysData.Gravity; GetComponentsInChildren <Text>()[5].text = "Atmosphere: " + sysData.Atmosphere; GetComponentsInChildren <Text>()[6].text = "Water: " + sysData.Water + "%"; GetComponentsInChildren <Text>()[7].text = "Climate: " + sysData.Climate; GetComponentsInChildren <Text>()[8].text = "Terrain: " + sysData.Terrain; GetComponentsInChildren <Text>()[9].text = "Development: " + sysData.Development; GetComponentsInChildren <Text>()[10].text = "Flag: " + sysData.HasFlag; } else { for (int x = 3; x <= 10; x++) { GetComponentsInChildren <Text>()[x].text = ""; } } GetComponentInChildren <Button>().onClick.AddListener(() => CaptureSystem()); }
private void Update() { if (Input.GetButtonDown("ThrowGrenade")) { if (LocalPlayerManager.grenades > 0) { LocalPlayerManager.UseGrenade(); Instantiate(grenadePrefab, transform.position, transform.rotation); } } }
private void Awake() { if (singleton != null && singleton != this) { Destroy(gameObject); } else { singleton = this; } }
private IEnumerator Reload() { if (LocalPlayerManager.ammo > 0) { CanUseGun = false; yield return(new WaitForSeconds(Config.reloadTime)); int neededAmmo = maxAmmo - ammo; ammo += LocalPlayerManager.ReloadAmmo(neededAmmo); EventManager.AmmoInWeaponChanged(ammo); CanUseGun = true; } }
public GameController(InnerSphereBuilder isBuilder, RegimentBuilder regimentBuilder, ISONetworkManager networkManager, LocalPlayerManager localPlayerManager, CameraHandler cameraHandler, MouseHandler mouseHandler, Signals.FactionSelected factionSelectedSignal, Signals.FatalError fatalErrorSignal) { _isBuilder = isBuilder; _regimentBuilder = regimentBuilder; _networkManager = networkManager; _localPlayerManager = localPlayerManager; _cameraHandler = cameraHandler; _mouseHandler = mouseHandler; _factionSelectedSignal = factionSelectedSignal; _fatalErrorSignal = fatalErrorSignal; }
private void Restock() { if (lastAmmoReload + ammoCooldown < Time.time && LocalPlayerManager.ammo < LocalPlayerManager.maxAmmo) { int ammoToRestock = Mathf.Min(ammoCapacity, reloadAmount); LocalPlayerManager.StoreAmmo(ammoToRestock); ammoCapacity -= ammoToRestock; lastAmmoReload = Time.time; } if (lastGrenadeReload + grenadeCooldown < Time.time && LocalPlayerManager.grenades < LocalPlayerManager.maxGrenades) { LocalPlayerManager.StoreGrenades(grenadeAmount); grenadeCapacity -= grenadeAmount; lastGrenadeReload = Time.time; } }
public void UpdateUI() { CommonTool.SetActive(gameObject, mMoneyType > 0); if (mMoneyType > 0) { if (mValueText != null) { uint money = LocalPlayerManager.Instance.GetMoneyByConst((ushort)mMoneyType); mValueText.text = UIWidgetHelp.GetLargeNumberString3(money, mDecimalPlaces); } if (mIconImage != null && mCanvasInfo != null) { var name = LocalPlayerManager.GetMoneySpriteName(mMoneyType); mIconImage.sprite = mCanvasInfo.LoadSprite(name); } } }
public void Update() { uint money = LocalPlayerManager.Instance.GetMoneyByConst((ushort)mMoneyType); //if (money <= 99999) //{ // mValueText.text = string.Format("{0}", money); //} //else //{ // money = money / 10000; // mValueText.text = string.Format("{0}万", money); //} mValueText.text = UIWidgetHelp.GetLargeNumberString3(money); var name = LocalPlayerManager.GetMoneySpriteName(mMoneyType); mIconImage.sprite = mCanvasInfo.LoadSprite(name); }
public void sendRoleInfo2SDK(int dataType) { string serverID = ""; string serverName = ""; string roleId = "0"; string roleType = ""; string roleName = ""; string roleLevel = "0"; string moneyNum = "0"; string roleCreateTime = ""; string roleLevelUpTime = ""; string vip = "0"; string roleAccName = ""; ServerInfo serverInfo = GlobalConfig.GetInstance().LoginInfo.ServerInfo; GlobalConfig.LoginInfoStruct loginInfo = GlobalConfig.GetInstance().LoginInfo; LocalPlayerManager localPlayerManager = LocalPlayerManager.Instance; uint serverTime = Game.Instance.ServerTime; if (serverInfo != null) { serverID = serverInfo.ServerId.ToString(); serverName = serverInfo.Name; } if (loginInfo != null) { roleId = loginInfo.RId; roleType = loginInfo.Job; roleName = loginInfo.Name; roleLevel = loginInfo.Level; roleCreateTime = loginInfo.CreateRoleTime; roleAccName = loginInfo.AccName; } moneyNum = localPlayerManager.Diamond.ToString(); if (serverTime <= 0) { serverTime = Convert.ToUInt32(xc.Maths.Util.ConvertDateTimeToTimestamp(System.DateTime.Now)); } roleLevelUpTime = serverTime.ToString(); sendRoleInfo2SDK(dataType, serverID, serverName, roleId, roleType, roleName, roleLevel, moneyNum, roleCreateTime, roleLevelUpTime, vip, roleAccName); }
void OnDestroy() { singleton = null; }
void Awake() { singleton = this; }
private void Start() { networkManager = LoginNetworkManager.singleton; player = LocalPlayerManager.singleton; }
private void Start() { networkManager = LoginNetworkManager.singleton; player = LocalPlayerManager.singleton; Debug.Log("player.name = " + player.name); }
private void Restock() { LocalPlayerManager.StoreAmmo(reloadAmount); }
public static string GetMoneySpriteName(uint moneyType) { return(LocalPlayerManager.GetMoneySpriteName((int)moneyType)); }
/// <summary> /// 根据当前档位充值次数来设置ui的显示 /// </summary> /// <param name="pay_item_trans"></param> /// <param name="pay_info"></param> /// <param name="bought_times"></param> /// <param name="limit_times"></param> void SetPayItemInfo(Transform pay_item_trans, DBPay.PayItemInfo pay_info, uint bought_times, uint limit_times) { if (pay_item_trans == null || pay_info == null) { return; } // 元宝数量 var gold_num_text = GetChildComponent <Text>(pay_item_trans, "GoldTag/GoldNum"); if (gold_num_text != null) { gold_num_text.text = string.Format("{0}", pay_info.Diamond); } // 购买价格 var price_num_text = GetChildComponent <Text>(pay_item_trans, "PriceNum"); if (price_num_text != null) { var price_str = CommonTool.ParsePrice(pay_info.RmbLow); price_num_text.text = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_98"), price_str); } // 充值图标 var icon_image = GetChildComponent <Image>(pay_item_trans, "Treasure"); if (icon_image != null && !string.IsNullOrEmpty(pay_info.Icon)) { var ori_sprite = icon_image.sprite; var new_sprite = LoadSprite(pay_info.Icon); if (ori_sprite != new_sprite) { icon_image.sprite = new_sprite; icon_image.SetNativeSize(); } } // 按钮事件 var button = pay_item_trans.GetComponent <Button>(); if (button != null) { button.onClick.RemoveAllListeners(); button.onClick.AddListener(() => { OnClickPayButton(pay_info); }); } var limit_trans = pay_item_trans.Find("LimitTag"); var present_tag_trans = pay_item_trans.Find("PresentTag"); var gold_tag_trans = pay_item_trans.Find("GoldTag"); // 限购物品类型 if (pay_info.LimitGID != 0) { if (present_tag_trans != null) { present_tag_trans.gameObject.SetActive(false); } if (gold_tag_trans != null) { gold_tag_trans.gameObject.SetActive(false); } if (limit_trans == null) { return; } limit_trans.gameObject.SetActive(true); uint state = ChargeManager.GetInstance().GetLimitState(); //可购买0,可领取1,已领取2 var limit_name_text = GetChildComponent <Text>(limit_trans, "LimitName"); if (limit_name_text != null) { limit_name_text.gameObject.SetActive(state == 0); limit_name_text.text = GoodsHelper.GetGoodsOriginalNameByTypeId(pay_info.LimitGID); } var get_btn = GetChildComponent <Button>(limit_trans, "GetButton"); if (get_btn != null) { get_btn.gameObject.SetActive(state == 1); get_btn.onClick.RemoveAllListeners(); get_btn.onClick.AddListener(() => { C2SBindGoldBoxGet data = new C2SBindGoldBoxGet(); NetClient.GetBaseClient().SendData <C2SBindGoldBoxGet>(NetMsg.MSG_BIND_GOLD_BOX_GET, data); }); } var received = GetChildComponent <Transform>(limit_trans, "Received"); if (received != null) { received.gameObject.SetActive(state == 2); } var redPoint = GetChildComponent <Transform>(limit_trans, "RedPoint"); if (redPoint != null) { redPoint.gameObject.SetActive(ChargeManager.Instance.GetRedPointState()); } if (state == 0) { //可购买0 var limit_title = GetChildComponent <Text>(limit_trans, "LimitTitle"); if (limit_title != null) { limit_title.text = string.Format(DBConstText.GetText("CHARGE_BOX_LAST_TEXT"), GameConstHelper.GetUint("GAME_BIND_GOLD_BOX_GOLD_NUM"), GameConstHelper.GetUint("GAME_BIND_GOLD_BOX_DAYS")); } } else { //可领取1 已领取2 var limit_title = GetChildComponent <Text>(limit_trans, "LimitTitle"); if (limit_title != null) { limit_title.text = string.Format(DBConstText.GetText("CHARGE_BOX_LEAVE_TEXT"), GameConstHelper.GetUint("GAME_BIND_GOLD_BOX_GOLD_NUM"), ChargeManager.GetInstance().GetLimitedLeftTime()); } } } // 充值赠送元宝类型 else { if (limit_trans != null) { limit_trans.gameObject.SetActive(false); } if (gold_tag_trans != null) { gold_tag_trans.gameObject.SetActive(true); } if (present_tag_trans == null) { return; } if (pay_info.BonusFirst != 0 || pay_info.BonusOther != 0) { var present_object = GetChildComponent <Transform>(present_tag_trans, "Present"); var present2_object = GetChildComponent <Transform>(present_tag_trans, "Present2"); var gold_icon = GetChildComponent <Image>(present_tag_trans, "GoldIcon"); var present_text = GetChildComponent <Text>(present_tag_trans, "PresentNum"); // 首次充值 if (bought_times == 0) { if (gold_icon != null) { var ori_sprite = gold_icon.sprite; var new_sprite = LoadSprite(LocalPlayerManager.GetMoneySpriteName((int)pay_info.BonusFirstType)); if (ori_sprite != new_sprite) { gold_icon.sprite = new_sprite; } } if (pay_info.BonusFirst != 0) // 首充赠送金额 { if (present_text != null) { present_text.text = pay_info.BonusFirst.ToString(); } if (present_object != null) { present_object.gameObject.SetActive(true); } if (present2_object != null) { present2_object.gameObject.SetActive(false); } present_tag_trans.gameObject.SetActive(true); } else { present_tag_trans.gameObject.SetActive(false); } } // 多次充值 else { if (gold_icon != null) { var ori_sprite = gold_icon.sprite; var new_sprite = LoadSprite(LocalPlayerManager.GetMoneySpriteName((int)pay_info.BonusOtherType)); if (ori_sprite != new_sprite) { gold_icon.sprite = new_sprite; } } if (pay_info.BonusOther != 0)// 普通赠送金额 { if (present_text != null) { present_text.text = pay_info.BonusOther.ToString(); } if (present_object != null) { present_object.gameObject.SetActive(false); } if (present2_object != null) { present2_object.gameObject.SetActive(true); } present_tag_trans.gameObject.SetActive(true); } else { present_tag_trans.gameObject.SetActive(false); } } } else { present_tag_trans.gameObject.SetActive(false); } } // ios审核包隐藏首冲赠送的控件 /*if(GlobalConfig.Instance.IosPackageInfo.Open) * { * if (present_tag_trans != null) * present_tag_trans.gameObject.SetActive(false); * }*/ if (SysConfigManager.Instance.CheckSysHasOpened(GameConst.SYS_OPEN_BONUS_PAY) == false) { if (present_tag_trans != null) { present_tag_trans.gameObject.SetActive(false); } } //iphone if (AuditManager.Instance.AuditAndIOS()) { LoadMaJiaImage majiaImage = pay_item_trans.gameObject.GetComponent <LoadMaJiaImage>(); if (majiaImage == null) { majiaImage = pay_item_trans.gameObject.AddComponent <LoadMaJiaImage>(); majiaImage.mPath = string.Format("ChargeItem_{0}.png", pay_info.Diamond); majiaImage.SetCallBack(() => { RawImage rawImage = majiaImage.GetRawImage(); if (rawImage != null) { if (icon_image != null) { icon_image.gameObject.SetActive(false); } rawImage.rectTransform.SetAsFirstSibling(); } }); } } }
private void OnBuyButtonClicked() { if (mCurrentCommodity == null) { return; } uint num = GetCurrentBuyNumber(); if (num <= 0) { return; } uint money = LocalPlayerManager.Instance.GetMoneyByConst((ushort)mCurrentCommodity.PriceType); if (money < mCurrentCommodity.Price) { if (mCurrentCommodity.PriceType == GameConst.MONEY_DIAMOND) { AssistantData.EResType[] list = new AssistantData.EResType[] { AssistantData.EResType.Diamond }; AssistantManager.Instance.ShowResGainWnd(OnCloseButtonClicked, list); } UINotice.Instance.ShowMessage(string.Format(TextHelper.GetConstText("GOODS_NOT_ENOUGH"), LocalPlayerManager.GetMoneyNameByConst((ushort)mCurrentCommodity.PriceType))); return; } OperationRedeemNet.Instance.Buy(mCurrentCommodity.Id, num); }