public void Deactivate() { //managedObject.SetActive(false); objectCollider.enabled = false; particles.Stop(); tween.enabled = false; }
public void StopParticles() { particles.Stop(); }
public void Deactivate() { Debug.LogError("Trail Deactivate " + Time.realtimeSinceStartup); trailFollow.StopFollowing(); trailParticleManager.Stop(); }
void DeactivateParticleSystems() { localParticleSystemManager.Stop(); }