public void OnDestroy() { if (playerIndex == 0) { local.Cancel(); } if (networkManager.localPlayer == this) { local.Cancel(); DebugGUI.ShowGUI = true; // Remove all the players for local player GameObject PContainer = GameObject.Find("PlayerContainer"); if (PContainer != null && PContainer.transform.childCount > 1) { for (int i = 0; i < PContainer.transform.childCount; i++) { Destroy(PContainer.transform.GetChild(i).gameObject); } } // Change Net State to Default GameListener.networkState = GameListener.NetworkState.Offline; // Remove Game Session Destroy(GameObject.Find("GameSession(Clone)")); // Reset Server and Client settings //Server.ResetServer = true; Client.ResetClient = true; } OnClientExitLobby(); // If this is a client player on the server then OnClientExitLobby will not be called. // Call it here instead. //if (networkManager.IsHost() && networkManager.localPlayer != this) //{ // OnClientExitLobby(); //} }
public void Awake() { if (GameObject.Find("btnCancel")) { btnCancel = GameObject.Find("btnCancel").GetComponent <Button>(); btnCancel.onClick.AddListener(() => { local.Cancel(); ShowGUI = true; }); btnCancel.gameObject.SetActive(false); } if (GameObject.Find("btnHost") && GameObject.Find("btnJoin")) { btnHost = GameObject.Find("btnHost").GetComponent <Button>(); btnHost.onClick.AddListener(() => { local.StartHosting(); ShowGUI = false; }); btnJoin = GameObject.Find("btnJoin").GetComponent <Button>(); btnJoin.onClick.AddListener(() => { local.StartJoining(); ShowGUI = false; }); btnHost.gameObject.SetActive(false); } local = FindObjectOfType(typeof(LocalMultiplayer)) as LocalMultiplayer; networkManager = GetComponent <LocalNetworkManager>(); }