コード例 #1
0
    public override void OnStartLocalPlayer()
    {
        Debug.Log(new System.Diagnostics.StackTrace().ToString());
        State           = GameState.IN_GAME;
        gameObject.name = "Local";
        Debug.Log("Connected");

        rb         = GetComponent <Rigidbody>();
        _messenger = GameObject.Find("LocalMessenger").GetComponent <LocalMessenger>();

        inGameHUD  = GameObject.Find("InGameHUD");
        respawnHUD = GameObject.Find("AwaitingRespawnHUD");
        respawnHUD.SetActive(false);
        _respawnText = respawnHUD.transform.Find("Countdown").gameObject.GetComponent <Text>();
        _messenger.InvokePlayerConnected(gameObject);
    }