public void Intercept(Fleet interceptingFleet) { LocalMapData lmd = base.GenerateLocalMapData(); lmd.AddFleet(this); lmd.AddFleet(interceptingFleet); lmd.SetPlayerKnowsAboutEnemy(true); RuntimeData.SetLocalMapData(lmd); SceneManager.LoadSceneAsync("LocalMap"); }
public virtual void Interact() { LocalMapData lmd = GenerateLocalMapData(); lmd.AddFleet(PlayerData.fleet); RuntimeData.SetLocalMapData(lmd); SceneManager.LoadSceneAsync("LocalMap"); }