コード例 #1
0
        /// <summary>
        /// 初始化
        /// </summary>
        public bool Init()
        {
            LoggerSystem.Instance.Debug("LocalStorageSystem    init   begin");

            // 注册管理器
            RegisterLocalStorage(LocalAccountStorage.Get());
            RegisterLocalStorage(LocalSettingStorage.Get());
            RegisterLocalStorage(LocalLevelStorage.Get());

            // 获取客户端版本
            appVersion = UpdateSystem.Get().GetAppVersion();

            // 加载存储信息
            LoadStorage();
            LoggerSystem.Instance.Debug("LocalStorageSystem    init   end");
            return(true);
        }
コード例 #2
0
    // 发送退出战斗指令
    public void QuitBattle(bool finish = false)
    {
#if !SERVER
        BattleSystem.Instance.StopLockStep();


        if (BattleSystem.Instance.battleData.gameType != GameType.TestLevel &&
            BattleSystem.Instance.battleData.gameType != GameType.SingleLevel)
        {
            // 单机关卡需要上报完成当前关卡
            if (battleData.currentTeam == battleData.winTEAM &&
                LocalPlayer.Get().playerData.singleFightNext)
            {
            }
            else
            {
                // 只有在创关卡的时候才设置
                if (LocalPlayer.Get().playerData.singleFightNext&& finish)
                {
                    LocalLevelStorage.Get().Levelfails = LocalLevelStorage.Get().Levelfails + 1;
                    LocalLevelStorage.Get().SetLevelInfo(battleData.matchId);
                }
            }
        }


        if (finish)
        {
            // 闪白
            Team  winTeam  = BattleSystem.Instance.sceneManager.teamManager.GetTeam(battleData.winTEAM);
            Color winColor = winTeam.color;
            BattleSystem.Instance.sceneManager.ShowWinEffect(winTeam, winColor);

            Debug.Log("win team ***************************hitships: " + winTeam.hitships + "    destroy ******************:  " + winTeam.destory);
            UISystem.Get().ShowWindow("BattleEndWindow");
            //EventSystem.Instance.FireEvent(EventId.VictionaryWinTeam, winTeam);
            EventSystem.Instance.FireEvent(EventId.OnFinished);
            EventSystem.Instance.FireEvent(EventId.OnFinishedColor, winColor, winTeam);

            if (battleData.winTEAM != battleData.currentTeam)
            {
                Team  ownTeam   = BattleSystem.Instance.sceneManager.teamManager.GetTeam(BattleSystem.Instance.battleData.currentTeam);
                int   destorys  = ownTeam.destory;
                int   hitships  = ownTeam.hitships;
                int   produce   = ownTeam.produces;
                float totalTime = BattleSystem.Instance.sceneManager.GetBattleTime();
                Flurry.Instance.FlurryBattleEndEvent(battleData.matchId, "2", "0", "0", hitships.ToString(), destorys.ToString(), totalTime.ToString());
            }
            //sdk
            ThirdPartySystem.Instance.OnFinishPve(battleData.matchId);
        }
        else
        {
            // 记录失败事件
            Team  ownTeam   = BattleSystem.Instance.sceneManager.teamManager.GetTeam(BattleSystem.Instance.battleData.currentTeam);
            int   destorys  = ownTeam.destory;
            int   hitships  = ownTeam.hitships;
            int   produce   = ownTeam.produces;
            float totalTime = BattleSystem.Instance.sceneManager.GetBattleTime();
            Flurry.Instance.FlurryBattleEndEvent(battleData.matchId, "1", "0", "0", hitships.ToString(), destorys.ToString(), totalTime.ToString());


            // 关闭窗口退出
            UISystem.Get().HideAllWindow();
            BattleSystem.Instance.BeginFadeOut();

            //ShipFadeManager.Get().SetFadeType(ShipFadeManager.FADETYPE.OUT, 0.1f);
            //UISystem.Get().FadeBattle(false, new EventDelegate(() =>
            //{
            //    if (BattleSystem.Instance.battleData.gameType == GameType.Single)
            //    {
            //        BattleSystem.Instance.Reset();
            //        UISystem.Get().ShowWindow("CustomSelectWindow");
            //    }

            //    if (BattleSystem.Instance.battleData.gameType == GameType.TestLevel)
            //    {
            //        BattleSystem.Instance.Reset();
            //        UISystem.Get().ShowWindow("CustomTestLevelWindow");
            //    }

            //    if (BattleSystem.Instance.battleData.gameType == GameType.SingleLevel)
            //    {
            //        BattleSystem.Instance.Reset();
            //        UISystem.Get().ShowWindow("LobbyWindowView");
            //    }
            //    if (BattleSystem.Instance.battleData.gameType == GameType.PayLevel)
            //    {
            //        BattleSystem.Instance.Reset();
            //        UISystem.Get().ShowWindow("ChapterWindow");
            //        EventSystem.Instance.FireEvent(EventId.OnSingleBattleEnd, 0);
            //    }
            //}));
            //sdk
            ThirdPartySystem.Instance.OnFailPve(battleData.matchId);
        }
        // 扣除5点体力
        //LocalPlayer.Get().ChangePower(-5);
#endif
    }