// Local public void InvokeLocalEvent(RayfireGun gun) { if (LocalEvent != null) { LocalEvent.Invoke(gun); } }
// Local public void InvokeLocalEvent(RayfireRigid rigid) { if (LocalEvent != null) { LocalEvent.Invoke(rigid); } }
// Local public void InvokeLocalEvent(RayfireBomb bomb) { if (LocalEvent != null) { LocalEvent.Invoke(bomb); } }
// Local public void InvokeLocalEvent(RayfireBlade blade) { if (LocalEvent != null) { LocalEvent.Invoke(blade); } }
public void Local() { LocalPage = true; OnlinePage = false; LocalEvent?.Invoke(this, EventArgs.Empty); }