public void AppClearFuse(long targetID, bool isDeadDefuse) { EntityParent entityByID = LocalAgent.GetEntityByID(targetID); if (entityByID == null) { return; } if (entityByID.BattleBaseAttrs == null) { return; } if (!this.fuseStateTable.ContainsKey(targetID)) { return; } FuseState fuseState = this.fuseStateTable[targetID]; TimerHeap.DelTimer(fuseState.timerID); if (!isDeadDefuse) { LocalBattleProtocolSimulator.SendExitFit(targetID, fuseState.petID, fuseState.modelID, fuseState.skill); } this.ResetFuseAttrs(targetID, 0L, fuseState); entityByID.SetValue(GameData.AttrType.MoveSpeed, DataReader <AvatarModel> .Get(fuseState.modelID).speed, true); this.fuseStateTable.Remove(targetID); }