void m_Server_ServerLost() { if (InvokeRequired) { // We're not in the UI thread, so we need to call BeginInvoke BeginInvoke(new EmptyHandler(m_Server_ServerLost), new object[] { }); return; } m_Server = null; Close(); }
public LobbyQuickModeForm(LobbyTcpClient server) { m_Server = server; m_Server.ServerLost += m_Server_ServerLost; InitializeComponent(); tableList.TableFormFactory = this; tableList.SetServer(m_Server, typeof(Program).Assembly.FullName); Text = server.PlayerName + Resources.LobbyRegisteredModeForm_LobbyRegisteredModeForm_Tild + lblTitle.Text; lblPlayerName.Text = server.PlayerName; tableList.RefreshList(); }
public LobbyQuickModeForm(LobbyTcpClient server) { m_Server = server; m_Server.ServerLost += m_Server_ServerLost; InitializeComponent(); tableList.TableFormFactory = this; tableList.SetServer(m_Server); Text = server.PlayerName + Resources.LobbyRegisteredModeForm_LobbyRegisteredModeForm_Tild + lblTitle.Text; lblPlayerName.Text = server.PlayerName; tableList.RefreshList(); }
public void SetServer(LobbyTcpClient server, string clientId) { m_ClientId = clientId; m_Server = server; m_Server.ServerLost += m_Server_ServerLost; }
public void SetServer(LobbyTcpClient server) { m_Server = server; m_Server.ServerLost += m_Server_ServerLost; }