コード例 #1
0
 void removeAllEvent()
 {
     LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_PACKAGE);
     LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_SIGNIN);
     LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_LUCKDRAW);
     LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_LOBBY_PANEL);
 }
コード例 #2
0
ファイル: LobbyPanel.cs プロジェクト: shacleff/LianQiClient
 public void OnClickOnlineModeBtn()
 {
     LobbyEvent.s_V2VShowLobbyPanel lp;
     lp.from = LobbyEvent.LOBBY_PANEL.LOBBY_LOBBY_PANEL;
     lp.to   = LobbyEvent.LOBBY_PANEL.LOBBY_PLAZAROOM_PANEL;
     LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_LOBBY_PANEL, (object)lp);
 }
コード例 #3
0
 //--------------------------一些操作------------------------------------------------------
 void addAllEvent()
 {
     LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_PACKAGE, onUpdatePackage);
     LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_SIGNIN, onUpdateSignIn);
     LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_LUCKDRAW, onUpdateLuckDraw);
     LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_LOBBY_PANEL, onShowLobbyPanel);
 }
コード例 #4
0
    void OnRespOpenTalentslot(Message msg)
    {
        ViewManagerEvent.EM().InvokeEvent(ViewManagerEvent.EVENT.SHOW_LOADING_ANI, false);

        msgRespOpenTalentslot resp = msgRespOpenTalentslot.deserialize(msg);

        if (resp.result == msgRespOpenTalentslot.eOpenTalentslotResultType.OPEN_SUCCESS)
        {
            //开槽成功
            //refresh ui
            //CommonUtil.Util.showDialog ("温馨提示","开槽成功,当前槽数为:"+resp.currentOpenedCnt);

            Account.setUserGold(resp.currentGold);
            Account.setUserDiamond(resp.currentDiamond);

            LobbyEvent.s_C2V_UpdateTalentForOpenSlot utfos;
            utfos.gold             = resp.currentGold;
            utfos.diamond          = resp.currentDiamond;
            utfos.ret              = CommonDefine.eRespResultType.SUCCESS;
            utfos.currentTalentNum = resp.currentOpenedCnt;
            LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.RESP_OPEN_TALENTSLOT, (object)utfos);
        }
        else if (resp.result == msgRespOpenTalentslot.eOpenTalentslotResultType.OPEN_FAIL_LESS_DIAMOND)
        {
            CommonUtil.Util.showDialog("温馨提示", "开槽失败,您的晶核不足,请充值");
        }
        else if (resp.result == msgRespOpenTalentslot.eOpenTalentslotResultType.OPEN_FAIL_LESS_GOLG)
        {
            CommonUtil.Util.showDialog("温馨提示", "开槽失败,您的金币不足,请充值");
        }
        else if (resp.result == msgRespOpenTalentslot.eOpenTalentslotResultType.OPEN_FAIL_MAX_SLOT)
        {
            CommonUtil.Util.showDialog("温馨提示", "您的天赋槽已全部打开!");
        }
    }
コード例 #5
0
ファイル: Email.cs プロジェクト: shacleff/LianQiClient
    void checkIsGettingAllAward()
    {
        bool hasAllGotten = true;

        if (_hasGettingAllAward)
        {
            for (int i = 0; i < _emailList.Count; i++)
            {
                if (_emailList [i].getContent().hasAward &&
                    !_emailList [i].getContent().hasGottenAward)
                {
                    LobbyEvent.sV2C_ReqUpdateEmail re2;
                    re2.id   = _emailList [i].getEmailID();
                    re2.type = CommonDefine.eUpdateEmailType.GET_AWARD;

                    LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.REQ_UPDATE_EMAIL, (object)re2);

                    hasAllGotten = false;

                    break;
                }
            }
            if (hasAllGotten)
            {
                _hasGettingAllAward = false;
            }
        }

        checkAllAwardBtnCanShow();
    }
コード例 #6
0
ファイル: Email.cs プロジェクト: shacleff/LianQiClient
    //--------------------------一些操作------------------------------------------------------
    void addAllEvent()
    {
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_PRIVATEMSG, onUpdateEmail);                  //刷新邮件列表
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_UPDATE_EMAIL_RESULT, onShowUpdateEmailResult); //显示邮件操作结果

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_PRIVATE_MSG, null);
    }
コード例 #7
0
    public void addAllEvent()
    {
        AccountEvent.EM().AddEvent(AccountEvent.EVENT.LOGIN_SUCCESS, onAccountLoginSuccess);
        //子界面或独立界面刷新事件,请参考store
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_USER_INFO, onEventShowUserInfo);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_PLAZA, onEventShowPlaza);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_LUCKDRAW, onEventShowLuckDraw);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_PACKAGE, onEventShowPackage);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_PRIVATE_MSG, onEventShowPrivateMsg);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_SIGNIN, onEventShowSignIn);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_STORE, onEventShowStore);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_FRIEND, onEventShowFriend);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_RANK, onEventShowRank);

        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.REQ_UPDATE_EMAIL, onEventReqUpdateEmail);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.REQ_FEEDBACK, onEventReqFeedback);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.REQ_OPEN_TALENTSLOT, onEventReqOpenTalentslot);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_USER_TALENT, onEventUpdateUserTalent);

        //声音
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.OPEN_CLOSE_BG_SND, onEventBgSndSwitch);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.OPEN_CLOSE_EFFECT_SND, onEventEffectSndSwitch);


        ProtocolManager.getInstance().addPushMsgEventListener(LobbyProtocol.P_LOBBY_AWARD_EMAIL, OnAwardEmail);
    }
コード例 #8
0
    public void onEventShowUserInfo(object data)
    {
        SelfData self = Account.getSelfData();

        //已经可以更新用户相关界面信息
        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.UPDATE_USER_INFO, (object)self);
    }
コード例 #9
0
    void OnEnable()
    {
        addAllEvent();
        initTalentPanel();

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_USER_INFO, null);
    }
コード例 #10
0
ファイル: LobbyPanel.cs プロジェクト: shacleff/LianQiClient
    public void showPopup(CommonDefine.ePopupType type)
    {
        hideAllPopups();
        switch (type)
        {
        case CommonDefine.ePopupType.EMAIL:
            _email.gameObject.SetActive(true);
            break;

        case CommonDefine.ePopupType.FEEDBACK:
            _feedback.gameObject.SetActive(true);
            break;

        case CommonDefine.ePopupType.RANK:
            _rank.gameObject.SetActive(true);
            break;

        case CommonDefine.ePopupType.SETTING:
            _setting.gameObject.SetActive(true);
            break;

        case CommonDefine.ePopupType.TALENT:
            LobbyEvent.s_V2VShowLobbyPanel lp;
            lp.from = LobbyEvent.LOBBY_PANEL.LOBBY_LOBBY_PANEL;
            lp.to   = LobbyEvent.LOBBY_PANEL.LOBBY_TALENT_PANEL;
            LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_LOBBY_PANEL, (object)lp);
            break;
        }
    }
コード例 #11
0
ファイル: StoreView.cs プロジェクト: shacleff/LianQiClient
    void OnEnable()
    {
        //may be add all event again
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_STORE, onUpdateStore);

        //通知c界面显示,需要更新商城
        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_STORE, null);
    }
コード例 #12
0
ファイル: LobbyPanel.cs プロジェクト: shacleff/LianQiClient
    //--------------------------一些操作------------------------------------------------------
    void addAllEvent()
    {
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_USER_INFO, onUpdataUserInfo);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_HAS_EMAIL, onShowHasUnReadEmail);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_SYSMSG, onUpdateSysMsg);

        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_SYSMSG, onShowSysMsg);
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.SHOW_POPUP, onShowPopup);
    }
コード例 #13
0
 public void OnClickBackBtn()
 {
     //
     //切换到主大厅界面
     LobbyEvent.s_V2VShowLobbyPanel lp;
     lp.from = LobbyEvent.LOBBY_PANEL.LOBBY_TALENT_PANEL;
     lp.to   = LobbyEvent.LOBBY_PANEL.LOBBY_LOBBY_PANEL;
     LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_LOBBY_PANEL, (object)lp);
 }
コード例 #14
0
ファイル: LobbyPanel.cs プロジェクト: shacleff/LianQiClient
    void removeAllEvent()
    {
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_USER_INFO);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_HAS_EMAIL);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_SYSMSG);

        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_SYSMSG);

        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_POPUP);
    }
コード例 #15
0
    void removeAllEvent()
    {
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_PLAZA);

        RoomEvent.EM().RemoveEvent(RoomEvent.EVENT.UPDATE_LEAVE_ROOM);
        RoomEvent.EM().RemoveEvent(RoomEvent.EVENT.UPDATE_ROOMRULE);
        RoomEvent.EM().RemoveEvent(RoomEvent.EVENT.PLAER_ENTER);
        RoomEvent.EM().RemoveEvent(RoomEvent.EVENT.UPDATE_PLAER_STATE);
        RoomEvent.EM().RemoveEvent(RoomEvent.EVENT.UPDATE_DISSOLVE_ROOM);
    }
コード例 #16
0
ファイル: Email.cs プロジェクト: shacleff/LianQiClient
 public void OnClickGetAwardBtn()
 {
     //
     if (_currentSelectEmailID != -1)
     {
         LobbyEvent.sV2C_ReqUpdateEmail re;
         re.id   = _emailList[_currentSelectEmailID].getEmailID();
         re.type = CommonDefine.eUpdateEmailType.GET_AWARD;
         LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.REQ_UPDATE_EMAIL, (object)re);
     }
 }
コード例 #17
0
    public void OnClickTalentLockBtn(int id)
    {
        //开槽

        _openSlotId = id;

        LobbyEvent.sV2C_OpenTalentslot ot;
        ot.type = CommonDefine.eOpenByType.OPEN_BY_DIAMOND;        //默认只能钻石开槽。如果需要别的,这里需要弹窗,并在选择后请求

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.REQ_OPEN_TALENTSLOT, (object)ot);
    }
コード例 #18
0
ファイル: Rank.cs プロジェクト: shacleff/LianQiClient
    //--------------------------一些操作------------------------------------------------------
    void addAllEvent()
    {
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_RANK, onUpdateRank);

        //请求显示界面
        LobbyEvent.RankScopeType rst;
        rst.scope = LobbyEvent.RankScopeType.RANK_SCOPE_TYPE.RANK_AREA;
        rst.type  = LobbyEvent.RankScopeType.RANK_TYPE.RANK_GOLD;

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_RANK, (object)rst);
    }
コード例 #19
0
    void OnEnable()
    {
        for (int i = 0; i < 4; i++)
        {
            //	_realPlayer [i] = null;
        }

        addAllEvent();

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_PLAZA, null);
    }
コード例 #20
0
ファイル: Setting.cs プロジェクト: shacleff/LianQiClient
	public void OnClickEffSndBtn(bool on){
		if (on) {
			_effSndSelectedBg.transform.localPosition = _effSndOn.transform.localPosition;
			_effSndOnText.gameObject.SetActive (false);
			_effSndOffText.gameObject.SetActive (true);
		} else {
			_effSndSelectedBg.transform.localPosition = _effSndOff.transform.localPosition;
			_effSndOnText.gameObject.SetActive (true);
			_effSndOffText.gameObject.SetActive (false);
		}
		LobbyEvent.EM ().InvokeEvent (LobbyEvent.EVENT.OPEN_CLOSE_EFFECT_SND,on);
	}
コード例 #21
0
    public void OnClickSubmitBtn()
    {
        if (_inputText.text.Length != 0 && _inputText.text.Length <= 200)
        {
            //发送反馈
            LobbyEvent.sV2C_Feedback fb;
            fb.type    = _feedType;
            fb.content = _inputText.text;

            LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.REQ_FEEDBACK, (object)fb);
        }
        this.gameObject.SetActive(false);
    }
コード例 #22
0
    //--------------------------一些操作------------------------------------------------------
    void addAllEvent()
    {
        LobbyEvent.EM().AddEvent(LobbyEvent.EVENT.UPDATE_PLAZA, onUpdatePlaza);

        RoomEvent.EM().AddEvent(RoomEvent.EVENT.UPDATE_LEAVE_ROOM, onPlayerLeave);
        RoomEvent.EM().AddEvent(RoomEvent.EVENT.UPDATE_ROOMRULE, onUpdateRoomRule);

        RoomEvent.EM().AddEvent(RoomEvent.EVENT.PLAER_ENTER, onPlayerEnter);
        RoomEvent.EM().AddEvent(RoomEvent.EVENT.UPDATE_PLAER_STATE, onPlayerState);
        //RoomEvent.EM ().AddEvent (RoomEvent.EVENT.SHOW_TALK_MSG, onShowTalkMsg);
        RoomEvent.EM().AddEvent(RoomEvent.EVENT.UPDATE_LEAVE_ROOM, onPlayerLeave);
        RoomEvent.EM().AddEvent(RoomEvent.EVENT.UPDATE_DISSOLVE_ROOM, onDissolve);
    }
コード例 #23
0
 void checkIfHasUnReadEmail()
 {
     for (int i = 0; i < Lobby.Lobby.privateMsgList.Count; i++)
     {
         if (Lobby.Lobby.privateMsgList [i].has_read == 0)
         {
             //通知显示提示标示
             LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_HAS_EMAIL, true);
             return;
         }
     }
     LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_HAS_EMAIL, false);
 }
コード例 #24
0
    public void onEventShowPlaza(object data)
    {
        //过滤掉经典模式
        List <LobbyEvent.Plaza> plazaList = new List <LobbyEvent.Plaza> ();

        for (int i = 0; i < Lobby.Lobby.plazaList.Count; i++)
        {
            if (Lobby.Lobby.plazaList[i].roomType == (int)CommonDefine.eCreateRoomType.ROOM_PLAZA)
            {
                plazaList.Add(Lobby.Lobby.plazaList[i]);
            }
        }
        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.UPDATE_PLAZA, (object)plazaList);
    }
コード例 #25
0
 public void onEventShowPrivateMsg(object data)
 {
     if (Lobby.Lobby.privateMsgList.Count != 0)
     {
         //此处把系统公告也插进去
         LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.UPDATE_PRIVATEMSG, (object)(Lobby.Lobby.privateMsgList));
     }         /*else {
                *    msgReqPrivateMsgList primsg = new msgReqPrivateMsgList ();
                *    primsg.game = GameType.GAME_LIANQI;
                *    primsg.begin = 0;
                *    primsg.cnt = 20;
                *    ProtocolManager.getInstance ().sendMsg (LobbyProtocol.P_LOBBY_REQ_PRIVATEMSG, primsg, OnRespPrivateMsgList);
                * }*/
 }
コード例 #26
0
    void OnAwardEmail(Message msg)
    {
        msgAwardEmail ae = msgAwardEmail.deserialize(msg);

        //
        if (ae.type == SYS_OR_PRIVATE_MSG_TYPE.TYPE_MSG_PRIVATE)
        {
            //个人消息,这种是私人消息,比如队伍之间,非系统下发
            //待完成
        }
        else if (ae.type == SYS_OR_PRIVATE_MSG_TYPE.TYPE_MSG_SYS)
        {
            //系统下发消息,多是奖励信息,如果有必要则添加到邮件
            if (ae.needAdd2Email)
            {
                LobbyEvent.PrivateMsg psm;
                psm.author    = ae.author;
                psm.content   = ae.content;
                psm.end_time  = ae.end_time;
                psm.has_read  = ae.has_read;
                psm.id        = ae.id;
                psm.send_time = ae.send_time;
                psm.title     = ae.title;

                Lobby.Lobby.privateMsgList.Insert(0, psm);

                onEventShowPrivateMsg(null);

                checkIfHasUnReadEmail();
            }
            else
            {
                //如果不需要添加到邮件,则仅仅弹窗提示即可
                //show dialog
            }
        }
        else if (ae.type == SYS_OR_PRIVATE_MSG_TYPE.TYPE_MSG_NOTICE)
        {
            //系统公告性质的消息,也就是要走跑马灯
            LobbyEvent.SysMsg sm;
            sm.id      = 0;
            sm.content = ae.content;
            LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.SHOW_SYSMSG, (object)sm);
        }
    }
コード例 #27
0
    void OnRespSysMsgList(Message msg)
    {
        //
        msgRespSysMsgList sml = msgRespSysMsgList.deserialize(msg);

        List <LobbyEvent.SysMsg> sysMsgList = new List <LobbyEvent.SysMsg>();

        for (int i = 0; i < sml.sysMsgList.Count; i++)
        {
            LobbyEvent.SysMsg sm;
            sm.content = sml.sysMsgList [i].content;
            sm.id      = sml.sysMsgList [i].id;

            sysMsgList.Add(sm);
        }

        LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.UPDATE_SYSMSG, (object)(sysMsgList));
    }
コード例 #28
0
ファイル: Email.cs プロジェクト: shacleff/LianQiClient
    public void OnClickGetAllAwardBtn()
    {
        //这里记录 是否在一键领取
        _hasGettingAllAward = true;

        for (int i = 0; i < _emailList.Count; i++)
        {
            if (_emailList [i].getContent().hasAward &&
                !_emailList [i].getContent().hasGottenAward)
            {
                LobbyEvent.sV2C_ReqUpdateEmail re;
                re.id   = _emailList [i].getEmailID();
                re.type = CommonDefine.eUpdateEmailType.GET_AWARD;

                LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.REQ_UPDATE_EMAIL, (object)re);
                break;
            }
        }

        _allAwardBtn.interactable = false;
    }
コード例 #29
0
    public void saveTalentCfg(bool sholudRefreshUserTalent)
    {
        //"2#1#1,4#2#2,..."

        string cfg = "";

        for (int i = 0; i < _talentSlotList.Count; i++)
        {
            cfg = cfg + (int)_talentSlotList[i].talentType + "#" + _talentSlotList[i].id + "#" + (int)_talentSlotList[i].btnState + ",";
        }

        if (cfg == "")
        {
            return;
        }

        cfg = cfg.Substring(0, cfg.Length - 1);

        CommonUtil.Util.setPlayerPrefs(CommonDefine.CONST.TALENT_SLOT_STATE, cfg);

        if (sholudRefreshUserTalent)
        {
            LobbyEvent.s_V2C_UpdateUserTalent uut;
            List <CommonDefine.eTalentType>   tl = new List <CommonDefine.eTalentType>();

            for (int i = 0; i < _talentSlotList.Count; i++)
            {
                if (_talentSlotList [i].btnState == CommonDefine.TalentSlotState.TALENT_INSTALLED)
                {
                    tl.Add(_talentSlotList [i].talentType);
                }
            }

            uut.talentList = tl;

            LobbyEvent.EM().InvokeEvent(LobbyEvent.EVENT.UPDATE_USER_TALENT, (object)uut);
        }
    }
コード例 #30
0
    public void removeAllEvent()
    {
        //AccountEvent.EM().RemoveEvent(AccountEvent.EVENT.LOGIN_SUCCESS);
        //子界面或独立界面刷新事件,请参考store
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_USER_INFO);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_PLAZA);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_LUCKDRAW);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_PACKAGE);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_PRIVATE_MSG);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_SIGNIN);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_STORE);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_FRIEND);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.SHOW_RANK);

        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.REQ_UPDATE_EMAIL);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.REQ_FEEDBACK);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.REQ_OPEN_TALENTSLOT);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.UPDATE_USER_TALENT);

        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.OPEN_CLOSE_BG_SND);
        LobbyEvent.EM().RemoveEvent(LobbyEvent.EVENT.OPEN_CLOSE_EFFECT_SND);

        ProtocolManager.getInstance().removePushMsgEventListener(LobbyProtocol.P_LOBBY_AWARD_EMAIL);
    }