public static void OnLobbyEnter(LobbyEnter_t pCallback) { Logger.Debug($"You have entered lobby {pCallback.m_ulSteamIDLobby}"); Controllers.PlayerController.Instance.StartBroadcasting(); SteamAPI.SetConnectionState(SteamAPI.ConnectionState.CONNECTED); SteamAPI.SendPlayerInfo(Controllers.PlayerController.Instance._playerInfo); }
void OnLobbyEnter(LobbyEnter_t cb) { INetworkIdentity id = GameObject.Instantiate(voiceUserPrefab.gameObject).GetComponent <INetworkIdentity>(); id.IsLocalPlayer = true; id.NetworkId = self.m_SteamID; if ((EChatRoomEnterResponse)cb.m_EChatRoomEnterResponse == EChatRoomEnterResponse.k_EChatRoomEnterResponseSuccess) { CSteamID lobbyId = new CSteamID(cb.m_ulSteamIDLobby); int n = SteamMatchmaking.GetNumLobbyMembers(lobbyId); for (int i = 0; i < n; i++) { CSteamID client = SteamMatchmaking.GetLobbyMemberByIndex(lobbyId, i); if (client.m_SteamID != self.m_SteamID) { others.Add(client.m_SteamID, client); id = GameObject.Instantiate(voiceUserPrefab.gameObject).GetComponent <INetworkIdentity>(); id.IsLocalPlayer = false; id.NetworkId = client.m_SteamID; } } } }
private static void LobbyEnter(LobbyEnter_t param) { try { CSteamID id = new CSteamID(param.m_ulSteamIDLobby); if (id.IsValid() && param.m_EChatRoomEnterResponse == 1u) { CoopLobbyInfo lobbyInfo = CoopLobbyManager.GetLobbyInfo(id); lobbyInfo.UpdateData(); CoopLobby.SetActive(lobbyInfo); if (CoopLobbyManager.enterCallback != null) { CoopLobbyManager.enterCallback(); } } else if (CoopLobbyManager.enterFailCallback != null) { CoopLobbyManager.enterFailCallback(); } } finally { CoopLobbyManager.enterCallback = null; CoopLobbyManager.enterFailCallback = null; } }
void OnLobbyEntered(LobbyEnter_t pCallback) { if (!SteamManager.Initialized) { lobbyConnectionState = SessionConnectionState.FAILED; return; } steamLobbyId = new CSteamID(pCallback.m_ulSteamIDLobby); Debug.Log("Connected to Steam lobby"); lobbyConnectionState = SessionConnectionState.CONNECTED; var hostUserId = SteamMatchmaking.GetLobbyOwner(steamLobbyId); var me = SteamUser.GetSteamID(); if (hostUserId.m_SteamID == me.m_SteamID) { SteamMatchmaking.SetLobbyData(steamLobbyId, "game", GAME_ID); UNETServerController.StartUNETServer(); } else { // joined friend's lobby. StartCoroutine(RequestP2PConnectionWithHost()); } }
void EnterCall(LobbyEnter_t cb) { enterLobby = false; #if UNITY_EDITOR Debug.Log("Lobby ID : " + cb.m_ulSteamIDLobby); #endif }
public void LobbyEntered(LobbyEnter_t enterLobby) { connectedPlayers.Clear(); otherPlayers.Clear(); lobbyID = (CSteamID)enterLobby.m_ulSteamIDLobby; int playerCount = SteamMatchmaking.GetNumLobbyMembers(lobbyID); MultiplayerChat.chatStrings.Add("Entered Lobby!"); //Send packets to all players, to establish P2P connections with them if (playerCount > 1) { for (int i = 0; i < playerCount; i++) { CSteamID lobbyMember = SteamMatchmaking.GetLobbyMemberByIndex(lobbyID, i); SteamNetworking.SendP2PPacket(lobbyMember, new byte[] { 255 }, 1, EP2PSend.k_EP2PSendReliable, 0); connectedPlayers.Add(lobbyMember.m_SteamID); if (lobbyMember != SteamUser.GetSteamID()) { otherPlayers.Add(lobbyMember.m_SteamID); } } } //Set up network data NetworkGameManager.managerID = ulong.Parse(SteamMatchmaking.GetLobbyData(lobbyID, MANAGER_ID)); NetworkGameManager.playerID = SteamUser.GetSteamID().m_SteamID; connectedPlayers.Add(SteamUser.GetSteamID().m_SteamID); MultiplayerChat.chatStrings.Add("This game's manager is " + SteamFriends.GetFriendPersonaName((CSteamID)NetworkGameManager.managerID)); isInGame = true; }
public void LobbyEntered(LobbyEnter_t enterLobby) { connectedPlayers.Clear(); otherPlayers.Clear(); ResetManagers(); { if (!(RainWorldHK.mainRW.processManager.currentMainLoop is SteamMultiplayerMenu)) { ProcessManagerHK.ImmediateSwitchCustom(RainWorldHK.mainRW.processManager, new SteamMultiplayerMenu(RainWorldHK.mainRW.processManager)); } } joining = false; lobbyID = (CSteamID)enterLobby.m_ulSteamIDLobby; int playerCount = SteamMatchmaking.GetNumLobbyMembers((CSteamID)enterLobby.m_ulSteamIDLobby); MultiplayerChat.AddChat("Entered Lobby!"); //Send packets to all players, to establish P2P connections with them if (playerCount > 1) { for (int i = 0; i < playerCount; i++) { CSteamID lobbyMember = SteamMatchmaking.GetLobbyMemberByIndex(lobbyID, i); SteamNetworking.SendP2PPacket(lobbyMember, new byte[] { 255 }, 1, EP2PSend.k_EP2PSendReliable, 0); SteamNetworking.SendP2PPacket(lobbyMember, new byte[] { 255 }, 1, EP2PSend.k_EP2PSendReliable, 1); SteamNetworking.SendP2PPacket(lobbyMember, new byte[] { 255 }, 1, EP2PSend.k_EP2PSendReliable, 2); if (!connectedPlayers.Contains(lobbyMember.m_SteamID)) { connectedPlayers.Add(lobbyMember.m_SteamID); PlayerJoinedManagers(lobbyMember.m_SteamID); } if (lobbyMember != SteamUser.GetSteamID()) { otherPlayers.Add(lobbyMember.m_SteamID); } } } //Set up network data NetworkGameManager.managerID = ulong.Parse(SteamMatchmaking.GetLobbyData(lobbyID, MANAGER_ID)); NetworkGameManager.playerID = SteamUser.GetSteamID().m_SteamID; if (NetworkGameManager.managerID != NetworkGameManager.playerID) { lobbyInfo = new LobbyInfo((CSteamID)enterLobby.m_ulSteamIDLobby); lobbyInfo.UpdateLobbyInfo((CSteamID)enterLobby.m_ulSteamIDLobby); lobbyInfo.owner = new CSteamID(NetworkGameManager.managerID); } if (!connectedPlayers.Contains(SteamUser.GetSteamID().m_SteamID)) { connectedPlayers.Add(SteamUser.GetSteamID().m_SteamID); PlayerJoinedManagers(SteamUser.GetSteamID().m_SteamID); } MultiplayerChat.AddChat("This game's manager is " + SteamFriends.GetFriendPersonaName((CSteamID)NetworkGameManager.managerID)); isInGame = true; Log("Entered Lobby! \nThis game's manager is " + SteamFriends.GetFriendPersonaName((CSteamID)NetworkGameManager.managerID)); }
private unsafe static void OnJoinLobby(LobbyEnter_t result, bool ioFailure) { if (!_initialized) { return; } lobby?.OnProcessingComplete(result.m_ulSteamIDLobby, (SteamLobbyJoinResult)result.m_EChatRoomEnterResponse); }
void OnLobbyEntered(LobbyEnter_t result) { currentID = result.m_ulSteamIDLobby; if (result.m_EChatRoomEnterResponse == 1) { print("Lobby joined"); } }
private void OnLobbyEntered(LobbyEnter_t result, bool failure) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) WeGameHelper.WriteDebugString(" OnLobbyEntered"); SteamNetworking.AllowP2PPacketRelay(true); SendAuthTicket(_lobby.Owner); int num = 0; P2PSessionState_t val = default(P2PSessionState_t); while (SteamNetworking.GetP2PSessionState(_lobby.Owner, ref val) && val.m_bConnectionActive != 1) { switch (val.m_eP2PSessionError) { case 2: ClearAuthTicket(); return; case 1: ClearAuthTicket(); return; case 3: ClearAuthTicket(); return; case 5: ClearAuthTicket(); return; case 4: if (++num > 5) { ClearAuthTicket(); return; } SteamNetworking.CloseP2PSessionWithUser(_lobby.Owner); SendAuthTicket(_lobby.Owner); break; } } _connectionStateMap[_lobby.Owner] = ConnectionState.Connected; SteamFriends.SetPlayedWith(_lobby.Owner); SteamFriends.SetRichPresence("status", Language.GetTextValue("Social.StatusInGame")); Main.clrInput(); Netplay.ServerPassword = ""; Main.GetInputText(""); Main.autoPass = false; Main.netMode = 1; Netplay.OnConnectedToSocialServer(new SocialSocket(new SteamAddress(_lobby.Owner))); }
void OnLobbyEnter(LobbyEnter_t pCallback) { if (pCallback.m_EChatRoomEnterResponse == (uint)EChatRoomEnterResponse.k_EChatRoomEnterResponseSuccess) { Connected = true; LobbyOwner = SteamMatchmaking.GetLobbyOwner(new CSteamID(LobbyID)); SteamNetworking.SendP2PPacket(LobbyOwner, new byte[1], 1, EP2PSend.k_EP2PSendReliable, 0); } }
void ChangeLobbyState(LobbyEnter_t cb) { if (cb.m_ulSteamIDLobby != 0) { EnterLobby.gameObject.SetActive(false); AvatarSelection.gameObject.SetActive(true); Chat.gameObject.SetActive(true); } }
public static void OnLobbyEntered(LobbyEnter_t lobby) { var client = ServiceLocator.Get <IClient>(); client.Lobby = new CSteamID(lobby.m_ulSteamIDLobby); client.Host = SteamMatchmaking.GetLobbyOwner(new CSteamID(lobby.m_ulSteamIDLobby)); client.UpdateLobbyInformation(); LuaContext.FireEvent(LuaConstants.STEAM_LOBBY_ENTERED); }
public void OnJoinLobby(LobbyEnter_t pCallback, bool bIOFailure) { if (!bIOFailure && !SteamCore.InOfflineMode()) { SteamMatches.s_CurrentLobby = new SteamLobby(pCallback.m_ulSteamIDLobby); } SteamMatches.s_OnJoinLobby.Invoke(bIOFailure); }
void OnLobbyEntered(LobbyEnter_t result) { if (!isHost) { networkAddress = SteamMatchmaking.GetLobbyData((CSteamID)result.m_ulSteamIDLobby, "ServerIP"); awaitMsg.gameObject.SetActive(false); StartClient(); } }
private void OnLobbyJoined(LobbyEnter_t pCallbacks, bool bIOFailure) { NetworkControl.CreateConnections(lobby); if (events.lobby_just_joined != null) { events.lobby_just_joined.Invoke(); } SendChatMessage(SteamFriends.GetPersonaName() + " Joined the Lobby", false); NetworkControl.instance.CheckJoinedLobby(); }
public void LobbyEntered(LobbyEnter_t pCallback) { inLobby = true; lobbyID = new CSteamID(pCallback.m_ulSteamIDLobby); DiscordManager.instance.SetPartyID(lobbyName); DiscordManager.instance.SetLobbyID(pCallback.m_ulSteamIDLobby); DiscordManager.instance.SetPartyNumber(SteamMatchmaking.GetNumLobbyMembers(lobbyID)); DiscordManager.instance.SetPartyMaxNumber(4); }
private void OnLobbyEntered(LobbyEnter_t result, bool failure) { SteamNetworking.AllowP2PPacketRelay(true); this.SendAuthTicket(this._lobby.Owner); var num = 0; P2PSessionState_t p2PsessionStateT; while (SteamNetworking.GetP2PSessionState(this._lobby.Owner, out p2PsessionStateT) && p2PsessionStateT.m_bConnectionActive != 1) { switch ((byte)p2PsessionStateT.m_eP2PSessionError) { case 1: this.ClearAuthTicket(); return; case 2: this.ClearAuthTicket(); return; case 3: this.ClearAuthTicket(); return; case 4: if (++num > 5) { this.ClearAuthTicket(); return; } SteamNetworking.CloseP2PSessionWithUser(this._lobby.Owner); this.SendAuthTicket(this._lobby.Owner); continue; case 5: this.ClearAuthTicket(); return; default: continue; } } this._connectionStateMap[this._lobby.Owner] = NetSocialModule.ConnectionState.Connected; SteamFriends.SetPlayedWith(this._lobby.Owner); SteamFriends.SetRichPresence("status", Language.GetTextValue("Social.StatusInGame")); Main.clrInput(); Netplay.ServerPassword = ""; Main.GetInputText(""); Main.autoPass = false; Main.netMode = 1; Netplay.OnConnectedToSocialServer( (ISocket) new SocialSocket((RemoteAddress) new SteamAddress(this._lobby.Owner))); }
private void OnLobbyEntered(LobbyEnter_t result, bool failure) { if (this.State != LobbyState.Connecting) { return; } this.State = !failure ? LobbyState.Active : LobbyState.Inactive; this.Id = new CSteamID((ulong)result.m_ulSteamIDLobby); this.Owner = SteamMatchmaking.GetLobbyOwner(this.Id); this._lobbyEnterExternalCallback.Invoke(result, failure); }
private void OnLobbyEntered(LobbyEnter_t result) { _steamLobbyID = (CSteamID)result.m_ulSteamIDLobby; Debug.LogFormat("[STEAM] Entered lobby with SteamID {0}", _steamLobbyID.ToString()); if (!BoltNetwork.IsServer && !BoltNetwork.IsClient) { Debug.Log("[BOLT] Starting client ..."); BoltLauncher.StartClient(); } }
private void OnLobbyEntered(LobbyEnter_t callback) { if (NetworkServer.active) { return; } string hostAddress = SteamMatchmaking.GetLobbyData(new CSteamID(callback.m_ulSteamIDLobby), HOST_ADDRESS_KEY); MyNetworkManager.singleton.networkAddress = hostAddress; MyNetworkManager.singleton.StartClient(); }
private void LoobyEnter(LobbyEnter_t callback) { if (NetworkServer.active) { return; } string hostAddress = SteamMatchmaking.GetLobbyData(new CSteamID(callback.m_ulSteamIDLobby), "HostAddress"); NetworkManager.singleton.networkAddress = hostAddress; NetworkManager.singleton.StartClient(); mainMenu.SetActive(false); }
void OnLobbyEntered(LobbyEnter_t result) { ///current_lobbyID = result.m_ulSteamIDLobby; Sender.roomid = (CSteamID)result.m_ulSteamIDLobby; if (result.m_EChatRoomEnterResponse == 1) { SwitchToMenu02(); } else { Debug.Log("Failed to join lobby."); } }
void OnLobbyEntered(LobbyEnter_t result) { current_lobbyID = result.m_ulSteamIDLobby; if (result.m_EChatRoomEnterResponse == 1) { Debug.Log("Lobby joined!"); } else { Debug.Log("Failed to join lobby."); } }
private void OnLobbyEntered(LobbyEnter_t result) { current_lobbyID = result.m_ulSteamIDLobby; if (result.m_EChatRoomEnterResponse == 1) { Console.WriteLine("Lobby joined!"); } else { Console.WriteLine("Failed to join lobby."); } }
private void OnLobbyEntered(LobbyEnter_t pCallback, bool ioFailed) { Debug.Log("enter room success"); m_LobbyId = new CSteamID(pCallback.m_ulSteamIDLobby); var lobbyname = SteamMatchmaking.GetLobbyData(m_LobbyId, "name"); Debug.Log("lobbyname: " + lobbyname); GameObject.Find("LobbyPanel").GetComponent <LobbyPanel>().createLobby(lobbyname); m_IsInLobby = true; UpdateLobby(); }
// SteamAPICall_t public CallbackHandle JoinLobby(CSteamID steamIDLobby /*class CSteamID*/, Action <LobbyEnter_t, bool> CallbackFunction = null /*Action<LobbyEnter_t, bool>*/) { SteamAPICall_t callback = 0; callback = platform.ISteamMatchmaking_JoinLobby(steamIDLobby.Value); if (CallbackFunction == null) { return(null); } return(LobbyEnter_t.CallResult(steamworks, callback, CallbackFunction)); }
private static void OnLobbyEntered(LobbyEnter_t result) { LobbyId = result.m_ulSteamIDLobby; IsInLobby = true; Session.Join(SteamMatchmaking.GetLobbyOwner(new CSteamID(LobbyId))); if (TMBAW_Game.CurrentGameState != GameState.MainMenu) { TMBAW_Game.GoToMainMenu(); } MainMenu.CurrentMenuState = MainMenu.MenuState.MultiplayerLobby; Console.WriteLine("Entered lobby with id: " + LobbyId); OnLobbyChatUpdate(new LobbyChatUpdate_t()); }
private static void LobbyEnter(LobbyEnter_t param) { Debug.Log("LobbyEnter"); try { CSteamID id = new CSteamID(param.m_ulSteamIDLobby); if (id.IsValid() && param.m_EChatRoomEnterResponse == 1u) { CoopLobbyInfo lobbyInfo = CoopLobbyManager.GetLobbyInfo(id); lobbyInfo.UpdateData(); CoopLobby.SetActive(lobbyInfo); if (CoopLobbyManager.enterCallback != null) { CoopLobbyManager.enterCallback(); } } else { string obj = string.Empty; if (id.IsValid()) { if (param.m_EChatRoomEnterResponse == 4u) { obj = "FULL"; } else { CoopLobbyInfo lobbyInfo2 = CoopLobbyManager.GetLobbyInfo(id); if (lobbyInfo2 != null && lobbyInfo2.CurrentMembers >= lobbyInfo2.MemberLimit) { obj = "FULL"; } } } if (CoopLobbyManager.enterFailCallback != null) { Debug.Log("calling fail callback"); CoopLobbyManager.enterFailCallback(obj); } else { Debug.Log("no fail callback"); } } } finally { CoopLobbyManager.enterCallback = null; CoopLobbyManager.enterFailCallback = null; } }
private void onLobbyEnter(LobbyEnter_t pCallback) { CSteamID lobbyID = new CSteamID(pCallback.m_ulSteamIDLobby); if (!(SteamMatchmaking.GetLobbyOwner(lobbyID) == SteamUser.GetSteamID())) { lobbyRequested = parseConnectionString(SteamMatchmaking.GetLobbyData(lobbyID, "connect")); SteamMatchmaking.LeaveLobby(lobbyID); if (lobbyRequested != null) { Game1.multiplayer.inviteAccepted(); } } }