public void OnRefreshRoomStatus() { // Debug.Log(PhotonNetwork.NickName + " joined to " + PhotonNetwork.CurrentRoom.Name); LobbyController lobbyController = LobbyPanel.GetComponent <LobbyController>(); lobbyController.SetRoomTitle("Room:\n " + PhotonNetwork.CurrentRoom.Name + "\n\nPlayers: " + PhotonNetwork.CurrentRoom.PlayerCount + "/" + PhotonNetwork.CurrentRoom.MaxPlayers + "\n\nMaster: " + PhotonNetwork.MasterClient.NickName); lobbyController.RenderPlayers(); if (PhotonNetwork.LocalPlayer.IsMasterClient) { OwnerSettings.SetActive(true); } }