public void CreateCharacter(string prefabName = "") { var curUserData = UserManager.Instance.GetCurUserData(); if (prefabName == "") { prefabName = curUserData.setCharPrefabName; } GameObject loadObj = Resources.Load("Prefab/" + prefabName) as GameObject; GameObject gameObj = GameObject.Instantiate(loadObj); LobbyCharacter lobbyCharacter = gameObj.GetComponent <LobbyCharacter>(); gameObj.transform.SetParent(_characterRoot.transform); gameObj.transform.localScale = Vector3.one; gameObj.transform.localPosition = Vector3.zero; gameObj.transform.localEulerAngles = new Vector3(0, 180, 0); lobbyCharacter.SetAnim(LobbyCharacter.AnimType.Dance); if (curUserData.setHatPrefabName != "") { lobbyCharacter.CreateAcc(LobbyCharacter.AccessorieType.Hat, curUserData.setHatPrefabName); } UserManager.Instance.SetCharData(prefabName); }
public void OnClickAccItem(LobbyCharacter.AccessorieType acType, string prefabName, int index) { if (_currentSelectItemIndex != -1) { _itemDic[_currentSelectItemIndex].DisHighlightItem(); } if (_lobbyCharacter == null) { foreach (Transform tr in _characterRoot.transform) { var lobbyChar = tr.GetComponent <LobbyCharacter>(); if (lobbyChar != null) { _lobbyCharacter = lobbyChar; break; } } } if (_lobbyCharacter != null) { _lobbyCharacter.CreateAcc(acType, prefabName); UserManager.Instance.SetHatData(prefabName); } _currentSelectItemIndex = index; _itemDic[_currentSelectItemIndex].HighlightItem(); }
void BuildLobbyCharacter() { headerText.text = gameManager.playerName; readyButtonText.text = "Ready"; var obj = Network.Instantiate(lobbyCharacterPrefab, new Vector3(), new Quaternion(), (int)NetworkGroup.CharacterLobby) as GameObject; lobbyCharacter = obj.GetComponent<LobbyCharacter>(); }
void BuildLobbyCharacter() { headerText.text = gameManager.playerName; readyButtonText.text = "Ready"; var obj = Network.Instantiate(lobbyCharacterPrefab, new Vector3(), new Quaternion(), (int)NetworkGroup.CharacterLobby) as GameObject; lobbyCharacter = obj.GetComponent <LobbyCharacter>(); }
void JoinGame() { for (int i = 0; i < 4; i++) { LobbyCharacter thisChar = _lobby[i]; if (!thisChar.joined && Input.GetButtonDown("A_" + (i + 1))) { _lobby[i].joined = true; numPlayersJoined++; Clicker.Instance.Click(); print("joined"); } if (Input.GetButtonDown("Y_" + (i + 1))) { _lobby[i].inverted = !_lobby[i].inverted; //PlayerPrefs.SetInt("P"+(i+1)+"Inverted", -1); print("Invert controsl for " + (i + 1)); Clicker.Instance.Click(); } //game mode if (Input.GetButtonDown("LB_" + (i + 1))) { IncrementGameMode(false); Clicker.Instance.Click(); } else if (Input.GetButtonDown("RB_" + (i + 1))) { IncrementGameMode(true); Clicker.Instance.Click(); } if (numPlayersJoined > 1 || (numPlayersJoined == 1 && Application.isEditor)) { if (Input.GetButtonDown("Start_" + (i + 1))) { StartCoroutine(ShowObjectiveThenStartGame()); PlayerPrefs.Save(); state = GameState.ShowObjective; Clicker.Instance.Click(); } } } }
void JoinGameGUI() { //select number of players float unit = Screen.width / 20; //float vUnit = Screen.height/10; //background GUI.Box(new Rect(Screen.width / 2 - unit * 7.5f, Screen.height * 0.05f, unit * 15, Screen.height * 0.9f), ""); GUI.Box(new Rect(0, 0, Screen.width / 2, Screen.height / 2), "", joinGameSkin.GetStyle("Red")); GUI.Box(new Rect(Screen.width / 2, 0, Screen.width / 2, Screen.height / 2), "", joinGameSkin.GetStyle("Blue")); GUI.Box(new Rect(0, Screen.height / 2, Screen.width / 2, Screen.height / 2), "", joinGameSkin.GetStyle("Green")); GUI.Box(new Rect(Screen.width / 2, Screen.height / 2, Screen.width / 2, Screen.height / 2), "", joinGameSkin.GetStyle("Yellow")); float startingX = Screen.width / 4; float startingY = Screen.height / 6; joinGameSkin.GetStyle("JoinText").normal.textColor = Color.black; for (int i = 0; i < 4; i++) { LobbyCharacter thisChar = _lobby[i]; string playerName = ""; joinGameSkin.GetStyle("JoinText").normal.textColor = Color.black; string invertedText = ""; if (!thisChar.inverted) { invertedText = "Y LOOK NORMAL"; } else { invertedText = "Y LOOK INVERTED"; } switch (i) { case 0: //red playerName = "RED\n"; GUI.Box(new Rect(startingX - 2.5f * unit, startingY - unit, unit * 5, unit * 2f), playerName, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX - 2.5f * unit + unit * 0.5f, startingY - unit + unit * 0.9f, unit * 5, unit * 2f), invertedText, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX - 3.25f * unit - unit * 0.13f, startingY - unit + unit * 1.35f, unit * 1, unit * 1f), "", controllerIcons.GetStyle("Y")); break; case 1: playerName = "BLUE\n"; GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit, startingY - unit, unit * 5, unit * 2f), playerName, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit + unit * 0.5f, startingY - unit + unit * 0.9f, unit * 5, unit * 2f), invertedText, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX + Screen.width / 2 - 3.25f * unit - unit * 0.1f, startingY - unit + unit * 1.35f, unit * 1, unit * 1f), "", controllerIcons.GetStyle("Y")); break; case 2: playerName = "GREEN\n"; GUI.Box(new Rect(startingX - 2.5f * unit, startingY - unit + Screen.height / 2, unit * 5, unit * 2f), playerName, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX - 2.5f * unit + unit * 0.5f, startingY + Screen.height / 2 - unit + unit * 0.9f, unit * 5, unit * 2f), invertedText, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX - 3.25f * unit - unit * 0.13f, startingY + Screen.height / 2 - unit + unit * 1.35f, unit * 1, unit * 1f), "", controllerIcons.GetStyle("Y")); break; case 3: playerName = "YELLOW\n"; GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit, startingY - unit + Screen.height / 2, unit * 5, unit * 2f), playerName, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit + unit * 0.5f, startingY + Screen.height / 2 - unit + unit * 0.9f, unit * 5, unit * 2f), invertedText, joinGameSkin.GetStyle("JoinText")); GUI.Box(new Rect(startingX + Screen.width / 2 - 3.25f * unit - unit * 0.13f, startingY - unit + Screen.height / 2 + unit * 1.35f, unit * 1, unit * 1f), "", controllerIcons.GetStyle("Y")); break; } string joinedText = ""; if (thisChar.joined) { joinedText += "READY"; joinGameSkin.GetStyle("JoinText").normal.textColor = Color.white; } else { joinedText += "PRESS \t\t\t\t\t TO JOIN"; joinGameSkin.GetStyle("JoinText").normal.textColor = Color.black; } switch (i) { case 0: //red playerName = "RED\n"; GUI.Box(new Rect(startingX - 2.5f * unit, startingY - unit + unit + unit, unit * 5, unit * 2f), joinedText, joinGameSkin.GetStyle("JoinText")); if (!thisChar.joined) { GUI.Box(new Rect(startingX - 2.5f * unit + unit * 1.9f, startingY - unit + unit * 1.5f + unit, unit * 1, unit * 1f), "", controllerIcons.GetStyle("A")); } break; case 1: playerName = "BLUE\n"; GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit, startingY - unit + unit + unit, unit * 5, unit * 2f), joinedText, joinGameSkin.GetStyle("JoinText")); if (!thisChar.joined) { GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit + unit * 1.9f, startingY - unit + unit * 1.5f + unit, unit * 1, unit * 1f), "", controllerIcons.GetStyle("A")); } break; case 2: playerName = "GREEN\n"; GUI.Box(new Rect(startingX - 2.5f * unit, startingY - unit + Screen.height / 2 + unit + unit, unit * 5, unit * 2f), joinedText, joinGameSkin.GetStyle("JoinText")); if (!thisChar.joined) { GUI.Box(new Rect(startingX - 2.5f * unit + unit * 1.9f, startingY - unit + Screen.height / 2 + unit * 1.5f + unit, unit * 1, unit * 1f), "", controllerIcons.GetStyle("A")); } break; case 3: playerName = "YELLOW\n"; GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit, startingY - unit + Screen.height / 2 + unit + unit, unit * 5, unit * 2f), joinedText, joinGameSkin.GetStyle("JoinText")); if (!thisChar.joined) { GUI.Box(new Rect(startingX + Screen.width / 2 - 2.5f * unit + unit * 1.9f, startingY - unit + Screen.height / 2 + unit * 1.5f + unit, unit * 1, unit * 1f), "", controllerIcons.GetStyle("A")); } break; } } GUI.Box(new Rect(0, Screen.height / 2 - 3, Screen.width, 6), "", scoreSkin.GetStyle("Box")); GUI.Box(new Rect(Screen.width / 2 - 3, 0, 6, Screen.height), "", scoreSkin.GetStyle("Box")); string startText; if (numPlayersJoined > 1) { startText = "PRESS START"; } else { startText = "WAIT FOR PLAYERS"; } GUI.Box(new Rect(Screen.width / 2 - unit * 3.5f, Screen.height / 2 - 0.05f * Screen.height, unit * 7, Screen.height * 0.1f), startText, pauseSkin.GetStyle("Title")); //game mode selection GUI.Box(new Rect(Screen.width / 2 - unit * 3.5f, 0, unit * 7, Screen.height * 0.05f), CurrentGameMode.ToString(), pauseSkin.GetStyle("GameMode")); GUI.Box(new Rect(Screen.width / 2 - unit * 3.5f, Screen.height * 0.95f, unit * 7, Screen.height * 0.05f), "SCORE LIMIT " + scoreToWin, pauseSkin.GetStyle("GameMode")); //ICONS GUI.Box(new Rect(Screen.width / 2 - unit * 2.6f - unit * 0.8f, -Screen.height * 0.0105f, unit * 0.8f, unit * 0.8f), "", controllerIcons.GetStyle("LB")); GUI.Box(new Rect(Screen.width / 2 + unit * 2.6f, -Screen.height * 0.0105f, unit * 0.8f, unit * 0.8f), "", controllerIcons.GetStyle("RB")); GUI.Box(new Rect(Screen.width / 2 - unit * 2.3f, Screen.height * 0.955f, unit * 0.5f, unit * 0.5f), "", controllerIcons.GetStyle("Dpad")); //each player can say they're playing, increasing numPlayersJoined by 1, then set num players //JoinGameControlsGUI(); }
public void Set(LobbyCharacter lobbyCharacter) { playerName = lobbyCharacter.playerName; color = lobbyCharacter.color.ToColor(); isReady = lobbyCharacter.isReady; }
public void Set(LobbyCharacter lobbyCharacter) { playerName = lobbyCharacter.playerName; color = lobbyCharacter.color.ToColor(); isReady = lobbyCharacter.isReady; }